UFFICIALE PC Elite: Dangerous

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Io vorrei attendere prima l'espansione con il planet landing, così da approfittare di un possibile bundle. Inoltre l'unica cosa che mi blocca è il dover per forza acquistare un hotas per poterlo godere appieno.
Io sto usando lo stesso Joystick usato in passato su X3 e su Rebirth e che attualmente uso ogni tanto in Arena Commander di Star Citizen.

Non è u Hotas, è un semplice trustmuster da 30-40 € con un pò di tasti, spero di poterlo personalizzare ed usarlo agevolmente. Ieri sera non ho proprio avuto tempo per provarlo, con mouse e tastiera sono completamente incapace..:rickds:

PS: non ho capito quando esce l'espansione :morristend:

 
Ultima modifica da un moderatore:
Io sto usando lo stesso Joystick usato in passato su X3 e su Rebirth e che attualmente uso ogni tanto in Arena Commander di Star Citizen.
Non è u Hotas, è un semplice trustmuster da 30-40 € con un pò di tasti, spero di poterlo personalizzare ed usarlo agevolmente. Ieri sera non ho proprio avuto tempo per provarlo, con mouse e tastiera sono completamente incapace..:rickds:

PS: non ho capito quando esce l'espansione :morristend:

Io sono stato ancor più... "parsimonioso": ho un joystick pagato appena 15€ senza alcun tasto :rickds:

Che io sappia non è stata rilasciata ancora alcuna data ufficiale per l'espansione, ma dovrebbe arrivare entro la fine dell'anno. Ma il buon treno ne sa sicuramente più di me

 
Io sto usando lo stesso Joystick usato in passato su X3 e su Rebirth e che attualmente uso ogni tanto in Arena Commander di Star Citizen.
Non è u Hotas, è un semplice trustmuster da 30-40 € con un pò di tasti, spero di poterlo personalizzare ed usarlo agevolmente. Ieri sera non ho proprio avuto tempo per provarlo, con mouse e tastiera sono completamente incapace..:rickds:

PS: non ho capito quando esce l'espansione :morristend:
l'espansione esce a fine anno

 
Nuove news e dev update, recap su Horizon!

Hi everyone,
For this week's dev update I'm going to talk about story in the game, and some of the changes coming in the CQC update relating to story. But before that I'd like to congratulate all the players who succeeded in stopping the Cerberus outbreak - it was looking quite serious there for a while and could potentially have been quite devastating, so good job!

I mention the Cerberus plague as it's an example of some of the story elements we weave into the game. Generally speaking we have three types of story: The first are the big story arcs like the Imperial Succession thread. This is currently bubbling away quite nicely and there's some big events based around that. There's a similar one for the Federation which will resume during the CQC update and will continue well into next year.

There are other big story arcs, some of which have been foreshadowed in GalNet and others that haven't. I won't spoil the surprises!

With the major story arcs we put community goals into the plot and that allows players the opportunity to determine where the story goes next. Community Goals are a useful component and they are good for massed action, but some of the storylines need something a bit more subtle. One of the changes in the CQC update allows us to place items for collection as part of scenarios in specific locations. As well as supporting new story options it allows us to create treasure hunts and similar activities. These won't necessarily be telegraphed and I'm quite looking forward to seeing how these evolve.

As well as the big story arcs we're supporting stories created by player groups and where appropriate supporting them with gameplay elements like community goals. A word of caution on this though: we won't allow community goals that provide an unfair advantage over other groups. This is also the case with player submitted stories. When these are used in GalNet they will have the commander's name at the bottom of the story.

The third type of story is a bit more adhoc. These tend to be more local in focus and are used to fill in the gaps in the main story beats.

The changes coming for supporting the stories also have benefits elsewhere. One example of this is that there are new things for explorers to find while they are out in deep space. They won't pop up on the navigation system unless you're close enough.

And of course, I can't talk about story without also mentioning the Unknown Artefacts - the mystery for these is about to get deeper. //content.invisioncic.com/a283374/emoticons/smile.png

The CQC update progresses the tools we have to express story in the game, but it won't end there. We have some exciting plans for how we can expand the story further as we enter Season Two.

Progress on the beta release for the CQC update is continuing. It is due to have the internal candidate QA pass next week, this should be about a week in duration so all being well, the beta will be available for those with access on the week of August 31st.

Thanks

Michael
CQC Beta il 31 Agosto e story telling attraverso nuovi oggetti: (?)

The changes coming for supporting the stories also have benefits elsewhere. One example of this is that there are new things for explorers to find while they are out in deep space. They won't pop up on the navigation system unless you're close enough.
Flowchart su Horizon:

BI0Wzno.jpg

Artwork ufficiale sull'aspetto di uno dei potenziali outpost che si possono incontrare:

2fa0a48bc2a66a85bd45d2d2c0ae6a07.jpg


  1. Four planet and moon types in the release to land on: Ice, Rock, Rock and Ice, and Metallic.
  2. All scenery is procedurally generated. No tiling of structures. The artists 'scultp' the code to avoid there being unlikely scenery that would look really out of place.
  3. Planetary maps will be available to players
  4. You will be able to dock and trade at these outposts and fortresses, or you can just choose to land (terrain permitting) in the middle of nowhere and drive about using your SRV.
  5. Planets will also have rare minerals, pirate bases, crashed ships. You can fly and dogfight over the entire planet once you've descended to it.
  6. Settlements on certain planets/moons will be fortified. These can be attacked from the air or defended from the ground. There has been talk by Ed Symons (Elite Producer) of 'hacking' been an option to bring down a surface stations shields. Not confirmed, just discussed between the team.
  7. Sandro Sammarco told PCGamesn: “We also wanted there to be more richer content other than completing missions [...] Not just your kill X ship and return for your reward; instead you might be tasked to go and steal some data plans, but that might evolve into cutting the power to get the doors open. Maybe it’ll involve destroying some large anti-aircraft guns to gain access to the landing pad in the base. These events will chain together to give players a more richer and compelling experience.”
  8. David Braben told PCGamesn: “The other thing is to try and encourage cooperation between people in SRVs and people still in their ships,” .... going on to give an example of a player in an SRV knocking out a base’s weapons, allowing a pilot to swoop in and start blowing stuff up, which in turn will let the SRV player get further into the base.
  9. David Braben is quoted as saying, "With time there will be [more SRV's] in the same way that there are different kinds of ships, one [that] folds up so you can carry it."
  10. Future planets updates in the Horizons season will include 'active volcanism' and 'ice volcanism'. At some point (before fully rendered 'atmospheric planets with life') there will be ones with weather systems.
  11. Most if not all content mentioned is already in game. No footage available as yet as textures have not been applied. This should be seen Soon! ™
10 giorni per circumnavigare pianeti grandi quanto la terra con il gas a manetta, una conferma della grandezza in scala dei pianeti fondamentalmente:

“Assuming it’s roughly the size of Earth,” says Braben, “and you’re going absolutely foot to the floor which is around 100 miles per hour-ish, give or take; very rough figures - the Earth has a circumference of about 36,000 kilometres, so around… 240 hours; so ten days.” Ten days. To get around one planet. Of which there are more than even the game's creator knows.
Brookes sulle modifiche allo story telling ed al mission design:

“We also wanted there to be more richer content other than completing missions,” lead designer Sandro Sammarco explains. “Not just your kill X ship and return for your reward; instead you might be tasked to go and steal some data plans, but that might evolve into cutting the power to get the doors open. Maybe it’ll involve destroying some large anti-aircraft guns to gain access to the landing pad in the base. These events will chain together to give players a more richer and compelling experience.”

“The other thing is to try and encourage cooperation between people in SRVs and people still in their ships,” Braben says. He offers up an example of a player in an SRV knocking out a base’s weapons, allowing a pilot to swoop in and start blowing stuff up, which in turn will let the SRV player get further into the base.
“They’re in the same game-space – the scale is dramatically different, but we want to make sure it doesn’t feel like it’s some sort of separate hived off area,” adds Sammarco. “You’re going to go down from space, into low-planetary flight, and then land and get into your SRV; but there’ll still be ships flying around.“
Piccoli hint per il futuro:

“There is so much more we can do here. Down the line, there’s getting out of your ships, Earth-like planets, cities, wildlife, game hunting; not killing lions of course, but it will be the equivalent, so you’ll go after big and giant creatures. It’s just the richness of that – there is the whole ‘where does the upload artifact story lead?’ There is a long plan in the future.”
Un ultimo importante dettaglio:

Planetary bases will exist as a permanent feature of the planets and will not be instanced.
 
Ultima modifica da un moderatore:
OMG, tanta roba. Appena riesco prenoto l'espansione //content.invisioncic.com/a283374/emoticons/Gab3.gif

Ieri iniziato seriamente, fatti tutti i tutorial (molto utili) ed iniziato il mio viaggio.

Ho già guadagnato qualcosina con le missioni di trasporto, il joystick va che una meraviglia, ho personalizzato tutti i comandi e mi sto trovando molto bene.

Davvero spettacolare, la prima volta che sono andato in Hyperdrive per poi spuntare in faccia alla stella mi sono cagato in mano :rickds::rickds:

 
Da prenotare seduta stante. //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Mese prossimo prenoto, troppe spese sto mese. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Io vorrei già acquistare il preorder, ma vedo dallo schema che ha postato treno che se prendo quello mi danno l'accesso ad Elite "vanilla" a partire da holiday 2015 :morristend:

 
Ultima modifica da un moderatore:
scusate, ma come faccio ad aiutare la mia fazione (in questo caso i Duval) ad espandersi?

inoltre, qualcuno ha una scheda AMD ed ha dei mostruosi cali di FPS?

 
Raga scusate, ma se prendo dal sito horizons, ho anche il gioco base o devo prenderlo separato?

 
Raga scusate, ma se prendo dal sito horizons, ho anche il gioco base o devo prenderlo separato?
E' incluso anche il gioco base, però ti verrà "consegnato" assieme ad Horizon e non prima. :mah:

 
E' incluso anche il gioco base, però ti verrà "consegnato" assieme ad Horizon e non prima. :mah:
Grazie! //content.invisioncic.com/a283374/emoticons/smile.png Prenoto allora, tanto tempo per giocarlo non ne avrei visto l'arrivo di MGS //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
scusate, ma come faccio ad aiutare la mia fazione (in questo caso i Duval) ad espandersi?
inoltre, qualcuno ha una scheda AMD ed ha dei mostruosi cali di FPS?
ho notato anche io dei vistosi cali di FPS, poi si scalda tantissimo (arriva a 94°):morris82:

Per la prima domanda non saprei io sono ancora un umile mercante //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Comunque è davvero stupendo questo gioco, avrei dovuto prenderlo subito, anche in beta, perchè merita tantissimo. Dopo le prime 4-5 ore a fare il facchino spaziale, ho comprato una nave abbastanza decente (un Adder), aggiunto un cargo rank ed iniziato la pericolosa carriera di commerciante di beni rari, ho trovato una rotta tra due stazioni di produzione a circa 140 ly di distanza e sto facendo la spola da un punto all'altro..ieri in circa 1 h ho guadagnato 450.000 Cr.

E' abbastanza pericoloso perchè provano spesso ad intercettarmi ma per adesso riesco sempre a fuggire //content.invisioncic.com/a283374/emoticons/Gab3.gif

ieri mi sono ritrovato faccia a faccia con una nana bianca, azzo che strizza!..sono sfuggito al campo gravitazionale per un pelo!..EPICO //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Ultima modifica da un moderatore:
ho notato anche io dei vistosi cali di FPS, poi si scalda tantissimo (arriva a 94°):morris82:
Per la prima domanda non saprei io sono ancora un umile mercante //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Comunque è davvero stupendo questo gioco, avrei dovuto prenderlo subito, anche in beta, perchè merita tantissimo. Dopo le prime 4-5 ore a fare il facchino spaziale, ho comprato una nave abbastanza decente (un Adder), aggiunto un cargo rank ed iniziato la pericolosa carriera di commerciante di beni rari, ho trovato una rotta tra due stazioni di produzione a circa 140 ly di distanza e sto facendo la spola da un punto all'altro..ieri in circa 1 h ho guadagnato 450.000 Cr.

E' abbastanza pericoloso perchè provano spesso ad intercettarmi ma per adesso riesco sempre a fuggire //content.invisioncic.com/a283374/emoticons/Gab3.gif

ieri mi sono ritrovato faccia a faccia con una nana bianca, azzo che strizza!..sono sfuggito al campo gravitazionale per un pelo!..EPICO //content.invisioncic.com/a283374/emoticons/Gab3.gif
mi ero informato e ho letto che gli ultimi driver AMD hanno reso poco compatibile Elite con W10

comunque, l'adder, una nave decente? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

però comunque dovranno migliorare i buchi neri, sono troppo brutti //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
Vabbè, meglio del sidewinder //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Cosa mi consigli per la nave? Preferisco una multirole principalmente per esplorare e commerciare. Nei combattimenti sono ancora un po scarsino

Sent from my iPhone using Tapatalk

 
Vabbè, meglio del sidewinder //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Cosa mi consigli per la nave? Preferisco una multirole principalmente per esplorare e commerciare. Nei combattimenti sono ancora un po scarsino

Sent from my iPhone using Tapatalk
con 300k mi sembra che puoi acquistare la cobra

 
Dev Update (27/08/2015)

Hi everyone,

Following on from last week's dev update our big focus at the moment is preparing for the CQC update beta and alongside it the Xbox One release. The CQC update is currently going through our internal QA pass and assuming this continues going well we’ll release the beta next week after the Bank Holiday.

CQC Championship is the main feature of the update and that has changed quite a bit since GPP2 on Xbox One. We've been working on matchmaking to improve its speed and reliability. The Xbox One version uses Xbox Live’s functionality, but for PC we have created our own, which is one of the features needing hammering in the beta test.

We've also added two new maps for the update: Ice Field and Asteria Point. Ice Field sees you flying through a dense asteroid field where skilled piloting of your ship is required and Asteria Point where the tunnels system in the main structure can be used to shake a tail. Customising ship loadouts is another great addition to CQC. As players rank up they'll unlock new weapons, abilities and internal modules that they can apply to their ships. Each item offers the player a different way to set up their ship so they can have it set up to match their playing style.

When players reach CQC Rank 50 they'll be given the option to 'Prestige'. Prestiging allows the player to set their rank back to 1 where they will lose all of their unlocks, but in return they will be able to earn more credits for use in the main game, a permit to the Attilius Orbital starport in CD-4311917 and a new icon next to their name to show others that this pilot is not to be trifled with. A player can progress up to Prestige Level 9 where they max out the amount of credits they can earn and are seen as one of the best fighter pilots around.

Players can earn credits for use in the main game when they play CQC. The amount of credits a player earns depends on their performance in the match as well as their ranking. The higher their ranking the more credits you can be awarded. When a player Prestiges they open up the possibility of earning even more credits as their rank, and reputation, increases.

As always with a major update there’s also a host of tweaks and fixes and we’ll post the change log when we release the beta.

Thanks!

Michael
https://community.elitedangerous.com/node/263

 
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