Nintendo Bravely Default & Bravely Second

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Quotissimo, fossero tutti così i dialoghi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
"Macché, sei fuori? Molto meglio i dialoghi di FFVIII, quelli si che son profondi" [cit.]

 
"Macché, sei fuori? Molto meglio i dialoghi di FFVIII, quelli si che son profondi" [cit.]
l'VIII è il mio primo FF e gli sono particolarmente legato ma obiettivamente il IX al confronto è *** sotto qualunque aspetto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
l'VIII è il mio primo FF e gli sono particolarmente legato ma obiettivamente il IX al confronto è *** sotto qualunque aspetto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Poffarre, un fan di FFVIII capace di usare il cervello :morristend:

*segna data sul calendario*

/ot

 
Final fantasy VIII è un capolavoro di trama e gameplay //content.invisioncic.com/a283374/emoticons/sisi.gif

lied.gif
 
Mi sono spoilerato il filmato ai title screen sottotitolato (non l'avessi mai fatto)...non dico altro se non...No!Quanto a mole di testo temo che i traduttori avranno di che lavorare //content.invisioncic.com/a283374/emoticons/1.gif Il gioco inizia praticamente come Final Fantasy 9, ma parlano di più //content.invisioncic.com/a283374/emoticons/1.gif
Non sappiamo comunque se sarà così per tutto il gioco. Potrebbe benissimamente avere inizio e fine (magari anche parte centrale, a mo' di KH) sostanziosi.

Insomma, abbiamo tutte le carte in regola per credere che sia così.

 
Non sappiamo comunque se sarà così per tutto il gioco. Potrebbe benissimamente avere inizio e fine (magari anche parte centrale, a mo' di KH) sostanziosi.Insomma, abbiamo tutte le carte in regola per credere che sia così.
Il feeling che mi da è FF era Ps1 poi infelice di essere smentito

 
Evitiamo di tirare in mezzo ff8, è come sparare sulla croce rossa

 
The following comments come from Producer Tomoya Asano, assistant producer Shinji Takahashi and director Kensuke Nakahara.

- the dev team struggled in the final moments of development

“For example, during enemy encounters, pressing the A button would skip the camera effects, but we consulted and decided to also allow the D-pad right button to do the same thing. Honestly, it was the last-of-the-last stage of development.”
- Tomoya Asano

“Just before we presented the master ROM, we prepared revised backup data to switch out to, just in case anything were to go awry. In the end, everything went smoothly and the master ROM upload was approved. The revised data ended up being shelved.
” - Kensuke Nakahara






- The team got a cake for winning the Dengeki Online Award 2012’s consumer section

“In the midst of such competition, I would really like to thank you guys for choosing Bravely Default. Honestly, I believe there were some coarse parts of the game that were pointed out by fans, but we were happy to be able to take those as new challenges.

I have memorable feelings of having made the game with all of you fans after releasing several demos and hearing your voices. In fact, even so after release. ‘Friend Summons can ruin the balance, so don’t use it too much!’ or ‘I advise people who want to play a balanced game to not revive Norende Village, and especially don’t buy the Angel’s Bow’ were some examples shared between users while they consulted one another. It felt as if they were part of the development, in a way, which I’m very grateful for.”
- Kensuke Nakahara

“Bravely Default was the first RPG production that I was a part of, and a very memorable one. Especially seeing fan impressions and the game’s reputation after release. I really enjoyed reading player impressions from all over the internet.”
- Shinji Takahashi
- Nakahara always carried around notes called the “Real D’s Notebook”

- it contained emails from Asano glued inside, along with ideas, various memos and results from their meetings

- in all, there were three Real D Notebooks,

- D’s Notebook is an actual part of Bravely Default: Flying Fairy

- it contains various indexes of information such as job descriptions, a picture book and more

The team gave themselves a score out of 0 to 100 based on the final game.

“Hmm, about 80 points. The result of having completed the game itself gets 80 points, but having the very passionate Asano and the rest of the development staff, along with the fans with their enjoyment and excitement adds another 10 points. The extra 10 points, is removed as a penalty for what we couldn’t finish.”
- Kensuke Nakahara

“As a person who was involved in the making, it’s pretty tough to say. Similar to Nakahara, if I only think of the good parts that I contributed, there’s definitely a penalty. When I look at it in a rather incomplete way, I’d give it over 90 points. On the other hand, looking at my own contributions, I’d say about 50 points. I still have some ways to go.”
- Shinji Takahashi

“Self-assessment is indeed quite difficult. From a producer’s standpoint, I personally worked to the limit of my abilities, to the point I could say ‘I can’t do any more!’ I don’t intend on saying 100 points, but rather, 100%. On the other hand, When I look at it from an objective standpoint of the product or fans… hmm it’s hard to say. It’s safe to say that I did it with a 100% effort, as we wouldn’t have released it otherwise.
I put 100% into it and I believe the other staff members put in more than 100%. The development period took a little longer than the original plan, too. I don’t know how to put it but, I believe it’s the same as studies. You can elaborate and do as much as you want, but I don’t believe there are goals or 100 points to it. Next time, I’d like to aim higher and make a game that feels more complete in the future.”
- Tomoya Asano
Link

 
E dove sarebe il problema, considerando che è un dialogo con i controca**i?
E' passato qualche tempo ma..

I dialoghi nosense e la metà di chiacchere inutili non sono dialoghi/trama con i contro**.. solo solo chiacchere inutili e noiose.

Ma poi non mi piace proprio come gioco ed io sono gameplay/bs >>> trama percui mi viene spontaneo troverlo brutto... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

ps. Magari se l'avessi giocato ai tempi mi sarebbe anche piaciuto ma ad oggi me lo potevo anche risparmiare //content.invisioncic.com/a283374/emoticons/sisi.gif

 
E' passato qualche tempo ma..I dialoghi nosense e la metà di chiacchere inutili non sono dialoghi/trama con i contro**.. solo solo chiacchere inutili e noiose.

Ma poi non mi piace proprio come gioco ed io sono gameplay/bs >>> trama percui mi viene spontaneo troverlo brutto... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

ps. Magari se l'avessi giocato ai tempi mi sarebbe anche piaciuto ma ad oggi me lo potevo anche risparmiare //content.invisioncic.com/a283374/emoticons/sisi.gif
No, no, e no. FFIX se va bene ha dialoghi nonsense per metà del primo disco ed una piccola parte del secondo. Vorresti forse dirmi che non ricordi nulla dei dialoghi di Vivi, di Freja, di Amarant (In particolare nel castello di Ipsen), la solitudine di Eiko, il mutismo di Garnet ed altro?

 
http://www.siliconera.com/2013/05/17/3d-dot-game-heroes-developer-provided-tech-for-square-enixs-luminous-engine/

I remember you said you were going to take a break from developing games after 3D Dot Game Heroes, but then I saw Bravely Default with Silicon Studio’s logo on it. That was a surprise. Are you developing any more games?


TT: Yes, but I can’t tell you what those are. We have one 3DS title, a PS3 title and a Vita title is also coming.
Bravely Default 2 :sardjack:

 
l'VIII è il mio primo FF e gli sono particolarmente legato ma obiettivamente il IX al confronto è *** sotto qualunque aspetto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

FF9 best final fantasy ever! //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Ulteriori conferme riguardo il seguito

Yasumi Matsuno of Tactics Ogre fame recently tweeted that he was meeting with Bravely Default illustrator Akihiko Yoshida for drinks. In a follow-up tweet, Matsuno jokingly added that Yoshida would not be discussing Final Fantasy XIV, on which he is working.
In reply to this tweet, another artist, Misato Mitsumi, questioned what Matsuno was working on, aside from Final Fantasy XIV. To this, Matsuno replied that Yoshida is at work on the next Bravely Default project.

This isn’t the first time a new Bravely Default game has been hinted at. The game’s producer Tomoya Asano has personally hinted at a sequel multiple times, and was at one point even collecting user feedback for a future Bravely Default game.

While Japan might be seeing a sequel to Bravely Default in the future, North America and Europe will be seeing the first game in 2014 and 2013 respectively.
http://www.siliconera.com/2013/06/05/akihiko-yoshida-working-on-next-bravely-default-says-yasumi-matsuno/

 
Speriamo però voglio vedere il primo per fine anno qui spero non lo rinviino.

 
Si prospetta un bellissimo gioco! (almeno per me //content.invisioncic.com/a283374/emoticons/bzv7yXY.png ) Speriamo che oggi al Nintendo Direct facciano vedere qualche nuovo trailer e (magari...) la data d'uscita! :hype:

 
Si prospetta un bellissimo gioco! (almeno per me //content.invisioncic.com/a283374/emoticons/bzv7yXY.png ) Speriamo che oggi al Nintendo Direct facciano vedere qualche nuovo trailer e (magari...) la data d'uscita! :hype:
data di uscita: tra 10 giorni :Q___

 
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