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Più vai avanti e più aumenterannoNon so ho iniziato il DLC da una decina di ore e sono ancora nella prima area a fare screenshots al paesaggio, spero di iniziare a giocarci prima o poi
Il DLC ha alcuni scorci incredibili.Non so ho iniziato il DLC da una decina di ore e sono ancora nella prima area a fare screenshots al paesaggio, spero di iniziare a giocarci prima o poi
Nerfate le spine
Patch Notes
Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
PvP-exclusive balance adjustments
Equipment
- Increased poise damage of normal attacks for the following weapon types:
Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws- Increased poise damage of dual wield attacks for the following weapon types:
Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws- Increased poise damage of the Claws of Night throwing attacks.
- Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.
Skills
Savage Lion's Claw
Raging Beast
- The second hit of the follow-up attack is now easier to land.
- Decreased damage animation of the first attack against other players.
Blind Spot
- Decreased invulnerability window against other players' attacks.
Palm Blast
- Decreased invulnerability window against other players' attacks.
- Decreased poise amount generated when charging this skill.
Spell and Incantations
Miriam's Vanishing
Knight's Lightning Spear
- Decreased invulnerability window against other players' attacks.
- Increased attack power of the initial lightning spear.
- Decreased attack power of the spears launched after the first one.
- Decreased poise damage of all spears generated by this spell.
General balance adjustments
- Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
- Increased the stats & status of the following NPCs that can be summoned in some areas:
- Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
- Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
- Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8” or higher.
Armament
Increased attack power scaling when upgrading the following armaments.
Repeating Crossbow / Spread Crossbow / Rabbath's Cannon
Shield of Night
Euporia
- Increased damage negation when blocking physical attacks.
Golden Lion Shield
- Increased Holy damage when the weapon has its luster restored.
- Decreased the number of attacks required to restore the weapon’s luster.
- Increased the duration of the luster restoration effect.
Golem Fist
- Increase guard strength.
Smithscript Greathammer
- Added a damage hitbox to the hand portion of the ranged fist attack.
Spread Crossbow
- Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).
Ailment Talisman
- Decreased the generated status buildup when used with Bolts that have status effects.
Clarifying Horn Charm / Clarifying Horn Charm +1 / Clarifying Horn Charm +2
- After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.
- Increased Focus resistance.
Skill
Savage Lion's Claw
Swift Slash
- Increased attack power and poise damage of the first attack.
Overhead Stance
- Reduced movement distance when using this skill
- Extended recovery time.
Aspects of the Crucible: Wings
- Increased attack power against enemies (other than players).
Lightspeed Slash
- Increased attack power.
- Increased directional control, as well as amount of poised generated when using this skill.
Rancor Slash
- The additional light attacks are now affected by the attack power and ability scaling of the weapon.
Revenger's Blade
- Increased attack power of the vengeful spirits.
- Increased stamina damage against guarding enemies.
Horn Calling
- Increased directional control for follow up attacks after a strong attack.
Horn Calling: Storm
- Increased attack power against enemies (other than players).
Weed Cutter
- Increased attack power against enemies (other than players).
Romina's Purification
- Increased the speed of attacks.
Red Bear Hunt
- Increased poise value when using this skill.
Rancor Shot
- Increased attack power.
- Increased poise value when using this skill.
Repeating Fire
- Decreased status buildup generation when used with Arrows that have status effects.
Feeble Lord's Frenzied Flame
- Adjusted attack power to compensate for increase in weapon damage
Revenge of the Night
- Reduced Frenzy status effect buildup against enemies.
- Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.
Spell
Glintblade Trio
Blades of Stone
- Increased attack power.
Glintstone Nail
- Adjusted attack power of the first, second and third charge attacks.
- Increased attack power of the non-charged attack.
- Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
- Increased attack range and attack speed.
Glintstone Nails
- Increased attack power and improved enemy tracking.
Impenetrable Thorns
- Increased attack power and improved enemy tracking.
Rings of Spectral Light
- All generated Impenetrable Thorns will now track enemies.
- Decreased attack power and poise damage.
- Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.
Vortex of Putrescence
- Increased attack power and Frostbite status buildup.
- Increased attack power and Frostbite status buildup.
Incantation
Minor Erdtree
Land of Shadow
- Increased HP recovery amount.
Spira
- Improved enemy tracking.
Watchful Spirit
- Increased attack speed.
Divine Beast Tornado
- Improved enemy tracking.
Rain of Fire
- Increased attack power.
- Enemies hit by the tornado will now be launched upwards.
- The tornado will be less likely to disappear due to collision with the terrain.
Roar of Rugalea
- Increased attack power.
- Reduced the interval between each hit.
Furious Blade of Ansbach
- Increased poise damage and attack power.
Rotten Butterflies
- Increased attack power.
- Increased Scarlet Rot status buildup.
- Reduced the interval between damage ticks.
- Increased attack range.
Ash
Wandering Noble
Noble Sorcerer
- Will no longer stagger as easily.
Nomad Ashes
- Will no longer stagger as easily.
Putrid Corse
- Will no longer stagger as easily.
Skeletal Militiaman
- Will no longer stagger as easily.
Skeletal Bandit
- Will no longer stagger as easily.
Albinauric
- Will no longer stagger as easily.
Winged Misbegotten
- Will no longer stagger as easily.
Demi-Human
- Will no longer stagger as easily.
Clayman
- Will no longer stagger as easily.
Oracle Envoys
- Will no longer stagger as easily.
Man-Fly
- Will no longer stagger as easily.
Lone Wolf Ashes
- Will no longer stagger as easily.
Rotten Stray Ashes
- Will no longer stagger as easily.
Giant Rat Ashes
- Will no longer stagger as easily.
Warhawk
- Will no longer stagger as easily.
Land Squirt
- Increased HP, physical attack power and Fire attack power.
- Increased Stance status.
Spirit jellyfish
- Increased HP.
- Will no longer stagger as easily.
Spider Scorpion
- Increased HP, physical attack power and poison status ailment buildup on enemies.
- Will no longer stagger as easily.
Fingercreeper
- Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
- Will no longer stagger as easily.
Fanged Imp
- Will no longer stagger as easily.
Bigmouth Imp
- Will no longer stagger as easily.
Gravebird
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
Soldjar of Fortune
- Increased HP and magic attack power.
- Will no longer stagger as easily.
Archers
- Will no longer stagger as easily.
Greatshield Soldiers
- Will no longer stagger as easily.
Page
- Will no longer stagger as easily.
Vulgar Militia
- Will no longer stagger as easily.
Marionette Soldier
- Will no longer stagger as easily.
Avionette Soldier
- Will no longer stagger as easily.
Kaiden Mercenary
- Will no longer stagger as easily.
Mad Pumpkin Head
- Increased HP and physical attack power.
- Will no longer stagger as easily.
Fire Monks
- Increased physical attack power.
- Will no longer stagger as easily.
Ancestral Follower
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
Horned Warrior
- Increased physical attack power.
- Will no longer stagger as easily.
Azula Beastman
- Increased HP and damage negation except for pierce attacks.
- Will no longer stagger as easily.
Man-Serpent
- Increased HP and lightning attack power.
- Will no longer stagger as easily.
Crystalian
- Will no longer stagger as easily.
Kindred of Rot
- Will no longer stagger as easily.
- Increased physical attack power.
Bloodfiend Hexer's
- Will no longer stagger as easily.
Glintstone sorcerer
- Increased hemorrhage status ailment buildup on enemies.
- Will no longer stagger as easily.
Twinsage Sorcerer
- Will no longer stagger as easily.
Inquisitor
- Will no longer stagger as easily.
Godrick Soldier
- Increased HP.
- Will no longer stagger as easily.
Raya Lucaria Soldier
- Will no longer stagger as easily.
Leyndell Soldier
- Will no longer stagger as easily.
Radahn Soldier
- Will no longer stagger as easily.
Haligtree Soldier
- Will no longer stagger as easily.
Mausoleum Soldier
- Will no longer stagger as easily.
Messmer Soldier
- Will no longer stagger as easily.
Stormhawk Deenh
- Increased Hp and physical attack power.
- Will no longer stagger as easily.
Banished Knight Oleg
- Increased HP and physical attack power.
- Will no longer stagger as easily.
- Increased duration of effect to increase the attack power given to allies.
Banished Knight Engval
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Bloodhound Knight Floh
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Black Knight Captain Huw
- Increased HP, physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Black Knight Commander Andreas
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Fire Knight Hilde
- Increased damage negation and guard boost against Holy and Physical attacks.
- Will no longer stagger as easily.
Fire Knight Queelign
- Increased Fire attack power.
- Will no longer stagger as easily.
Swordhand of Night Jolán
- Increased Vigor and Faith.
Jolán and Anna
- Increased Vigor and Dexterity.
Battlemage Hugues
- Increased Vigor and Dexterity.
Latenna the Albinauric
- Increased physical attack power and magic attack power.
- Will no longer stagger as easily.
Perfumer Tricia
- Increased HP, physical attack power, and magic attack power.
- Will no longer stagger as easily.
Depraved Perfumer Carmaan
- Increased HP.
- Will no longer stagger as easily.
Omenkiller Rollo
- Increased fire attack power.
- Will no longer stagger as easily.
Blackflame Monk Amon
- Increased HP, physical attack power, and Fire attack power.
- Will no longer stagger as easily.
Curseblade Meera
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
Demi-Human Swordsman Yosh
- Increased HP and physical attack power.
- Will no longer stagger as easily.
Ancient Dragon Knight Kristoff
- Increased HP, physical attack power, and magic attack power.
- Will no longer stagger as easily.
Redmane Knight Ogha
- Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
- Will no longer stagger as easily.
Lhutel the Headless
- Increased physical attack power and damage negation against Physical and Fire attack affinities.
- Will no longer stagger as easily.
Cleanrot Knight Finlay
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Black Knife Tiche
- Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
- Will no longer stagger as easily.
Divine Bird Warrior Ornis
- Will no longer stagger as easily.
Ancient Dragon Florissax
- Increased HP and damage negation against Physical attacks except Pierce attacks.
- Will no longer stagger as easily.
Finger Maiden Therolina Puppet
- Increased Arcane.
- Increased damage negation against all affinities.
- Increased Skills and Incantations usage rate.
- Increased the speed and poise values during some attacks.
Jarwight Puppet
- Increased Vigor and Faith.
Dolores the Sleeping Arrow Puppet
- Increased Vigor.
Nepheli Loux Puppet
- Increased Vigor.
Dung Eater Puppet
- Increased Vigor and Strength.
Nightmaiden & Swordstress
- Increased Vigor.
- Increased HP and physical attack power.
Bug Fixes
- Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
- Adjusted the placement of NPC summon signs in certain boss fight areas.
- Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
- Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
- Fixed the physical attack attribute menu display of the “Warpick” weapon.
- Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
- Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
- Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
- Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
Light Bows / Long Bows / Greatbows / Crossbows / Ballistas- Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
- Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
- Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
- Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
- Fixed a bug where the following Skills did not change correctly when performed with or without FP.
- Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
- Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
- Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
- Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
- Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
- Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
- Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
- Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
- Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
- Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
- Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
- Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
- Fixed a bug that caused some items to display different icons than expected.
- Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
- Fixed a bug that prevented the player from performing Critical hits on some enemies.
- Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
- Fixed a bug that prevented rune gains when defeating some enemies.
- Fixed a bug that prevented some enemies from working properly under certain circumstances.
- Fixed a bug where the Multiplayer area borders were different than intended in some areas.
- Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
- Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
- Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
- Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
- Fixed a bug where some sound effects did not play correctly.
- Fixed a bug where some effects were not displayed correctly.
- Several performance improvements and other bug fixes.
Steam-only adjustments
- Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.
Correction of end credits
In update 1.12, an error was included in the credits of the game.
This issue will be corrected in the next update.
Possible unstable performance fixes
- For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
- In the PC version, the message "Inappropriate activity detected" may appear without cheating.
- To fix this issue, please verify the integrity of the game's files before restarting the game.
- In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance. The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.13
Regulation Ver. 1.13.1- In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
- If the Regulation Ver. listed in the lower right corner of the title screen is not1.13.1, please select LOGIN and apply the latest regulation before enjoying the game.
1 shottavano tutto.Nerfate le spine![]()
Anche io ma per il motivo sbagliato, idea troppo riciclata forseDopo Firelink Shrine e l'Hunter's Dream, questi bastardi l'hanno fatto di nuovo
Sono rimasto interdetto quando ho realizzato dove mi trovavo![]()
Il punto è che me ne sono accorto dopo mezz'ora che giravoAnche io ma per il motivo sbagliato, idea troppo riciclata forse
Non si può rispondere al tuo post senza farti spoilerAppena fatta una boss fight estremamente deludente
Cazzarola, mi pompi Godfrey dall'inizio del gioco, è il primo Lord Ancestrale, me lo immagino come boss finale pronto per spaccarmi il culo dentro all'Albero Madre e che succede? Mi salta fuori improvvisamente nella capitale in una santuario, sottoforma di fantasma con un moveset ridicoloA me puzza, troppo semplice e troppo poco scenografica. Secondo me salta fuori più tardi in carne e ossa
Puoi anche finire il gioco. Basta che non vai in NG+3Ho intenzione di prendere SOTE nei prossimi giorni, sono in una run in NG+2, per avviare il DLC bisogna essere entro un punto specifico della trama? O posso andare avanti fino al prima del finale?Sono da Malenia e ancora non ho acceso la fiamma dei giganti
A posto allora. Grazie millePuoi anche finire il gioco. Basta che non vai in NG+3
Le cose fondamentali sono 2: aver sconfitto Mohg e Radahn
Assolutamente, non voglio sapere nullaNon si può rispondere al tuo post senza farti spoiler![]()
il base o dlc?Iniziato ieri
Base., ma ho perso la mano.il base o dlc?