Game Bloodborne | From Software/Sony Japan Studio |

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Direi che mi tengo la limited normale con il prezzo di amazon //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Ultima modifica da un moderatore:
The IGN First Game for February is... Bloodborne

The IGN First for February 2015 is Bloodborne, and I couldn’t be more excited about that. As a huge fan of the Souls series, I jumped at the chance to helm this project. In preparation for our month of coverage, we flew to Japan to visit the offices of From Software, as well as Sony Japan Studio, and let me tell you, we have so many awesome things in the works.

First and foremost, come back on Monday, February 2nd at 9am PT/12pm ET/5pm GMT/3pm (next day) AEST for the first 18 virtually uninterrupted minutes of Bloodborne. I could gush on and on about how great the opening is, but honestly, the footage speaks for itself.

The rest of February is going to be packed with amazing reveals, including brand-new enemies, crazy new environments, and so much more. We sat down with Demon’s Souls, Dark Souls, and Bloodborne director Hidetaka Miyazaki and picked his brain about what makes his games so appealing to us masochists. And of course, we spent hours going hands-on with a good chunk of the game (spoilers, we died a lot).

So sit back, relax, and prepare for the hunt.
2 Febbraio.:Onilink:

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First of all, we learn that there will be a form of weapon progression in the game. Weapons will be forged with increasing modifiers like +1, +2 and so forth. This kind of bonus will be granted to players as a reward for boss fights in the procedurally generated Chalice Dungeons.Secondly, while completion time will vary from player to player, the game is described as “quite long,” longer than Demon’s Souls. Of course on top of that there will also be the Chalice Dungeons.

Finally, for those worried about the possible censorship of Bloodborne’s copious amounts of blood, they should worry no more. Yamagiwa-san clarified that the depiction of blood will be the same in all regions.

http://www.dualshockers.com/2015/01/30/ps4-exclusive-bloodborne-info-on-weapon-progression-and-game-length-blood-wont-be-censored-anywhere/

-no censure

-buona longevità,armi potenziabili (non ho capito però se è possibile farlo solo servendosi del chalice dungeon o_o).

 
La qualità non è il massimo, accontentatevi. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

[video=youtube;r-W115ow2AE]


 
First and foremost, come back on Monday, February 2nd at 9am PT/12pm ET/5pm GMT/3pm (next day) AEST for the first 18 virtually uninterrupted minutes of Bloodborne.
Tempting.

 
L'idea dei chalice dungeons comunque non mi dispiace

 
L'idea dei chalice dungeons comunque non mi dispiace
Le cose roguelike sono il male (ed anche peggio) e l'idea del Chalice Dungeon è chiaramente idea (imposta) dei Japan e non di Mr. President Miyazaki, perché lui è buono e giusto. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Le cose roguelike sono il male (ed anche peggio) e l'idea del Chalice Dungeon è chiaramente idea (imposta) dei Japan e non di Mr. President Miyazaki, perché lui è buono e giusto. //content.invisioncic.com/a283374/emoticons/sisi.gif
Addirittura? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Cos'è tutto sto odio? //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Primo gioco per inaugurare la ps4.//content.invisioncic.com/a283374/emoticons/Gab3.gif:gab:

 
>Backstab in due fasi

>Tolte stats

>Sistema dei falò

>Menù equip minimal

Nice.

Il mondo dovrebbe essere interconnesso stile Dark, tranne il Dream coso che è stile Nexus.

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Questo no more:

HRJu5qW.jpg


 
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