PS4/PS5 Horizon Forbidden West

  • Autore discussione Autore discussione Jack 95
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“So now the entire world, everything is automatically annotated. That means you can climb anywhere,” he continued, noting that this will be somewhat limited inside settlements, where players also shouldn’t expect to fight, either.

“There is more hand-placed, controlled exploration going on there. But outside of the settlements, in the open world, you can climb anywhere.”

De Jonge clarified that what players saw in the State of Play - when Aloy’s Focus zeroes in on a few handholds on columns of dilapidated buildings - isn’t a sign that that’s the only structure people can climb. Rather, the Focus lets players get a better sense of where these grabable spots are.

“I think some people think that you have to [use the Focus] to be able to climb, but that's not true. This is just for light, for low light conditions, to be able to highlight them so you can actually see them better. But the player could climb anyway without having to ping.”
:unsisi:
 
Differenze PS4-PS5:


[*]Much more graphic fidelity, details and density for PS5 version ("we can really go beyond" [than PS4])
[/LIST]

Strano, su Gamesforum ho letto diversamente... speriamo che i Guerrilla mantengano queste promesse

Inviato dal mio SM-G920F utilizzando Tapatalk
 
Exploration is really the theme
“There's the tribal world, there's the world of the machines, and there's also our world. We really tried make sure there's exploration throughout the open world related to all three, and also that we are deepening and evolving this story of all three,” McCaw said. “Aloy is venturing into a mysterious and dangerous frontier. That's what the Forbidden West is. And we wanted to make sure that there is always a mystery for her to unravel, and always more for her to explore.”

Of course, one key way the developers are adding depth to the world is, literally, by adding depth. Aloy will be able to explore underwater, and it’s an area of the world the team really wanted to live up to the surface world players have come to know and will explore further in Forbidden West.

“Exploration is really the theme. And it's not enough for us to just show underwater. We wanted to make sure that it's every bit as beautiful as what you see in the natural world above it,” McCaw said.
:bruniii:


Tante meccaniche da svelare ancora:
“But it wasn't just enough that you could swim around underwater. We wanted to do some things that are really surprising and interesting. And I think that's where some of the story stuff comes in, and we just absolutely can't wait for players to see what they're going to experience.”

While the team is understandably remaining tight-lipped on the story, there are some mechanics players can see hinted at in the presentation, including underwater currents and “stealth kelp” as de Jonge referred to the underwater spots for Aloy to hide, as well as a “cat and mouse” approach to fending off enemies in the water.
 
Le notizie sul gioco continuano ad essere ottime. :sisi:
 
Ieri le mazzate, oggi un po' di panacea.

Merito dei programmatori ovviamente e non di Jimbommerda
 
Sarà possibile potenziare armi e armature tramite i banchi da lavoro, che si trovano negli insediamenti.
Saranno necessarie le risorse trovate nell'open world
Ci sono vari step di potenziamento e tramite essi si sbloccheranno anche nuove skills per le armi
 
They hinted at a new, very scary and very big, amphibian machine

:shrek:
 
Ma non è la tartaruga del trailer? O quella era di terra?
No, parlano di una mai mostrata, ma dovrebbe esserci un piccolo hint nelle immagini del preshow (auguri a cercarlo in 5 ore di countdown :sard: )
 
No, parlano di una mai mostrata, ma dovrebbe esserci un piccolo hint nelle immagini del preshow (auguri a cercarlo in 5 ore di countdown :sard: )
Plesiosauro :sisi:

Inviato dal mio SM-G920F utilizzando Tapatalk
 
ma quella non è "scary" è pucciosa! :asd:
elasmosaurus-picture-id657468020

:ninja:
 
 
Musiche sempre top, perfette per quel mondo.
 
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