Rubrica Cose che non sai sui Retro Giochi

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Looney!

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According to developer Andy Gavin, Naughty Dog wanted Crash to animate similarly to the old Looney Tunes cartoons with squash-and-stretch physics. This was achieved with "vertex animation" which allowed 3-4 points of articulation as opposed the more common and stiffer "skeletal animation" which only used single points.
 
Ormai è piuttosto risaputo...

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In Metroid: Other M, Samus Aran has a mole under the left side of her lip. This was the first Metroid game to add this detail. However, it had been mentioned before. Co-creator of the Series, Yoshio Sakamoto, stated in an interview after the release of Super Metroid that he was the only person that knew of the location of Samus' beauty spot. A mole was also drawn on Samus' face in concept art for Metroid Prime, but did not appear in the game.
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Blasfemia:

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Cameo di lusso :sottosotto:


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Vash the Stampede, the protagonist of the anime and manga series Trigun, makes a cameo appearance on a poster in Marina's bedroom. The creators of Wild Arms have cited Trigun as a direct inspiration for the setting of Wild Arms.
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Un singolo video non basterà mai, tuttavia visto che si parla di MGS è meglio di "singoli" trivia.
Enjoy :geddoe:

 
L'importanza di Van Damme:

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Not viable :sadfrog:


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Basically staying in Japan because everyone at Vanillaware was too busy making Dragon's Crown to set aside a team to reprogram it for localization, and the international market for PSP games was considered too small to be financially viable
 
Autocitazioni :ahsisi:
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The game contains several references to one of Rare's other franchises, Banjo-Kazooie. One is a Banjo statue holding a Jiggy in the back of Costa-Lot's store. This is only a visual reference, as there is no way to obtain the item. Other statues include Mumbo Jumbo and Captain Blackeye. More references can be found in the accessories shop: these include Bottles' goggles, Grunty's hat, Jamjar's helmet, Jiggy earrings, and a backpack called the Breagull Carrier. Lastly, in the background of the garden, there is a mountain with Banjo and Kazooie's faces engraved into it.
 
Giochiamo a basket:

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Limited save...or not? :hmm:
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According to game's director/producer Shinji Mikami in an interview published in the 5/99 edition of The Playstation magazine, he was asked if the way Dino Crisis would let you save your progress would be the same as the Ink Ribbon system in Resident Evil and Resident Evil 2, which limited the number of saves the player could make, contributing to the game's difficulty. He responded: "We’re still deliberating on that. In addition to save points, we’re planning to add a Continue system. But precisely how many continues to give, or whether to make them infinite or not—that’s what we’re currently struggling with. Since I want to convey the terrifying nature of these dinosaurs, it would feel really weird if you didn’t die after 1 or 2 bites from a dino. But that also means that the slightest mistake on the player’s part equals game over. On the other hand, if we let you re-do the scenes over and over, it diminishes the terror… yeah, these game difficulty questions are, well, difficult!"
 
Change :phraengo:

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The game started out as a diffrent game called "Room 302." It is unknown what was changed and when the change was made, but it is believed that the Silent Hill name was added to make sure it would sell.
 
I giochi brutti vendono di più:

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Agria being Agria :sard:

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In the Japanese version, while Agria Spoiler:falls to her death she sticks her middle finger to Leia Rolando, but instead she points at her in the other versions of the game.
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Differenze regionali :coosaa:

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The Japanese version had some minor changes made to the game. • Signposts were added, giving the player hints and tips. • Additional voice clips when Spyro jumps and when Spyro completes a level fully were implemented. • Sparx remains green, though his brightness gradually drops as Spyro gets hit. • Spyro moves slightly slower. • Camera movement was changed.
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Una curiosità su Star Fox:

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Cambiamenti

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The campaign was originally made with 40 scenarios, later 36, before Ensemble Studios later settled on 32 scenarios, and 3 tutorial levels.
 
Genesi musicale :phraengo:
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The music in this game was composed by Nobuyoshi Sano and Takayuki Aihara, who used rearranged and remixed samples from classical songs to create the soundtrack. Their main objective was to create music that emulated the gameplay, as well as the story and general narrative theme of "madness". The music was intended to be "experimental" and "expressionistic", rather than "commercial".
 
L'armatura nasconde un segreto:

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Underleved^^

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When you team up with Lance in the Rocket HQ. He has a LVL.40 Dragonite which is 15 levels lower that what it should be. Also, when you fight him for the first time as champion, his three Dragonites are a few levels lower. This also happened in the Game Boy versions.
 
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