UFFICIALE PC Cities: Skylines 2 | 24 Ottobre 2023

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eh, diamine quanto è bello. E profondo. Ma io ho ancora il primo da giocare (comprato in non ricordo quale bundle con già diversi dlc). Ho provato ad installarlo questa estate, ma Diablo e poi Starfield han preso tutto il tempo che avevo. Ma prima o poi mi ci metto.
 

Gamesradar l'ha stroncato con un 4, e parla di gravi problemi di performance con un i9 9900k e 3080, mentre IGN "My Ryzen 7 3700X and RTX 3080 were able to handle it okay on just shy of max settings, even as my cities’ populations were getting into the tens of thousands, but the devs themselves have cautioned that optimization is still a work in progress and they won't hit the benchmarks they were hoping for on a wide variety of hardware by launch."

:morris2:

vedremo martedì sperando in bene
 

Gamesradar l'ha stroncato con un 4, e parla di gravi problemi di performance con un i9 9900k e 3080, mentre IGN "My Ryzen 7 3700X and RTX 3080 were able to handle it okay on just shy of max settings, even as my cities’ populations were getting into the tens of thousands, but the devs themselves have cautioned that optimization is still a work in progress and they won't hit the benchmarks they were hoping for on a wide variety of hardware by launch."

:morris2:

vedremo martedì sperando in bene
Allora io con ryzen 5 5600 e 2080 ciaone proprio :(
 
Sembra quantomeno la giusta evoluzione di Cities.
Un gioco benedetto da un potenziale immenso plagiato da performance terribili
 




According to some early benchmarks, this new city builder runs with 7-12fps on an Intel Core i9 13900KS with an AMD Radeon RX 7900XTX at 4K/High Settings.

PCGamesHardware got access to the game and shared some early benchmarks. And, as we can see, the game performs horribly on AMD’s most powerful GPU.

At 4K/High Settings, the game can drop to 7fps and usually averages at 12fps. Even with AMD FSR 1.0 at 50% resolution scale, the game cannot come close to 30fps. Let me repeat that. With AMD FSR 1.0 at 50%, so basically with an internal resolution at 1080p, Cities Skylines 2 runs at 25fps on the AMD RX 7900XTX. Ouch.

https://www.dsogaming.com/pc-perfor...th-amd-radeon-rx-7900xtx-at-4k-high-settings/
 




According to some early benchmarks, this new city builder runs with 7-12fps on an Intel Core i9 13900KS with an AMD Radeon RX 7900XTX at 4K/High Settings.

PCGamesHardware got access to the game and shared some early benchmarks. And, as we can see, the game performs horribly on AMD’s most powerful GPU.

At 4K/High Settings, the game can drop to 7fps and usually averages at 12fps. Even with AMD FSR 1.0 at 50% resolution scale, the game cannot come close to 30fps. Let me repeat that. With AMD FSR 1.0 at 50%, so basically with an internal resolution at 1080p, Cities Skylines 2 runs at 25fps on the AMD RX 7900XTX. Ouch.

https://www.dsogaming.com/pc-perfor...th-amd-radeon-rx-7900xtx-at-4k-high-settings/

Ma sta roba é unshippable, quá non si tratta mica di non raggiungere il loro target interno ma un target da sanitá mentale proprio :asd:
 
Ma perché rilasciarlo in ste condizioni? Ormai lo dovrebbero sapere che è assolutamente controproducente lanciare un gioco ottimizzato così male. Meglio rinviarlo di qualche mese e perdere qualche introito piuttosto che avere un danno d'immagine difficilmente da recuperare e con vendite poi scarsissime dovute alle recensioni ultra negative su steam.
 
homelander-nervous.gif
 
Ma la paradox riesce più a fare una release funzionante?
 



40-50 fps I7 8700k, rtx3080, 64gb ram

Manca la risoluzione, ma comunque lontano dai post precedenti. Toccherà vedere un po' dal vivo, anche perché non mi pare piccolina sta città.
 
Hanno fatto un AMA sul subreddit:

I understand it's a long shot for you to reply outside of the AMA hours, but -
Why release a modern game for 30fps, when the trend to moving towards 60?

I'm still here!
The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city with inevitably become CPU bound. What matters more with this type of game is to avoid stutters, and have responsive UI.
For that reason, our simulation is also built around an expected update rate given 30fps. However, it does not hurt to get 60 fps as it can contribute to better visuals in relation to temporal effects so while our target is 30fps, we don't intend on limiting or stopping the optimization work just because we reach it on recommended hardware, we just don't believe there would be a long term benefit in setting the target to 60fps, especially because we face rendering challenges both from close up and far distances :)


Do you think that significant performance improvements are possible? I.e. do you have the sense that a lot of performance is being left on the table right now?

Absolutely! The performance issues that have widely raised concern in community feedback are not deep in the game foundation and in the release version, decreasing the quality of visual effects mentioned in my original post already will get you to fair performances without affecting simulation, at the cost of some eye candy.
With the upcoming patches, the situation will largely improve with default settings.
It is worth mentioning for a game like this, the performance target is to run at steady 30FPS minimum (not 60 or more).


What will the plans for optimisation be? And how much can we expect in the upcoming month? Also will there be more building styles in the future?

The plan is to flush out all the performance issues that come our way as quickly as we can. Several of those have come to our attention only recently due to certain hardware setup that yielded unexpected results. The improvements we are working on are:
  • Removing stutters, generally caused by some synchronization condition in the simulation and can greatly vary from one CPU to another, as well as how your city is built.
  • Optimizing and balancing GPU performances by reducing the amount of vertices processed per frame and optimizing/balancing the effects that affects fillrate (mainly Depth of Field, Global Illumination and Volumetrics) which you can turn off or reduce in the settings for the time being to get a decent FPS.
  • Push any CPU optimizations that are not already done that we come across in this process.

 
Ultima modifica:
The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter)
Ma son del mestiere questi? Qualcuno li può fermare dall'aprire bocca?
 
Ma son del mestiere questi? Qualcuno li può fermare dall'aprire bocca?
Allora diciamo che per assurdo, mi trovano relativamente d'accordo. È un gioco abbastanza statico, quindi i 30fps son più giustificati qua che su molti altri titoli (banalmente guardando alle console). Detto questo, è comunque ridicolo che con configurazioni al top, si faccia fatica a tenere 60fps fissi da quanto si è visto.

A tal proposito, nessuna news su quando lo sbloccano? lo sto scaricando da pass
 
h5SZLaI.jpg


:segnormechico: :segnormechico: :segnormechico: :segnormechico: :segnormechico: :segnormechico: :segnormechico:

1440p settato in automatico su alto.


Già trovato un'opzione stronza. Qualità dell'illuminazione complessiva:

Disattivata
X8wV6UT.jpg


Massima
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Che tipo incide un sacco sugli fps ma non sulla qualità visiva?:morris2: c'è da studiarsi bene i settaggi video.
 
Ultima modifica:
18.00 orario di rilascio Europeo, i server Steam sono esplosi

comunque bel caos
 
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