Queste meccaniche dell'online asincrono di DS1 non le sapevo:
[h=3]Bonfire Strengthen (Kindling)[/h] "If someone strengthens a bonfire, this will be transmitted to people "nearby" (in network terms) who are using the same bonfire, giving them an extra Estus Flask. Strengthening a bonfire costs valuable Humanity, but you can use it to help out strangers and gain a sense of solidarity with your fellow strugglers." [ ] These extra Estus Flasks can exceed the limit of a particular bonfire, up to a maximum of 20 (the same limit for a fully kindled bonfire once the player has the Rite of Kindling). Thus if you anticipate dealing with a difficult area, idling at a popular bonfire for a little while (in Hollow form to avoid invasions) can give you additional Estus Flasks above your regular capacity.
[h=3]Shared Events[/h] There are two known 'Bells' in the world of Dark Souls that must be rung at some point in a players quest to learn how to break the curse of the undead." [ ] When someone rings a bell, the sound reverberates to players nearby in the network who are in the same area. Hearing someone else's victory is intended to stimulate other player's own drive to succeed. For example, players that help a host defeat the Bell Gargoyles in the Undead Parish will usually be returned to their own worlds in time to hear when the host then rings the bell in their world.
Also if a player gets cursed by Basilisk enemies their body gets turned into a statue that can be seen by other players. These statues, which are made of spikey, dark grey stone, show human figures in a variety of agonized poses and are a good warning that one is in or approaching a Basilisk area. They often appear in large groups and can be broken with a weapon if they are blocking your path (which has no effect on the person who was cursed in their world, as they are already dead).
[h=3]Vagrants (Also Known As
Drift Items)[/h] If you drop certain items or lose a bloodstain with large amounts of Humanity, those items and Humanity can move into another player’s world and form
Vagrants. There are two different types of
Vagrant, one for lost items and one for lost Humanity. For either type, the
Vagrant will be a much more powerful black phantom
Vagrant if the dropped item is of high value or the lost bloodstain had 10 or more Humanity.
If you want to intentionally create
Vagrants, you'll have to reload the area after dropping an item or losing a bloodstain, and then basically hope for the best. They'll then be sent out to another player's world, but rather than becoming
Vagrants right then and there they'll have to be sent out a few more times before eventually transforming. This accounts for the extreme rarity of Vagrants, particularly ones formed from items since another player picking up the item when it appears can interrupt the process.
Aumentare gli usi della fiaschetta funzionava diversamente in Ds2-3, ma i ''vagrants c'erano anche in Ds2-3? Mai fatto caso...
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Anche questa meccanica della co-op è differente, sarà cosi anche nella remastered?
As a phantom, you are unable to heal with your own Estus. Instead, you are healed whenever the host heals.