Rubrica Cose che non sai sui Retro Giochi

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Blaster Master

In Japan the game was known as Metafight. When being brought over to the west, not only was the name changed, but so was the plot, some of the sprites to compensate for the changed story, and an intro was added.
 
Numeri

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David Jaffe said that they did not want to include the Roman numeral number two (II) in the title because they did not view God of War II as a sequel, but a continuation of the previous game. However, they did not want the title to convey the impression it was an expansion pack.
 
Prima guerriero, poi mago



Un mondo fantastico è stato sottomesso dalle forze di Satana dopo che queste hanno imprigionato i maghi che governavano il mondo. Un eroe guerriero, per fermare il male, deve prima acquisire i poteri di mago (la copertina originale, opera di Luis Royo basata su bozza di Ricardo Machuca[1], mostra appunto un guerriero che si trasforma in mago). Per far questo deve avventurarsi in un luogo roccioso e pieno di creature ostili per ottenere tre pergamene, ciascuna difesa da un Tam Lin, enorme creatura con l'aspetto di uno scheletro preistorico. Divenuto un mago, l'eroe si reca presso il Palazzo delle Nuvole per liberare i maghi prigionieri prima che vengano giustiziati, ma qui deve affrontare direttamente Satana che assume diverse forme terrene: prima una specie di minotauro, poi due Cypher e infine quattro Damien (entrambe creature alate).
 
Niente arrampicate:

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Spider-Man and the Sinister Six
In the NES version, there are unused sprites suggesting that Spider-Man was once planned to climb walls.
 
Fixed

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The character Juhani is a lesbian. However, due to an error in the initial release of the game, she could be romanced when playing as a male character. This was fixed in later editions, and patched out of the PC version.
 
Sonic nel mondo delle scimmie:

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Super Monkey Ball: Banana Blitz HD

In Banana Blitz HD, completing World 8 unlocks Sonic from the Sonic the Hedgehog series. This marks the first time a character from a different universe is playable in the Monkey Ball series.
 
Niente QTE:

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Devil May Cry

According to Yuichiro Hiraki, the game was originally going to feature quick time events. Their implementation was scrapped due to mostly time constraints. Hideki Kamiya had a specification document that had a storyboard detailing an action sequence between Dante and a Blade.

"There were going to be a bunch of OTEs, like when Dante just barely dodges the pursuing Phantom. But we were... a bit frazzled at the time. so we begged and pleaded to have no QTEs. (laughs) That was just one gameplay element that was never realized. mostly because of time constraints."
 
Un lunghissimo sviluppo

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The game was developed long before the Wii U even started development. In an Iwata Asks interview, Masataka Takemoto stated that the team used materials from New Super Mario Bros. Wii. By the time the Wii U GamePad was announced, he considered having four-player cooperative play with an extra player using said GamePad to add blocks.
 
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