PS4/PS5 Horizon Forbidden West

  • Autore discussione Autore discussione Jack 95
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There are two distinct tiers of features, one for PS4 consoles, the other for PlayStation 5. Each of these tiers is deployed in two different scenarios: base PS4 and Pro feature a substantially pared back visual experience, running at dynamic 1080p on the standard PS4 and a dynamic 1800p checkerboard on Pro, both operating at 30fps. Meanwhile, the PS5 feature-set is run at native 4K in its 30fps favour resolution mode, dropping to checkerboarded 1800p at 60fps in the favour performance mode (DRS is also implemented on PS5, but quite difficult to pick up on).

Performance? It's actually rather uninteresting - which is a good thing. PlayStation 4 and Pro consoles lock to 30fps more effectively than the first game did, perhaps owing to the implementation of dynamic resolution scaling. Finding frame-drops in gameplay is challenging. The same can be said for PlayStation 5 in both performance and resolution modes: 60fps and 30fps are essentially a lock (cutscenes in performance mode aren't quite so solid). The most obvious performance issue concerns cutscene transitions between camera angles. There are still some stutters from one cut to the next.
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La differenza tra le 2 modalità si vede :sisi:
Still 60FPS for me.
 
Se questo non arrivano a 90 commissionano i Guerrilla con Neil al comando :sisi:


Vabbè 89-90 cambia zero
Specie se quei 60 dati sono di gente come starvior che ha dato 7 a bloodborne, 3,5 a death s, 8 a god of war ecc tutti i giochi Sony guarda caso ridimensionati in basso per abbattere il meta e vengono conteggiati.

Comunque tra gli youtubers è un plebiscito di 9
 
While 60fps may seem like the obvious choice bearing in mind the 2160p vs 1800p checkerboard difference, it's actually the case that the graphical quality is far richer in the 30fps mode. Both myself and Rich Leadbetter (who also played the game) opted to play at 30fps. Double the frame-rate is nice, but you're missing out on a decently-sized chunk of the next-gen (current-gen?) experience.
 
essenzialmente quindi è un gioco ps4 che gira su ps5? niente di davvero next gen o sbaglio?
A livello di level e gameplay design è comunque un gioco PS4, sicuramente, ma a livello di resa visiva e tecnica è un gioco PS5 in tutto e per tutto quando preso nella versione next-gen (almeno as far as quel che ho capito leggendo e guardando in giro le news di oggi). Dire che è 'un gioco PS4 che gira su PS5', magari in retro, è un po' un'esagerazione dai :asd:
 
Spero riescano ad implementare una modalità a 40 fps
 
ottime recensioni :bananarap:
 
DF
Performance? It's actually rather uninteresting - which is a good thing. PlayStation 4 and Pro consoles lock to 30fps more effectively than the first game did, perhaps owing to the implementation of dynamic resolution scaling. Finding frame-drops in gameplay is challenging. The same can be said for PlayStation 5 in both performance and resolution modes: 60fps and 30fps are essentially a lock (cutscenes in performance mode aren't quite so solid). The most obvious performance issue concerns cutscene transitions between camera angles. There are still some stutters from one cut to the next.

ps5 vs ps4
The screenshots embedded on this page will likely generate much debate, but the bottom line is that the PS4 tier essentially cuts back almost every aspect of the presentation: the biggest differences are a massive reduction in geometric density, pared with substantial cuts in asset quality. Horizon Forbidden West on PS5 is remarkably dense to an extent where YouTube video compression actually sells the game short. The PS4 consoles reduce this density significantly, with many objects reduced or removed (an impressive moss layer completely vanishes, for example). Foliage rendering is also reduced in quality, with the PS4 consoles using software-based variable rate shading up against full resolution on PS5.

The next significant drawback is level of detail. Forbidden West on PlayStation 5 not only draws so much more, it does so further into the distance to quite a dramatic degree. PS4 is still capable of delivering its stunning vistas, and to be fair, the reduction in far-field detail isn't something you're likely to miss. However, the pushed out draw distances also mean that object pop-in during traversal is far more noticeable on PlayStation 4-class consoles. The end result? The new Sony console delivers a far richer world, but also a more visually consistent one, and that's before we talk about further reductions made to ensure that PS4-class machines can run the game smoothly.

Virtually every system is touched: textures are half or even quarter-resolution, screen-space reflections are simpler and reflect less world detail. Volumetrics and particles are also of a lower resolution. PS5 gets bokeh depth of field while PS4 makes do with a guassian effect. Density of light probes is also reduced on PS4, resulting in lower fidelity lighting, while extra light rigs are deployed on PS5 (especially evident on character lighting in cutscenes). Water effects are also pared back, especially when Aloy dives beneath, where screen-space reflections are gone, along with a good chunk of the underwater plant life. Up in the skies, Guerrilla's beautiful but every expensive cloud-rendering system also sees a layer removed, with lower resolution formations.

On paper, this sounds like outright butchery but in actual gameplay, what we're actually seeing is a carefully curated equivalent to 'PC low settings' up against an all-out ultra-class experience on PlayStation 5. It's important to point out that while comparisons to PS5 show the shortcomings, head-to-heads vs the first Horizon Zero Dawn show profound improvement across a number of systems, the most striking being water rendering (a huge, huge improvement!), character rendering and crucially, animation. As a sequel then, the improvements are palpable for users of PS4 and Pro - it's just that PS5 delivers that generational leap on top. It's the complete package.

30 vs 60 fps

However, curiously, similar to Forza Horizon 5, the choice between gaming at 30fps and 60fps may not be as straightforward as it sounds. While 60fps may seem like the obvious choice bearing in mind the 2160p vs 1800p checkerboard difference, it's actually the case that the graphical quality is far richer in the 30fps mode. Both myself and Rich Leadbetter (who also played the game) opted to play at 30fps. Double the frame-rate is nice, but you're missing out on a decently-sized chunk of the next-gen (current-gen?) experience. Whichever way you choose to play, however, we highly recommend that you buy this game.

commento sul gioco

Honestly, Forbidden West works because it lacks the tedium and 'checklist'-like design of certain other open world games. You never feel as if the story is being artificially slowed down just to extend the length of the game.
 
Un 10 su metacritic è conteggiato per la versione PS4 :draper:
 
Comunque lo sottolineano più volte che la 30fps è preferibile... ma lo è anche a fronte di uno schermo non 4k? :hmm:
 
Vabbè 89-90 cambia zero
Specie se quei 60 dati sono di gente come starvior che ha dato 7 a bloodborne, 3,5 a death s, 8 a god of war ecc tutti i giochi Sony guarda caso ridimensionati in basso per abbattere il meta e vengono conteggiati.

Comunque tra gli youtubers è un plebiscito di 9

Basta togliere un singolo 60 e dovrebbe essere 90 di metacritic poveri Guerrilla :asd:
 
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