UFFICIALE PC Elite: Dangerous

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Sono molto tentato di prenderlo, però sono bloccato dalla mancanza della traduzione in italiano, non capendo niente di inglese me lo cosnigliate lo stesso?Dove conviene prenderlo al prezzo più basso?
per il momento a meno di 50€ non lo trovi, forse più avanti verrà scontato

 
Dev Update!

This week has seen the release of the latest Mac beta build. As always I’d like to thank everyone testing the build and providing feedback – it is much appreciated and please continue to do so! The Mac team are currently focused exclusively on the Mac build in isolation, but in a few weeks we’ll run a combined Mac and PC crossplay test. I’ll post more details on that as we approach that test.
We’re only one week away from the Powerplay announcement, but in the meantime I have more ancillary goodness that will form part of the update alongside the new features. A couple of weeks ago I mentioned the new drones that are coming and I have one more to tell you about – the prospector drone. This can be fired off to investigate an asteroid and determine its metal/mineral composition. Like all of the other drones (and limpets) each unit occupies a cargo slot and requires an appropriate module to control the type. So you need a cargo hatch breaker module and a collection drone controller to deploy either of those types of drone. The drones are universal and it is up to the controller to determine the actions of the launched drone.

While it does make some of the mining gameplay easier the main reason for adding the drones is to provide scalability for mining (in particular) thus making the larger ships more useful in that role. I also mentioned that there would be more love for mining beyond the new drones and here it is. Two new mining minerals are being added – painite and osmium. There will also be a bonus in created minerals or metals when mining at resource extraction sites. Beyond that we will have low and high intensity resource extraction sites. At low intensity sites there is lower output for mining, but also a heavier system authority presence and lower pirate presence. For the high intensity sites this is reversed, so is more dangerous with more pirates and less security, but also greater rewards for mining there.

It’s not all about miners of course. Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
-New Mac beta build; crossplay tests coming in a few weeks

-Powerplay announcement coming next week

-Prospector drone: investigates composition of asteroid; each unit occupies cargo slot and requires a specific module

-Main reason for prospector drone is to make large ships more useful as mining ships

-Two new mining mats: painite and osmium

-Bonus in created minerals/metals when mining at RES

-High and low intensity RES: low intensity have less mining output but have more security; high intensity have more mining output but are less secure

-Assassination missions will no longer depend on USS--you'll have to find the target in Supercruise in the system

Hype immenso per powerplay, non riesco ad immaginare su cosa verterà. Sappiamo che reworkeranno completamente il sistema delle missioni, ma Brookes l'ha definita come una cosa quasi insignificante rispetto a ciò che è davvero Powerplay. :o

 
Ultima modifica da un moderatore:
Daje con i Thargoids. :hype:

 
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What Is Powerplay?

Powerplay is a new way to play Elite: Dangerous.

In Powerplay, you can participate in an ongoing battle for interstellar conquest and control that enhances every aspect of the Elite: Dangerous experience.

When Powerplay launches, you'll be able to ally yourself with any one of a number of galactic Powers, earning valuable perks, reputation bonuses and credits for your allegiance.

As a trusted ally of your chosen Power, you will be able to guide their strategy, take on special objectives to advance your shared cause, and dominate human space. Your choices and actions will have a direct and visible impact on the balance of galactic power.

And of course, Powerplay is a FREE content update for all Elite: Dangerous players and will be part of Elite: Dangerous for Mac and Xbox One at launch.

The Powers

Every Power is a fully fleshed-out organisation or character with a figurehead, biography, political leaning and faction-specific perks. Each one dominates an expanse of human-occupied space and your actions will see their influence grow as they overthrow neighbouring systems, or collapse as other players move against them.

"If you choose to participate in Powerplay, it will add a whole new dimension to Elite: Dangerous," Lead Designer Sandro Sammarco says. "These powers have their own ethos and methods. How they take control of systems varies depending on whether they favour warlike or more pacifist methods. Some will conquer systems with economics, others by just sending in the troops. Either way, you can be part of that."

Combat-focused players may choose to side with warlike Powers for combat missions and perks, while trade-focused players may prefer to side with a Power looking to expand their trade monopoly.

"You could choose a Power for any number of reasons," Sammarco continues. "Maybe you'll pick one who dominates a regular trade route you like or one that offers the kinds of missions you like to fly. Maybe you'll pick one whose politics you favour or maybe you'll just side with one who's about to go to war with your best friend's faction!"

"These characters offer us a chance to get deeper into the fabric of the Elite: Dangerous galaxy," Art Director Chris Gregory says. "Some of these Powers are new, and some will be familiar. You'll see fresh faces alongside names like Aisling Duval, Torval and Denton Patreus. Fans may already have a picture in their heads of what these people look like, but in some cases I think they'll be intrigued when they see those faces for the first time."

"We want players to love or hate these Powers," Gregory continues. "Because it's the players who will choose their actions on the galaxy map each week."

Conquest and Control

In the Powerplay update you'll find a new tab on the galaxy map, displaying the current state of galactic control among all the Powers.

"We've had to add a lot to the galaxy map," User Interface Head Jon Pace says. "Powerplay is like a massive strategy boardgame, but our conflicts play out in three dimensions, and we have to make that readable for players. You can see all their borders, what kinds of systems they control, who their neighbours and enemies are, and how the map changes every week as the Powers make their moves.

"And we've added new screens to your ship's UI," Pace continues. "So you can get an immediate overview of the Powers and their standing in the galaxy."

In Powerplay, every week is a fresh opportunity to expand and defend your Power's galactic influence. All week long players can perform actions to undermine enemy control over systems, fortify your territory against rivals attempting to undermine you, or prepare unoccupied systems for conquest. Systems prepared for takeover will become zones where duelling Powers can attempt to expand their borders.

"Players choose which system their Power targets," Sammarco says. "At the end of the week the target will be chosen and objectives will be created. If your Power tasks you to conquer a system, there will always be an opposing mission for the other side.

"One of my favourite parts of Powerplay is how the objectives match the faction's ethos," Sammarco continues. "For example, if a major economic Power sends in their traders for a financial takeover against a military powerhouse, the other side may be tasked with piracy missions to destroy or loot their cargo. You can always be a trader or a miner or a pirate for your own ends, but by joining a Power you'll be afforded special rights and be rewarded for playing the way you already like to play."

Risk and Reward

Participating in Powerplay is your choice. You can stand alone in a galaxy of giants or pick a side and be as active as you like in your Power's plans for galactic conquest. For those who enter the fray, there are valuable rewards and bonuses on offer.

"For starters, many bonuses only apply in friendly space," Executive Producer Michael Brookes says. "The size of that space is dictated by how much of the human-occupied galaxy your Power controls, so the more you control the further you can travel, trade and fight under your Power's protection and benefits.

"And every Power has ranks of its own," Brookes continues. "Achieving a high rank affords you more votes and more control over the Power's actions each week. The most valued pilots will have a lot of say in where their Power goes next."

By completing missions, players drive their Power’s expansion and boost their personal standing. A successful week will bring players rewards and see their Power expand across the galaxy, but failure may see your chosen faction weakened or finished outright.

By joining a Power that supports your play style you'll get better deals, cheaper repair costs, reduced fines, increased values for exploration data and more. Some Powers stand alone, but others have their own allegiance to the Empire or Federation and can offer reputation bonuses for their followers, potentially fast-tracking pilots to faction-exclusive starships.

Players will even have a hand in creating new Powers. The initial selection of factions will rise to a maximum of twenty as players provide assistance to minor local forces; as those forces establish a foothold across a handful of systems, they may rise to become Powers in their own right.

You can choose to defect if one of those new Powers is more appealing, but you should weigh the benefits of joining a new power against the consequences for your treachery. You may find yourself wanted by your former friends.

"But for me the best reward is how Powerplay changes combat," Lead Designer Sandro Sammarco says. "The Pilots Federation waives all penalties for engaging invaders in combat during times of war, so you'll have license to attack anyone from a rival power in your own territory without incurring a bounty. We're giving players a reason to engage in PVP against supporters of other factions, and a chance to feel like part of a team even if you prefer to play alone.

"Powerplay is a huge feature in its own right, and a huge change to the game," Sammarco continues. "Players have always been able to influence the background simulation and affect change in the galaxy, but Powerplay gives you control over these charismatic entities and wage war on a truly massive scale. It's a chance to choose a side, earn great rewards and reshape the galaxy in a really cool way."

More Content in the Powerplay Update

And we're not done. Powerplay will bring with it a host of new features and content that will change how you play Elite: Dangerous, no matter how you choose to experience the galaxy.

We're rebalancing roles, opening new opportunities and making the Elite: Dangerous galaxy more surprising than ever before. Here's a quick overview of some of the features and upgrades you'll find as part of Powerplay:

A new GalNet feed accessible directly from the ship User Interface, and a better player inbox to track options in branching missions.

An overhauled mission system to support Powerplay's new objectives and to give players dedicated missions based on rank and status.

New drones for collecting cargo, prospecting, mining and transferring fuel to empower you whether you favour trading, combat or exploration, whether you prefer to fly with friends or alone.

Two new player-piloted ships: the Lakon Diamondback and the Imperial Courier.

Higher-yield mining spots and high and low intensity extraction sites, adding risk to mining and dramatically increasing the potential rewards.

A bigger cash insurance safety net from the Pilots Federation for higher-ranked pilots so you can fly more expensive ships with reduced risk. We want pilots to be daring.

A number of improvements to the background simulation. You might not notice them, but they're all making the galaxy more credible and richer in every way.

A number of under-the-hood tweaks to balance the different ways players choose to play.

And finally, a gold Founder's ship decal for Kickstarter backers who backed Elite: Dangerous at £150 or more.

 
Ultima modifica da un moderatore:
Quando verrà rilasciato questo update?

 
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  • When Powerplay launches, you'll be able to ally yourself with any one of a number of galactic Powers, earning valuable perks, reputation bonuses and credits for your allegiance.
  • Combat-focused players may choose to side with warlike Powers for combat missions and perks, while trade-focused players may prefer to side with a Power looking to expand their trade monopoly.
  • All week long players can perform actions to undermine enemy control over systems, fortify your territory against rivals attempting to undermine you, or prepare unoccupied systems for conquest. Systems prepared for takeover will become zones where duelling
  • Powers can attempt to expand their borders.
  • You can always be a trader or a miner or a pirate for your own ends, but by joining a Power you'll be afforded special rights and be rewarded for playing the way you already like to play.
  • Achieving a high rank affords you more votes and more control over the Power's actions each week. The most valued pilots will have a lot of say in where their Power goes next.
  • By joining a Power that supports your play style you'll get better deals, cheaper repair costs, reduced fines, increased values for exploration data and more
  • The initial selection of factions will rise to a maximum of twenty as players provide assistance to minor local forces; as those forces establish a foothold across a handful of systems, they may rise to become Powers in their own right.
  • "...you'll have license to attack anyone from a rival power in your own territory without incurring a bounty"
  • You won't be prevented from gaining rank with more than one faction at a time (in case you wanted to get ranks high enough to purchase all ships), but these factions could be at odds with each other and the one you choose to support via Powerplay
  • You gain favor with a factor by completing certain activities each week; there is a cap to how many perks/how much favor you can gain per week
  • As you gain favor, you gain perks
  • If you don't contribute for a few weeks, you lose favor (and thus, the perks)
  • Player refueling is in 1.3
  • Your rank determines your number of votes per week (higher rank=more votes); you can vote to pick a system to invade or take action on
  • CC determine show many places a faction can try to take over at a time
  • Can "take over" system not just through war, but by transporting cargo (specific example: delivering propaganda materials to a station/system)
  • Player factions: "no comment". Said to tune into the AMA tomorrow and ask
  • They'll give a specific launch date in the coming weeks, but target is May


Pazzesco, do want! La galassia sarà completamente stravolta dopo quest'update, ho l'impressione che ora diventerà difficile porsi un unico obiettivo nel lungo termine. T_T

Cioè in pratica parliamo di una storyline persistente per ogni singola fazione su cui il singolo utente può intervenire in base alle proprie azioni, non pensavo potessero arrivare a tanto in risposta a chi si lamentava della mancanza di concretezza in termini d'interazione con la galassia. Non solo, Powerplay è chiaramente la base, necessaria, per poi espandere questo sistema anche al ruolo degli esploratori. Ossia missioni per cercare, trovare e costruire in quei sistemi potenzialmente abitabili. Ciò significa che il range degli "umani" andrà ad allargarsi e lì potrebbe entrare la quarta forza in gioco.

 
Ultima modifica da un moderatore:
E' appena finito un AMA su Reddit:

  • In-cockpit GalNet can access global news but system news requires you be in-system
  • Cannot rename powers, for consistency sake; however, they are looking into being able to name/rename minor factions that have risen due to player action
  • Think of Powers as "intervening layer" between Minor Factions (small powers with local governance) and Major Factions on the top; however, not all Powers are linked to a Major Faction
  • You can be aligned with multiple powers, but only one at the same time; the same actions to support a chosen Power can have an effect on your wider rep with a major faction--there is a lot of interrelation between Powers and Minor Factions
  • The more influence you have with a Power, the greater the repercussions if you defect
  • Powers can be aligned with Indepedents
  • Power-specific weapons/modules will be available; more info at announcement
  • Minor factions can become Powers if they are successful enough; "There’ll be a chance at this for an Old World resurgence around the time of the Powerplay launch – if the players should choose to back them."
  • It is unlikely that a group of factions can form one huge, mega-Power and dominate, as there are escalating costs and supply line issues based on the distance from the Power's "capital"
  • Multiple Powers can work together, but it depends on the ethos of the Power(s). These relationships can be supported by players, or sabotaged
  • It's possible for a Major Power to be wiped from the galaxy, but is unlikely
  • There is no exploration-oriented Power, but there is a Power with exploration-specific perks
  • Community Goals will still be around and will connect with Powerplay (example: campaign of CGs to elevate a Minor Faction to a Power)
  • Players can influence what happens to NPCs. The question was specifically about choosing next Emperor, and Braben cryptically remarked "Medicine in 3301 is pretty good, so the Emperor may be in a coma for a while yet..." So maybe if Medicine supply lines are cut, the Emperor could die!
  • ~10 powers available at Powerplay's launch
  • "When will there be non-celestial things to discover in deep space?" "There already are... ;-)" and he wasn't referencing probes
  • NPC piracy profitability will be buffed
  • Not all systems/factions are influenced or "under" a Power, especially frontier systems
  • Powerplay will give players reasons to venture into dangerous anarchy systems and enemy held space in trade ships, making protected convoys more viable
  • Nothing in the galaxy is being "reset" to prep for Powerplay. At most, some minor factions may be renamed/modified to ensure all factions are unique
  • Powerplay is optional--you don't have to join a Power. Power-specific perks won't be available, but you will be able, of course, to reap benefits that come when any Power changes
  • Looking into Power-specific paint jobs, but probably won't be in 1.3
  • Beta test is coming--dates will be announced noon
  • No advanced player group options (kicking out hostile players, for example) coming in Powerplay
  • Rank up notifications are coming
  • Powers and their associated characters can die, come and go, etc.
  • "Master" is required rank for Imperial Courier
  • Imperial Courier is "shiny fast multi-role ship" that could be used as a fighter, but it's not a specialist fighter
  • Imperial Slavery is similar to signing up for the army. You have a fixed period of time and do what they say for that time. How "acceptable" this work is is dependent on the army you signed up with
  • Powers can change what is legal vs illegal
  • Ship scan will show the aligned Power
  • Next week's dev update with be a "Crime Special" regarding bounties and pirates
  • Wing bug fixes are coming in Powerplay
  • The Power that Braben has aligned with has not been revealed yet (suck it, Imperial scum)
  • Detailed system map, with orbits, etc., is still coming, but doesn't sound like it's coming in 1.3
  • Powerplay won't allow "carte blanche" when it comes to combat. You can attack "anyone" if you're in a system controlled by your Power, as long as they are aligned with a Power different from your Major Faction
  • Powers could provide safety zones to players within the faction



There has been a considerable discussion on the practicalities of what those God-like powers mean in the game. We see a path where the DDF (and perhaps other invited members of the community) have direct input into the Powers.
We are looking into ways we can make this work, but it will not be in Powerplay at day #1. Maybe even one of the powers could be driven directly by the DDF?
 
tornato a volare.

e sto seriamente pensando di dedicarmi ad aumentare rep per l'impero :kep88:

 
Io resterò in pausa forzata per un, bel, pò di tempo. Spero di tornare in tempo per la 1.4 //content.invisioncic.com/a283374/emoticons/tristenev.png

Brookes ha "svelato" alcuni retroscena sugli unknown artefact:

miny14U.jpg


Have you listened to them?
Michael
Il sonoro in Elite è gestito in maniera particolare, utilizza le stesse tecnologie di ArmA per quanto riguarda la propagazione e non solo. Dai canister di Toxic Waste potete udire, ad esempio, un contatore geiger in azione posizionando la nave di fronte a loro. Nei nav beacon invece viene scandito il nome del settore in cui ci si trova sottoforma di codice morse.

Adesso son tutti alla ricerca del segreto dietro gli artefatti, se siete interessati dirigetevi verso Peregrina!

*Update*

Well never thought this would get somewhere but it MAY have.

What have we learned....

It MAY be all about "Unknown Artefacts", They MAY be obtainable in Peregrina (Permit available at HIP 18600) and these in game objects MAY be trying to talk to us or be bleeping Morse code of their point of origin.

Thank you all for the input.....especially Michael Brookes haha!
Poco tempo fa venne fuori questo da una black box, più tempo passa e più il mistero si infittisce



"This is a black box flight recorder, please return it to the nearest Starport"

 
Ultima modifica da un moderatore:
Dev Update!

https://forums.frontier.co.uk/showthread.php?t=141640

This week has seen the release of the latest Mac beta build and an accompanying PC build (it’s 1.2.07, the same as the current released game, but running on a different server setup), so even if you don’t have a Mac, and you have beta access, you can help the beta out as we’re focusing on looking for any issues playing between Mac and PC. This is an important step towards the Mac release and is the first time players from different platforms will interact with each other in the Elite: Dangerous universe. As always thanks for the feedback so far, it had been invaluable.
In last week’s Powerplay AMA David mentioned that I would be doing a crime special covering the changes relating to crime in the Powerplay update. We’ve covered a few in previous dev updates, but I’ll collate them all here in one place for easy reference.

Fines will now take seven days before they mature into bounties, so giving you more time to clear them off.

Active bounties are changing so that they are issued by minor factions only, even for systems owned by one of the three major factions. You won’t be able to pay these bounties for seven days. We’ll tweak the friendly fire to be a bit more forgiving and we can balance this number further if needed. We’ll also apply the friendly fire to hits on players in the same way they are for NPCs.

Whenever you commit a new bounty offence in a jurisdiction where you already have an active bounty then the bounty value is increased and the timer reset to seven days. If you gain a fine in the same jurisdiction then the bounty value is increased, but the timer is not reset.

An active bounty is resolved in one of the following ways: Firstly if a ship detects the bounty and destroys you then the bounty is claimed and removed. Secondly if your ship is destroyed, but the bounty is not detected then the following happens: The bounty becomes dormant and can only be detected by authority scans by agents of that jurisdiction and if detected will become an active bounty with a new seven day timer. If a dormant bounty is not detected within seven days then it is removed. If an active bounty is not claimed or made dormant within seven days then it will be cleared.

Note that when a bounty is removed, for whatever reason, it is added as a legacy fine for the same amount and for the same jurisdiction. Legacy fines never expire and are automatically added to the rebuy cost if you restart in a station or outpost owned by that minor faction.

We recently added caps to bounties per jurisdiction. These caps will remain although they do not apply to fines and legacy fines.

During the Powerplay beta we’ll also trial a new crime of ramming at speed within no fire zones. If travelling at over 100 m/s and you collide with another ship within the no fire zone then it will be considered a crime. There has been some vigorous debate on this so it will be interesting to hear peoples’ thoughts on this once it’s in place.

Something we’re looking at a bit futher down the line, but might not make the Powerplay update is the concept of interstellar bounties. These occur when fines and/or bounties for minor factions within a major faction cross a threshold then they are combined into an interstellar bounty. They work in the same way as normal bounties except that the jurisdiction is counted as the whole of the major faction. There will be legacy interstellar fines in a similar way to the legacy fines already described.

One last piece of news for Powerplay before I sign off for this week and that is an improvement to how we cache shaders, especially for celestial objects like planets and stars, which is one of the causes for stutters that have been identified. We’ll continue to investigate other causes.
 
Ragazzi ho circa 70k. Con questi soldi riesco a prendermi una nave decente o mi consigliate di restare ancora con la sidewinter?

 
io grinderei ancora un po' per la viper. L'ho mollata da due giorni per la cobra e mi manca un casino...sto considerando l'idea di rifarmi 170 ly per riprenderla dalla stazione dove l'ho parcheggiata.

 
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io grinderei ancora un po' per la viper. L'ho mollata da due giorni per la cobra e mi manca un casino...sto considerando l'idea di rifarmi 170 ly per riprenderla dalla stazione dove l'ho parcheggiata.
buona fortuna //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
buona fortuna //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
//content.invisioncic.com/a283374/emoticons/dsax.gif

vendo tutti i pezzi e compro un motore iperluce migliore, tolgo gli orpelli che non mi servono (scanner escluso) e dovrei cavarmela con pochi salti. Peccato che a Fort Klarix, dove sono, ho trovato dei rare goodies che mi frutterebbero un guadagno di 8k al pezzo, venduti a quella distanza //content.invisioncic.com/a283374/emoticons/dsax.gif

 
La Viper è bellissima, dopo due mesi di Cobra ho farmato un tesoretto per permettermi una Fer De Lance con fitting base. Non vedo l'ora di mettermici a bordo! :ivan:

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E invece prendere la eagle per fare un pò di bounty hunting?
Non è una cattiva idea, è molto bella da pilotare imo. All'inizio fai attenzione dentro le stazioni, è scattante come una lepre e rischi di schiantarti. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
La Viper è bellissima, dopo due mesi di Cobra ho farmato un tesoretto per permettermi una Fer De Lance con fitting base. Non vedo l'ora di mettermici a bordo! :ivan:
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Non è una cattiva idea, è molto bella da pilotare imo. All'inizio fai attenzione dentro le stazioni, è scattante come una lepre e rischi di schiantarti. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Mi sa andrò di eagle //content.invisioncic.com/a283374/emoticons/sisi.gif c'è qualche upgrade "obbligatorio" da fare?

 
niente....alla fine mi son ritrovato in poco tempo midshipman per la federazione. Si fotta l'impero quindi, anche perchè mi sembra sia il più gettonato, in generale dai players, quindi son lieto di ristabilire l'equilibrio nella forza :unsisi: e non ho resistito al permesso per il sistema Sol... inizia il pellegrinaggio verso la culla dell'umanità; me la dovrei cavare con 17 salti :unsisi:

 
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