PS4/PS5 Armored Core VI: Fires of Rubicon

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
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Patch 1.05 releases 12/19 — Get ready, Ravens.

● Battle other players in ranked online matchmaking
● Carve your name into the ranked leaderboard
● Enhance your AC loadout with new parts
● Take the fight to new places with new PVP maps
● Personalize your nameplate to make your mark on the battlefield Play today on PlayStation, Xbox, or PC: www.armoredcore6.com
● Pilot your mech in fast-paced, omni-directional battles, taking advantage of your mech’s mobility both on land and in the air to ensure victory across massive stages.
● Explore a breadth of playstyles and combat styles by customizing your mech’s buildout between missions. Pick and equip your preferred parts via a robust customization system that can dramatically alter your play strategy, maneuverability, and battle style.
● Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
 


:sowhat:
 
In sintesi, nulla :sard:
 
Mori: "Bearing in mind this key element of the game, then, what are the biggest differences between this title and the previous one of 10 years ago?"

Ogura: "Perhaps the biggest difference came from the freedom to spend more on the game's development and resources, so this was one practical consideration. The other factor was that as 10 years had passed between titles, we at FromSoftware had developed so many other titles in the interim, from Dark Souls II to Bloodborne, Dark Souls III, Deracine, and of course others, like Sekiro: Shadows Die Twice, and most recently of all, Elden Ring, all of which changed us. The experience and know-how that our game designers and developers built up through these titles was able to be made use of in this title."
Mori: "What has been the major developmental focus for this Armored Core title?"

Ogura: "We were determined to take advantage of FromSoftware's experience and know-how to really establish freedom for the player in terms of what can be done with game controls and the customization that lies at the series' core. That was the key point we focused on. When you play the game, you will see how changing parts affects the action elements. The action and customization elements really do work together symbiotically, and I really think this is the most important thing. Defining the parameters that govern this relationship was absolutely key."
Mori: "So you would consider this a beginner-friendly title, then. Last year, you released Elden Ring to great worldwide acclaim, even winning 'Game of the Year.' With this being the first new title since, I am sure that a great many gamers are very excited about this title. Have you put in place any measures to make the game easier to play for newcomers to the series?"

Ogura: "We have. We plan to release more details about this in the coming days, but I can talk about one such element today. As I mentioned earlier, one of the key elements of Armored Core is the assembly of various parts to customize your very own mech. it is the element of the game with the most depth, and for many fans, it is the most enjoyable. Seen from the perspective of new users, though, it is a very detailed and complex system, which take as long time to master for a lot players. At leas, that has been the case in many of the series' previous titles. This time, we have put a number of new measures in place to help make assembly and customization more intuitive and logical than it has been in the past."
Mori: "One thing FromSoftware is famous for is developing hardcore games that are seriously difficult to clear. Just how difficult is the latest Armored Core title?"

Ogura: "In this game, as always, we have striven to create a game that poses a stiff challenge for our players, and I'm confident we have achieved that. Our approach to the issue of difficulty level in Armored Core VI is slightly different to other titles, in that the most distinctive feature of the Armored Core series is the combination of parts to customize the player's mech. As this lies at the title's core, it is really the adjustment of these parts that is the key to overcoming difficulties within the game. This is the point on which we placed the most emphasis in combination with the action system. We have designed a game that rewards using the most appropriate actions in each situation to overcome difficulties and attain a sense of achievement."
 


:morty:
 
Di base anche io punto su Fine Estate o Inizio Autunno, in generale fatico a credere che salti "il periodo E3", ma ammetto che ste parole
Miyazaki: Yes. Yes, it is in the final stages of development. We are in the final stages of development.
Detto a Giugno scorso (ormai 8 mesi fa) potrebbero far pensare ad un ciclo di comunicazione più breve.
 
Speriamo di vedere presto qualcosina :dsax:
 
Altra cosa curiosa


20 giorni fa dissero che avrebbero rilasciato info nei "prossimi giorni"... Come al solito le tempistiche di sto medium fanno ridere (20 giorni è ben più che "nei prossimi giorni"), ma... E se facessero qualcosa per AC a breve? :azz:
 
Pinze:



  • Unless further delayed, FromSoftware has currently planned a September-October release window for Armored Core 6: Fires of Rubicon.
  • There are more chances for the title to drop by the end of September.
  • It’s been further revealed that the recently announced Shadow of the Erdtree expansion will launch after Armored Core 6’s release.
 
È del leaker di Overdose se vogliamo aggiungere credibilità :sisi:
Sì, però è un pelo hit & miss il tipo. Tipo Baten Kaitos che stava venendo remakato da Monolith... E poi si è rivelato vero Baten Kaitos, ma non Remake, e non fatto da Monolith... E' abbastanza furbetto nel ricamare attorno alle cose da quanto ho visto.
 
Aldilà dell'affidabilità del tipo, mi sembrano tutte cose non solo verosimili, ma quasi logiche e che tra l'altro che fanno rima con le sensazioni dei soliti noti.

Io personalmente non farei uscire mai prima il dlc di Elden Ring, oscurerebbe in toto Armored Core a meno che non passi davvero un trimestre pieno tra l'uno e l'altro e a quel punto vedrei tardiva l'uscita di AC (ricordiamo sarà un cross gen a fine 2023).

Mentre il dlc di Elden Ring per quanto atipica come schedule sarà enorme e può uscire bellamente quando cavolo gli pare che tanto vendera' come il pane lo stesso

Quindi ribadisco: Armored Core Settembre/ottobre, Elden Ring winter 2023, quindi potenzialmente anche a febbraio a due anni dalla release, entro il fiscale insomma.



Inviato dal mio SM-G780G utilizzando Tapatalk
 
Potrebbero optare per un lancio a Settembre, e una spinta del DLC al TGS (21 Settembre e seguenti).
 
Altra cosa, Lance non definì l'espansione di ER "HUGE"? Secondo me forse sottovalutiamo la scala del contenuto, magari si tratta davvero di un mini Elden Ring 1.5 con l'aggiunta di un'area colossale con dentro un legacy altrettanto stratificato.

Vabbe basta sognare che mi devo pulire la bava.

Inviato dal mio SM-G780G utilizzando Tapatalk
 
Altra cosa, Lance non definì l'espansione di ER "HUGE"? Secondo me forse sottovalutiamo la scala del contenuto, magari si tratta davvero di un mini Elden Ring 1.5 con l'aggiunta di un'area colossale con dentro un legacy altrettanto stratificato.

Vabbe basta sognare che mi devo pulire la bava.

Inviato dal mio SM-G780G utilizzando Tapatalk
Sì lo ha detto. Ma che sia huge è già evidente dai dati leakati. Ma abbiamo visto Espansioni gigantesche in passato (roba come BaW), penso che saremo in linea con quel tipo di contenuto. L'unico dubbio è sulle loro tempistiche nel rilasciarlo.
 
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