Highlights :
[*]
Hardware: 13.6m PS4 sold-in during FY19
[*]Software:
245.0m games sold-in during FY19
(not including "download only software titles")
4th highest yearly software sales in video game history
PS4 is the only console to have 4 years with more than 200m games sold
PS4 Software LTD passed 1.2B games sold
Q4 reached a record of 59.6m games sold
4th Q4 straight with over 50m games sold (no other console reached 50m sold during Q4)
[*]
Software digital ratio during Q4 FY19 (Jan-Mar 2020) : 66%
[*]
PlayStation generated over $108B Revenue and $8.92B Profit since PS4 release
[*]
PlayStation Network generated over $51.00B Revenue since FY13
[*]
No precise Guidance for FY2020
Sony expect about 70% of FY19 Profit for FY20, which gives a FY20 forecast of about ¥167bn Profit ($1.52B)
It would be the 4th best Operating Profit ever for PlayStation (while it is a launch year, known to be loss-making)
[*]
Full FY20 forecast planned for early August (when they will release Q1 Results)
Sony Corporation - FY2019 (April 2019 - March 2020) :
Sony Revenue : ¥8259.9bn / $75.78B (-4.7% YoY from ¥8665.7bn / $78.14B - FY2018)
Sony Operating Profit : ¥845.5bn / $7.76B (-5.4% YoY from ¥894.2bn / $8.06B - FY2018)
Sony Net Profit : ¥582.2bn / $5.34B (-36.5% YoY from ¥916.3bn / $8.26B - FY2018)
- 2nd best Operating Profit ever for Sony
- 2nd best Net Profit ever for Sony
Last fiscal year, Operating Profit and Net Profit were inflated by these one-time gains/loss :
- (+) Remeasurement gain recorded in the Music segment as a result of the consolidation of EMI (+ ¥116.9bn / $1.05B)
- (-) Impairment charge against long-lived assets in the MC segment (- ¥19.2bn / $0.173B)
- (-) Impairment charge against long-lived assets and goodwill in the All Other segment (- ¥12.9bn / $0.116B)
Here's a table with
Adjusted Results excluding these one-time gain/loss, compared to Original Results
Excluding these extraordinary items, Sony's core activities saw their
- Best Operating Profit ever (+0.6% YoY with ¥814.0bn / $7.47B)
- 2nd best Net Profit ever (-4.9% YoY with ¥550.3bn / $5.05B)
SPOILER: FY2019 CONSOLIDATED RESULTS
Top of Biggest Profit Drivers for the Fiscal Year :
- Game & Network Services : ¥238.4bn / $2.19B
- Imaging & Sensing Solutions : ¥235.6bn / $2.17B
- Music : ¥142.3bn / $1.31B
- Financial Services : ¥129.6bn / $1.19B
- Electronic Products & Solutions : ¥87.3bn / $0.803B
- Pictures : ¥68.2bn / $0.627B
Gaming Division - FY2019 Results (April 2019 - March 2020) :
Gaming Revenue : ¥1977.6bn / $18.19B (-14.4% YoY from ¥2310.9bn / $20.84B - FY2018)
Gaming Operating Profit : ¥238.4bn / $2.19B (-23.4% YoY from ¥311.1bn / $2.81B - FY2018)
- 2nd best Revenue ever for PlayStation (and for any platform holder in video game history)
- 2nd best Operating Profit ever for PlayStation
On a constant currency basis,
Revenue dropped -11.6% YoY and
Op. Profit dropped -19.4% YoY
This quarter, the Gaming Division accounts for :
- 23.9% of Sony total Sales/Revenue (vs 26.7% - FY2018)
- 26.4% of Sony total Operating Profit (vs 28.9% - FY2018)
PS4 sell-in : 13.6m (vs 17.8m - FY2018)
PS4 LTD : 110.4m
Software sold : 245.0m (vs 257.6m - FY2018) ---
(not including "download only software titles")
Software digital ratio : 51% (vs 37% - FY2018)
Software sell-in LTD (minimum) : > 1.207 billion games
- During this year, more than 7.74 games have been sold each second in the world (= 669 000 games sold each day)
- More than 340 000 digital games have been sold-through each day on average on the PlayStation Store during Q3
PS+ Members : 41.5m (up from 36.4m - Q4 FY2018)
- All-time high number of PS+ subscribers
PS4 is still tracked ahead of PS2 for now
Here is below the
PS4 Yearly Software Sales since FY2015
(doesn't include "download only software titles" ; no data before FY15 because it was not provided)
Between FY15 and FY19, the total amount of games sold is split like this :
- 736.6m physical
- 389.4m digital (not including "download only software titles")
This is the
Quarterly Software Sales since FY16, with the Physical/Digital split
Now you can take a look below at
the evolution of PS Plus subscribers and Software digital ratio over years
Here is now the
Quarterly Physical Software Sales on PS4 since FY2016 (from April 2016 onward)
And the interesting stat :
Sony's average gross margin per physical copy sold
For a $60 retail game,
publishers have to pay about $7-10 to Sony as a license fee (publisher's gross margin ~ $33)
For its own first-party games,
Sony's gross margin will be as high as ~ $40
When
Sony's average gross margin is higher than $7-10, that's because it's
inflated by the performance of its exclusives
- Q1 FY16 (Apr-June 2016) : Uncharted 4 release
- Q4 FY16 (Jan-Mar 2017) : Horizon Zero Dawn
- Q1 FY18 (Apr-June 2018) : God of War & Detroit
- Q1 FY19 (Apr-June 2019) : Days Gone
Q2 FY18 (July-Sept 2018) with Spider-Man didn't go higher (despite good performance), probably because of huge sales of annual sport titles (Madden/NBA 2K/FIFA) which lowered Sony's average gross margin
Click to expand...
Gaming Division - Q4 FY2019 Results (January 2020 - March 2020) :
Gaming Revenue : ¥433.6bn / $3.98B (-12.9% YoY from ¥498.1bn / $4.52B - Q4 FY2018)
Gaming Operating Profit : ¥46.2bn / $0.423B (-27.8% YoY from ¥63.9bn / $0.580B - Q4 FY2018)
- 3rd best Revenue ever for PlayStation during Q4
- 2nd best Operating Profit ever for PlayStation during Q4
PS4 sell-in : 1.5m (vs 2.6m - Q4 FY2018)
Software sell-in : 59.6m (vs 54.7m - Q4 FY2018) ---
(not including "download only software titles")
Software digital ratio : 66% (vs 45% - Q4 FY2018)
- Highest software sales for Q4 in video game history
- Highest software digital ratio during a quarter for PlayStation
Full Retrospective of PlayStation during FY2019 and PS4 Generation
*Sell-in numbers (sold to retailers + digital sales) come from Sony's quarterly reports and don't include "download only software titles"
Between FY13-FY19 (April 2013 - March 2020) :
- PlayStation generated more than $108.00B Revenues (+83.1% compared to PS3 era)
- PlayStation amassed $8.92B Profits thanks to PS4 (more than PS1+PS2 Profits combined: $5.25B)
- Sony is stronger than ever and posted record Net Profits with more than $17.52B
This is the
PlayStation Yearly Revenue & Operating Profit
I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)
- FY19 is the 2nd biggest year ever for PlayStation with over $18.19B in Revenue and $2.19B in Op. Profit
$18.19B Revenue is the 2nd best Revenue for any platform holder in video game history
Unlike previous cycles of consoles,
fiscal year prior to launch (FY19) saw huge profits thanks to :
- the big PlayStation Store Revenues
- recurrent Services Revenues
PlayStation expect
about 70% of FY19's Profit for their FY20 which gives
about ¥167bn Profit ($1.52B)
- It would be the 4th best Operating Profit ever for PlayStation (while it is a launch year, known to be loss-making)
- Full forecast for FY2020 early August when they will release their Q1 results
Here is below the
PS4 Yearly Hardware & Software Sell-in
- More than 245.0 million games have been sold in FY19(not including "download only software titles")
669 000 games sold each day on average (= 7.74 games sold each second)
-
[*]
Over 124 million digital games were sold-through on PS Store in FY19 (doesn't include "download only software titles")
With over
245.0m games sold-in last year,
PS4 FY19 entered the
Top 10 Highest Yearly Software Sales (Sell-in) at #4
Below are the Top 10 and Top 15 Highest Yearly Software Sales :
PlayStation Network generated over $12.40B in FY19 thanks to :
- PlayStation Store ($9.29B) through Games and Add-on content (MTX, DLC, etc...) purchases
- PS Services ($3.10B) with PS+ and PS Now
FY19 is the 2nd highest revenue ever generated by PlayStation Network (#2 for PS Store ; #1 for Services)
Since FY13,
PlayStation Network generated over $51.00B in Revenue !
Summary of PS4 and PlayStation