PS5 Final Fantasy VII Revelation | Remake 3 | 8 Aprile 2027

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
Sperem che finalmente dopo 30 anni mostrino la scena prima dell'arrivo dell'elicottero con Cloud e Tifa :bruniii:
Comunque ci scappa il replay sia di Remake/Rebirth che dell'originale bello moddato prima che esca :uhmsisi:
 


E anche i mini game li hanno sistemati.

That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.

OTTIMO almeno non bestemmio, e magari sta volta riesco a finirli :rickds:
 
Troppo bello.


Comunque vedo Vincent combattere e penso a quanto si meriterebbe un gioco tutto suo...
Uno bello.:trollface:
 
Un po di notizie forse alcune spoiler per chi non ha giocato l’originale quindi metto nascosto.

-Player choice will have consequences unlike Rebirth, and this will affect the storytelling of the game. Each player might end up with a completely different experience.

-The Highwind airship will be available from the beginning of the game

-The wear system (jobs) will also be unlocked early on in the game.

-New stories will be told regarding places not explored much in the OG

-There are a lot of areas you can access with the Highwind early on, but you might not be able to proceed since enemeries are incredibly strong. They want players to have the feeling of "what should I do first?"

-The scale of the 'open world' feel of the game has greatly expanded

-Vincent gameplay allows him to switch between human form and beast mode with one button. There is no time limit, similar to how Yuffie uses her shuriken mode.

-Cid is very adept at aerial combat

-Vincent and Cid have synergy elements as well as with other characters too.

-Zack will have even more scenes in Part 3 and plays an important role

-The idea of multiple timelines is conveyed through Zack's presence and his part of the story

-The replacement VA for Reno has been decided, and Reno and the Turks will have a lot of screentime in this game.

-Wutai is incredibly fleshed out this time around, and the Turks will also be a part of it. Wutai will have a very political storyline involved.

-Midgar is back in Part 3 and you can explore it again, and you may even encounter some Deepground characters as well...

-Rocket Town is indeed in the game. Hamaguchi says they actually wanted it to show up in Rebirth, but they decided to have it in Revelation instead. It will be accessible towards the latter part of the story

-The underwater area will appear in Revelation, but he can't delve into details just yet

-Hamaguchi says that OG FF7's Knights of the Round summon was something that came up in discussions in every part of the FF7 Remake series. They are currently developing the content to be worthy of its epicness, so he tells fans to look forward to seeing how it will be shown in the game.

-FF7 Revelation does indeed have an ending, and it is one that Hamaguchi is proud of that serves as a conclusion to a series that has taken more than ten years. As for what that ending will be, you'll just have to experience it yourself.

-The affinity system from Rebirth will be different in Revelation. More focus will be put to some extent for all characters to flesh them out properly.

-If you want to learn more about a certain character, you will be able to do so in a way that will deliver a different experience than the one in Rebirth.

-Hamaguchi doesn't really like the concept of multiple endings and as a creator wants to deliver a confident ending to the FF7 Remake series; HOWEVER, player choice in Revelation will heavily affect what outcome you get that actually changes the storytelling of the game.

-Mini games will not be less in number, but they are toning down the difficulty for players who had issues with them in Rebirth

-The slap fight between Scarlet and Tifa is indeed still in the game and will be a mini game lol

-The theme of FF7 Revelation is "resolve." Everyone has followed the journey of Cloud and his friends for almost a decade at this point, and the story is filled with determination as it heads to its finale. The development team has put their resolves into delivering something truly great for everyone to enjoy.
Tutte belle notizie, quindi ci saranno pure flessioni e addominali... :segnormechico: :darth:
 
Io non vedo l'ora di fare il culo a tutti gli weapon!
Ho gridato quando ho visto che lo Sapphire è sopravvissuto al cannone e di conseguenza tocca a noi fargli vedere chi comanda, e visto che hanno messo uno totalmente uno e che vogliono mettere tutti gli elementi dell'universo di FFVII, PRETENDO che mettano Jade Weapon!
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E a me va stra-benissimo
 
Ultima modifica:
Intanto scherzando scherzando avremo una comunicazione continuativa da qui fino al D1.

10 mesi volano.
 
Si vede che il battle director è Endo, per le Weapon ha fatto dei siege boss di Monster Hunter :asd:
 
Presentazione molto importante questa notte, Square c'è andata pesante.

Molto sorpreso dell'aggiunta del job system.
 
Intanto scherzando scherzando avremo una comunicazione continuativa da qui fino al D1.

10 mesi volano.
Non so come faranno volare questi 10 mesi (speriamo siano 10 e non 11 o 12) ma dal lato mio quello che posso fare è dirvi che ho già visto tre cosplayer adorare il nuovo costume di Tifa, e penso che non sia l'unico se è uno per ogni lavoro. ERGO voi cercate news, postatele, fate il solito, io come becco cosplay con quel costume ve li metto. Affare fatto? :saske:
 
Comunque avrei fatto a meno del job system sinceramente. Nel senso che è un’aggiunta graditissima ma che avrei destinato al prossimo FF anziché aggiungere robe qui in un sistema che era già perfetto di suo.

Vedremo comunque :sisi:
 
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