Be appena arriva planetside 2 te lo consiglio è sulla stessa tipologia di battlefield solo che qui si vince seguendo un gruppo, il singolo si fa solo ammazzare anche se da soli si possono buttare giù gli scudi delle basi.
Per la verità il sorpasso è gia avvenuto la scorsa settimana e anche abbastanza massiccio.
Se non fosse per ps4 il distacco sarebbe atroce.
Notare come anche bf3 su pc e ps3 riesca a battere hardline
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Forse nello scegliere il gioco, ma nel modo di giocarlo cambia nulla fra console e pc
Svariati cambiamenti per gli effetti della soppressione e per diverse tipologie di armi nella nuova patch del CTE
Suppression now affects weapon recoil. The following values are at 100% suppression and linearly scale from zero. This means weapons that suppress more quickly (High ROF) are also affected by suppression more (SIPS/SDPS).
Most weapons:
Vertical Recoil +50%
First Shot Multiplier +25%
Spread Increase Per Shot +100%
Spread Decrease Per Second +100%
ADS Max Spread +0.5 degrees
BoltAction Only: ADS minspread +0.2 degrees
Shotgun, DMR, Sidearm Only:
Vertical Recoil +75%
Spread Increase Per Shot +50%
Spread Decrease Per Second +50%
ADS Max Spread +0.5 degrees
ARs:
Increased max spread
Generally slightly harder to control recoil
PDWs:
General spread improvements
Attempt to improve PDW for their role as close range on the move weapons
Carbines:
Generally more recoil/harder to control
Attempt to place carbines more in-between AR and PDW
LMGs:
Mag fed spread improvements vs belt.
Attempt to separate belt fed vs mag fed vs AR.
Mag fed LMGs should feel like a middle ground between AR and Belt Fed.
DMRs:
ADS spread increase raised making it harder to countersnipe a bolt action over long distances.
Heavy barrel should be more relevant past 100 meters.
G18 and 93R Sidearms:
Improvements to spread and recoil to make them more viable
Corrected magazine sizes:
G18(20->18)
M93R(21->16)
CZ75 (12->13)
U-100 (46->31)
RPK74M (46->41)
Miscellaneous fixes:
Reduced spare magazine count on revolvers(5->4) and DEagle(4->3).
To reduce the use as a “primary” weapon due to their high damage potential.
Increased damage falloff start range for 9mm sidearms (8->10)
Corrected 9mm PDW suppression (Had 9mm sidearm values)
Changed JS2 to 9x19mm 31/5
New bullet created for RPK74M, 30-20dmg 8-65meters.
Removed zeroing component from Mare’s Leg
Increase suppressed velocity for Mare’s Leg and corrected headglitch zeroing (310->330)