PS4 Battlefield V

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Per quelli che masticano l'inglese Jackfrags ha già delle news interessanti (Sepiroth dagli un'occhiata).


Ci sono una marea di cambiamenti! Non so se funzionerà questo enorme stravolgimento, ma sembra molto interessante...

Adesso si che hanno la mia attenzione, altro che l'evento marketing.

 
Comunque parlando solo del trailer, quello di BF1 era su un altro livello proprio.



[video=youtube;P-UciWUiIXY]



 
Fidatevi ragazzi, la cosa più interessante di questa presentazione è il video di JackFrags.

Ci sono dei cambiamenti nel gameplay totalitari. (Esempio: TUTTI POSSONO RIANIMARE TUTTI :ahsisi::ahsisi::icebad:)

 
Ultima modifica da un moderatore:
Non è fanmade:asd:

81fAf5bnlxL._SL1500_.jpg


 
Ultima modifica da un moderatore:
Vabbò ragazzi è una tech-demo assai particolare. Hanno introdotto una cutscene in una sessione multiplayer semi-scriptata.

Voglia di downgrade, voglia di minuti sprecati alla conferenza EA e M$ all'E3.

 
No Season Pass

Launch locations are France, Africa and Rottedam and North Africa desert

Coop Mode called Combined Arms

Single player War Stories return

Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

Predetermined areas to build such as at flags, can rebuild destroyed buildings

Health bar is in stages, only regen up to closet stage not to 100 anymore

Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

No more HUD/map spotting, spotting is based on movement/changes around you

Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

Ragdolls are server side, can now drag a downed player's body elsewhere

Any class can do a squad revive, takes longer than a medic revive, does not give full health points

Can call for help when down such as in the trailer

Ragdolls (player bodies) effect the environment, push down grass etc.

Gunplay completely changed

No more visual recoil

Each gun has a unique recoil pattern that can be learned and mastered

Bipods easier to use and setup

Bullet penetration through thin wood, sheet metal, walls

Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

Diving has a delay to prevent dolphin diving

Crouch sprinting is in the game

Can burst out of widows and commando roll, no destroying windows first

Can catch, throwback or shoot grenades

Less grenades because less ammo

Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

Heavily focused on squad play, instant placed in squad when joining a game

New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

Since squad spawning/deploying is faster than tactical map, squad wipes are serious

Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

Elite classes are gone

Behemoths are gone

Large, non-fatal explosions can knock a player over

Four classes are back: assault, medic, scout, support

Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

Class archetypes highly customization

Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives

 
No Season PassLaunch locations are France, Africa and Rottedam and North Africa desert

Coop Mode called Combined Arms

Single player War Stories return

Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

Predetermined areas to build such as at flags, can rebuild destroyed buildings

Health bar is in stages, only regen up to closet stage not to 100 anymore

Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

No more HUD/map spotting, spotting is based on movement/changes around you

Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

Ragdolls are server side, can now drag a downed player's body elsewhere

Any class can do a squad revive, takes longer than a medic revive, does not give full health points

Can call for help when down such as in the trailer

Ragdolls (player bodies) effect the environment, push down grass etc.

Gunplay completely changed

No more visual recoil

Each gun has a unique recoil pattern that can be learned and mastered

Bipods easier to use and setup

Bullet penetration through thin wood, sheet metal, walls

Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

Diving has a delay to prevent dolphin diving

Crouch sprinting is in the game

Can burst out of widows and commando roll, no destroying windows first

Can catch, throwback or shoot grenades

Less grenades because less ammo

Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

Heavily focused on squad play, instant placed in squad when joining a game

New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

Since squad spawning/deploying is faster than tactical map, squad wipes are serious

Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

Elite classes are gone

Behemoths are gone

Large, non-fatal explosions can knock a player over

Four classes are back: assault, medic, scout, support

Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

Class archetypes highly customization

Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
Sinceramente ci sono tante cose che volevo e molto molto cazzute. Sembra davvero orientato al "fatti un gruppo di amici e giocaci insieme" finalmente.

 
Ultima modifica da un moderatore:
Per quelli che masticano l'inglese Jackfrags ha già delle news interessanti (Sepiroth dagli un'occhiata).


Domani me lo vedo tutto con calma, ne ho visto quasi metà ma gia ci stanno cambiamenti che speravo e aspettavo.

Il fatto che le fortificazioni sia libere è molto positivo e che almeno ci sia qualcosa di questa nuova feature esclusiva per una classe(certo però creare postazioni armate, finche era una difesa, non so è da vedere)

Dopo quasi 10 anni non speravo di vedere dei cambiamenti alla regen, sembra anche un sistema interessante, questa faccenda di una regen con max hp limitati a seconda dei danni ricevuti e ripristino completo solo tramite i vari tipi di cura(sta faccenda poi delle interazioni del necessitare di usare le cose, niente più auree ancora meglio, poi si parla anche di meno munizioni).

La rianimazione interessante e strana allo stesso tempo, una lunga animazione mi sembra fuori posto, ma può limitare rianimazioni stupide solo per fare punti, però mi pare di aver capito che può rianimare anche chi non è medico, così forse perde un po senso la classe, ma vista la nuova regen lo potrebbe recuperare facilmente, la possibilità di muovere i corpi dei compagni è intrigante.

Be gli ci sono voluti solo 13-16 anni per togliere la random deviation, certo uno alla fine ci si abitua, ma se riescono a fare quello che dicevano di voler fare per Incursion, ispirarsi a Counter Strike, e gia il recoil pattern è un buon inizio, sarebbe stupendo, da vedere se non fanno errori sui recuperi, la cosa che mi preoccupa di più, ma parla di gestire le raffiche, speriamo bene.

Questo è quello che ho visto finora, ma se gia mettono fanno bene solo questi cambiamenti, potrebbe diventare non solo al livello di quelli vecchi, ma per certi versi anche meglio.

 
Donna in copertinaDonna rambo e uomo di colore protagonisti del trailer

Artigli alla Wolverine al posto delle mani

Pitture colorate in viso

Colori saturi

Sparano tenendo solo con una mano un mega mitraglione

Ambientazione che tutto sembra tranne che una zona di guerra della WW2

Ok abbiamo capito che vogliono attirare i fans di Fortnite per spennarli con le microtransazioni estetiche, pero c.azzo... inventatevi una guerra alternativa, non sputtanate la WW2.

Nemmeno Activision con Cod si sono spinti a tanto... Cod WW2 è un dignitoso gioco sulla WW2, mentre in BO4 per combattere Fortnite hanno almeno avuto la decenza di inventarsi un universo alternativo senza spacciarlo per una rappresentazione accurata di una vera guerra.
Ma poi è bello sto fortnite? Sono sprovvisto di connessione fissa da mesi, mai potuto provare, ma a giudicare dai video,.mi pare una anonima merdina

 
No Season Pass

Launch locations are France, Africa and Rottedam and North Africa desert

Coop Mode called Combined Arms

Single player War Stories return

Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

Predetermined areas to build such as at flags, can rebuild destroyed buildings

Health bar is in stages, only regen up to closet stage not to 100 anymore

Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

No more HUD/map spotting, spotting is based on movement/changes around you

Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

Ragdolls are server side, can now drag a downed player's body elsewhere

Any class can do a squad revive, takes longer than a medic revive, does not give full health points

Can call for help when down such as in the trailer

Ragdolls (player bodies) effect the environment, push down grass etc.

Gunplay completely changed

No more visual recoil

Each gun has a unique recoil pattern that can be learned and mastered

Bipods easier to use and setup

Bullet penetration through thin wood, sheet metal, walls

Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

Diving has a delay to prevent dolphin diving

Crouch sprinting is in the game

Can burst out of widows and commando roll, no destroying windows first

Can catch, throwback or shoot grenades

Less grenades because less ammo

Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

Heavily focused on squad play, instant placed in squad when joining a game

New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

Since squad spawning/deploying is faster than tactical map, squad wipes are serious

Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

Elite classes are gone

Behemoths are gone

Large, non-fatal explosions can knock a player over

Four classes are back: assault, medic, scout, support

Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

Class archetypes highly customization

Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
Grazie per la lista di info. Molte sono molto interessanti, come al solito ci sarà da vedere come sarà poi prima in video e poi provando con mano il tutto.

 
Aspetto solo di vedere i carriarmati e altri mezzi di terra per farmi un'idea sull'acquisto.

 
No Season PassLaunch locations are France, Africa and Rottedam and North Africa desert

Coop Mode called Combined Arms

Single player War Stories return

Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

Predetermined areas to build such as at flags, can rebuild destroyed buildings

Health bar is in stages, only regen up to closet stage not to 100 anymore

Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

No more HUD/map spotting, spotting is based on movement/changes around you

Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

Ragdolls are server side, can now drag a downed player's body elsewhere

Any class can do a squad revive, takes longer than a medic revive, does not give full health points

Can call for help when down such as in the trailer

Ragdolls (player bodies) effect the environment, push down grass etc.

Gunplay completely changed

No more visual recoil

Each gun has a unique recoil pattern that can be learned and mastered

Bipods easier to use and setup

Bullet penetration through thin wood, sheet metal, walls

Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

Diving has a delay to prevent dolphin diving

Crouch sprinting is in the game

Can burst out of widows and commando roll, no destroying windows first

Can catch, throwback or shoot grenades

Less grenades because less ammo

Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

Heavily focused on squad play, instant placed in squad when joining a game

New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

Since squad spawning/deploying is faster than tactical map, squad wipes are serious

Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

Elite classes are gone

Behemoths are gone

Large, non-fatal explosions can knock a player over

Four classes are back: assault, medic, scout, support

Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

Class archetypes highly customization

Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
Grazie per la lista , decisamente interessante.

Dolphin Dive, quanti ricordi :rickds:

Questa storia dei Squad Call-ins non so , mi fa storcere un po il naso, sembra quasi un commander in piccolo, più che spendere punti, avrei preferito dei cooldown, ma con queste feature disattivatili distruggendo qualcosa in game, da vedere.

Curioso poi per questi cambi sulla fisica e la distruzione, da vedere se è la volta buona.

Tutto questo focalizzarsi sulla squadra è interessante, speriamo che si traduca bene in game.

 
Ma poi è bello sto fortnite? Sono sprovvisto di connessione fissa da mesi, mai potuto provare, ma a giudicare dai video,.mi pare una anonima merdina
Fa letteralmente schifo. Ha successo solo perchè gratis, ma per il resto è un giochino da smartphone. Pero' fa fare migliaia di visual ai vari youtuber ed attira i bambini che shoppano alla grande, quindi adesso questa è la nuova moda. Figurati se EA non deve cavalcare l'onda per lucrarci il piu' possibile.

Cmq in rete sta spopolando l'hashtag #notmybattlefield ed i non mi piace nel trailer sono già un bel po'!

 
Ultima modifica da un moderatore:
Molte persone sono deluse in giro tra reddit/twitter.

Io invece voglio provare pad alla mano il nuovo gameplay multiplayer.

 
Comunque l'hanno presentato malissimo. Non a caso il trailer ha già tantissimi dislike, ed è un peccato, perché per la serie sembra davvero una svolta epocale dal punto di vista del gameplay. Hanno davvero toppato a non parlare delle vere novità e mettendo quel trailer fintissimo. Poi magari pad alla mano non funzionerà per niente e sarà orribile, ma almeno facevi parlare in maniera positiva.

 
Trailer di una bruttezza rara, ma secondo me non rispecchia quello che sarà il prodotto finale.

Ho come l'impressione che abbiano voluto abbandonare la loro classica struttura da cinematic trailer con montaggio serrato e transizioni fluidissime da uno scenario all'altro per provare qualcosa di nuovo: un piano sequenza ibrido cutscene-gameplay senza soluzione di continuità che enfatizzasse "l'esperienza immersiva senza precedenti" che il creative director continuava a sottolineare. Il risultato però è un disastro, perché è ipersaturo di eventi scriptati nella stessa sequenza. È questo che fa storcere il naso. C'è troppa roba tutta insieme. E sì, l'aspetto un po' cartoonesco stona con le immagini mostrate in precedenza in studio.

Detto ciò, toppata la presentazione, tutto il resto mi è sembrato positivo. Ci sono un sacco di novità.

 
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