Mathijs de Jonge: We felt that the melee combat system in the first game was a little bit flat. You had a couple of moves, but throughout the game you would have new skills, new outfits, new weapons - but melee did not really evolve. It was pretty simple. So for this game, we wanted to give the player more options and more room to grow stronger in melee, specifically. We’ve completely redesigned the skill tree for this, it’s all new. One branch of the skill tree is all about melee combat, where you can acquire new melee combo moves with skill points.
These new moves do more damage, such as the Resonance Blast. This is what we also showed in the gameplay trailer. The Resonance Blast is a move you get by hitting the enemy multiple times and charging up the spear. You’ll see rings at the end of the spear light up, and when that's completely full, you can hit the enemy and reveal points of damage - that was the blue ring from the demo. You then follow that up with an arrow to do a lot of damage. This is a specific move available via the skill tree.
We’ve added other things to the skill tree as well. One ability gives you a bar at the bottom right of your screen that grows when you pull off technical actions during gameplay. For example, removing helmets or shooting a weak point - we reward this kind of tactical play with special combat XP which charges the bar. When it fills up, you can execute one of these special moves.
We also have weapon techniques, which add more depth to the combat. So every weapon class in the game, like the slingshots or bows for example, they all have one or more special weapon techniques. One special weapon technique that we showed in the gameplay trailer, for example, was in the very last shot. You see Aloy get down on one knee to execute a very powerful arrow shot that takes the Tremortusk down. That was actually a weapon technique that the player acquired through the skills screen. You can cycle through these weapon techniques and switch to different ones, with more being gradually unlocked as you progress.