Rumor Il Grande Topic dei Rumors

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Da Famiboard le Spedizioni di Agosto
Okay, here we go for August shipments.

New stuff, or lack thereof
I thought we might finally see some shipments labeled BEE this month, but no. The 3619-5020 PCB which I suspect is really BEE-CPU-01 did turn up, but only in one new listing with no additional details.
  • A1200#&PRINTED CIRCUIT BOARD (MULTILAYER, SEMI-FINISHED, UNASSEMBLED) 3619-5020VP (5500000355)
On HVBG's end, all the BEE parts are behind internal Hosiden part numbers by this point, so they won't turn up there, but it may show up on the external circuit board shipments at some point.

There was one new(?) thing at HVBG this month, however:
  • GAME CONSOLE COMPONENT BOARD, SIZE: 105*30MM,/MODEL: CMB-FRCM-X1/. UNUSED ITEM-CCDC
I have no idea what this is. The fact that it's apparently an X1, and being shipped (in a tiny quantity) from HQ in Japan to HVBG this late in the game, makes me think it must be testing-related, but anything CMB should be a board inside the console itself, so I dunno. I don't have any guesses as to what "FRCM" means, either.

One other quirk turning up in the model numbers is the use of HGM codes instead of HGU. I previously mentioned that HGM0510 was being used for the recent Joy-Con charging stand in some listings instead of the usual HGU0510, and in August HGM made its way into a few other part numbers. In the case of the stand, it seemed to be used for finished products and packaging materials only, but in the new cases it's not clear why it's there. Something to keep an eye on, anyway.
  • HDMI PORT PERFORMANCE TESTER, 100-240V, YEAR 2024, MANUFACTURER: ASTRO,/MODEL: VA-1849-C/.UNUSED ITEM-MMTB
Lastly, @Thraktor noticed that the above is an HDMI 2.1 tester, although equipment listings this aren't definitive proof of anything.

Quantities are up
No, mass production did not start in August. But preparation for it likely did.

There were some hints of this at the end of July, when small parts (tape and screws) appeared in a few shipments totaling to hundreds of thousands. In August, those increased to millions, and for the first time, multiple "major" components came in in the tens of thousands. Some shipments reached the hundreds of thousands, though those are the ones that basically should have their quantities divided because there's more than one per console set.

To give some examples, T239 was shipped in a single batch of 48,000 units, eclipsing the totals of 3,050 and 4,000 it had in June and July respectively, while the screen went from a batch of 1,100 in June to 61,152 across 4 batches in August.

But while those numbers are big, they're not mass production big, at least not at the cadence they're arriving with. 48,000 T239 units sounds like a lot, but it would run out after a few days of actual mass production. For comparison, HVBG receives around 200,000 T214 units for Switch 1 per month on average, albeit unevenly, with individual shipments sizes ranging from around 80,000 to over 200,000. To facilitate mass production, you need to keep getting those big shipments repeatedly. And right now, we mostly only have a small numbers of shipments in August for most things, two max, as well as essentially zero output back to headquarters (TPA24 listings) for Switch 2 showing that production is not up and running.

This turn of events means I was wrong in predicting that, like the OLED, quantities wouldn't be seen increasing before the start of mass production. It seems that there is some kind of stockpiling phase, although I still think there is the issue that you can only store so much stuff, as factories are meant to work through their part shipments continuously as new ones arrive, not amass vast quantities of parts while nothing is coming off the assembly lines.

What does this mean for timelines? I have no idea, beyond what I said above, which is that they're clearly preparing for mass production. It goes without saying that I know pretty much nothing about actual factory logistics, so I don't know if we'd expect to see tens or hundreds of thousands more T239s to appear in successive months after this, or if they could hold short and wait with what they have now, or if anything about this implies any kind of time limit on the start of MP. I think that goes for almost everyone here, so we should all be cautious in making assumptions.

Grips and straps
I finally sat down and compiled listings to try to determine what the remaining unknown part codes are. My guesses, subject to the bias of assuming things will generally be similar to Switch 1:
  • HGU0620 (formerly HGU1000): Joy-Con Charging Grip
  • HGU0960 (formerly HGU1010): Joy-Con Grip
  • HGU0820: Joy-Con Strap
  • HGU0830: Joy-Con Strap, or not
In the past I've mentioned that I considered HGU1000 and HGU1010 catch-alls. And I do sort of think that was right at least in the case of HGU1000, because there are listings with only that part number -- no full numeric suffix to identify a specific part -- that I think are being used an umbrella to refer to HGU1xxx/Switch 2 in general. However, since they were replaced with HGU0620 and HGU0960 and more listings have come in, I think it's possible to guess at what specific product those stand for: Joy-Con grip(s).
  • TPA24-131#&GAME CONSOLE EXTERNAL CONNECTION DEVICE /HGU0620-016000/
  • TPA24-134#&GAME CONSOLE EXTERNAL CONNECTION DEVICE /HGU0620-016100/
  • TPA24-134#&PLASTIC GOODS GAME CONSOLE EXTERNAL CONNECTION DEVICE (GRIP)/HGU0620-016100/
  • TPA24-135#&GAME CONSOLE EXTERNAL CONNECTION DEVICE /HGU0620-017100/
These recent listings, which have the TPA24 code that (afaict) identifies assembled products going home to Japan, so theoretically they should help identify the product itself. "Game console external connection device" certainly seems like it could refer to a controller grip in wonky, translated shipment-speak. Oh yeah, and one of the listings actually says "grip!" And these much older listings (remember, HGU1000 is HGU0620) also mention "grip" a lot:
  • PH046-000#&STEEL PLASTIC INJECTION MOLD PART NAME: GRIP BUTTON HOLDER L & R PART NO: HGU1000-84PW & 85PW
  • PH046-84PW#&PLASTIC JOINT BUTTON HOLDER L HGU1000-84PW #&EN
  • STEEL PLASTIC INJECTION MOLD FOR GRIP BUTTONNHOLDER L&R COMPONENTS, MOLD CODE HGU1000-84PW & 85PW
So, case closed? Well, these were a big part of me finally concluding that this is a grip, and there are a few very similar listings for the parts we know are the Switch 1 Joy-Con grips. But I wanted to present some evidence for, some evidence against. There's still the possibility for confusion, especially if some part numbers were previously a catch-all and some are now a specific part.

For:
  • NL-AM29#&LED LIGHT OUTER PLASTIC COVER/0620-040100/
  • NLCƯ-AM05#&PLASTIC PROTECTIVE CASE (PLASTIC HANDLE COVER)(FOR GAME CONTROLLER)/HGU0620-070110
  • ELECTRONIC GAME CONSOLE CONTROLLER HOLDER, PLASTIC, SIZE: 150 X 115 X 40(MM) /HGU1000-01/.#&VN
Against:
  • NLCƯ-AM09#&PLASTIC KEY (FOR GAME CONTROLLER)/HGU0620-140100
Unclear:
  • NL-AM01#&MULTI-LAYER PRINTED CIRCUIT/HGU0620-980003/(K004034)
  • PMD04PW#&PLASTIC JOINT CHARGING LED LENS HGU1000-04PW, 100% NEW#&VN
A grip could have a circuit board and a charging LED, say, if it were like the current Joy-Con charging grip. But would it have "plastic keys" (buttons)? This could be a release button or something else, but between this and other listings that sound controller-like, I'd say a very small possibility exists that HGU0620 is a controller and not a grip.

What about HGU0960? My current conclusion is "another grip." Bias towards Switch 1's way of doing things makes me think it could be the regular grip while HGU0620 is the charging grip, which would explain why HGU0620 has circuit board listings while HGU0960 doesn't. But I think there's also a chance that one or both of them could be changing things up and not an analog to Switch 1's peripherals. If that's the case, though, we probably won't be able to determine it from shipment listings.

HGU0960 listings that mirror those for HGU0620:
  • NL-AM29#&PLASTIC COVER FOR LED LIGHT/0960-060100/
  • NLCƯ-AM05#&PLASTIC PROTECTIVE CASE (PLASTIC HANDLE COVER)(FOR GAME CONTROLLER)/HGU0960-070110
  • ELECTRONIC GAME CONSOLE CONTROLLER HOLDER, PLASTIC, SIZE: 150 X 115 X 40(MM)/HGU1010-01/.#&VN
As mentioned it doesn't have circuit board listings, and it also doesn't have the button listings or the charging LED. There are currently no TPA24 listings for it where we might see "grip" spelled out, and it doesn't have the same older mold/tooling listings under as HGU1010 as HGU0620 did under HGU1000. Though it does have this one:
  • STEEL PLASTIC INJECTION MOLD FOR 4 LAYER LED LENS COMPONENTS, MOLD CODE HGU1010-06PW
There is one thing that HGU0960 listings have that HGU0620 doesn't:
  • NL-AM63#&MAGNET/HGU0960-110100/
  • MAGNET USED TO ATTACH TO THE GAME CONSOLE HANDLE, SIZE: 6*2MM/MODEL: HGU1010-110100/. 100% NEW PRODUCT - CCDC
A magnet is presumably something a Switch 2 Joy-Con grip would need. It's possible that these parts are simply the same between both grips, which is why there aren't separate listings under HGU0620, or it's possible that the HGU0620 attachment is handled differently since it has a circuit board, while HGU0960 might have to use "dumb" magnets. But again, I won't rule out the possibility of some unpredictable result, like HGU0620 and HGU0960 both being parts that are used together to act as the grip -- just spitballing there, but the point is there's always a chance for something unexpected.

Note that these are the parts where "GL_V" and "GR_V" came from, so if they are indeed grips and not controllers themselves, then sadly that would mean Switch 2 does not have third shoulder or trigger buttons named GL/GR.

Now, on the HGU0820 and HGU0830. HGU0820's listings seem to point clearly to a Joy-Con strap. The problem is that HGU0830's also point that way, except when they don't. Let's just cover HGU0820 first:
  • PMD03PW#&LED PLASTIC JOINT LENS_H HGU0820-03PW
  • MAGNET FOR ATTACHING TO GAME CONSOLE CONTROLLER /HGU0820-040010/#&CN
  • PLASTIC MOLD USED TO MAKE THE PLASTIC TOP STRAP LOCK OF THE GAMING CONTROLLER, MATERIAL IS STEEL HGU0820-060010A
  • GAME CONSOLE STRAP, FABRIC/HGU0820-090010/
  • SUPPORT FOR MEASURING THE PULLING FORCE OF GAME CONSOLE STRAP, MAINLY MADE OF STEEL, 180*400MM/MODEL: HGU0820-3T
  • GAME CONSOLE PLASTIC HANDLE/HGU0820-010***(DP1 A1)/
LED lens, check. Magnet, check. Fabric strap, check. This one seems pretty clear. And then, for HGU0830:
  • #&VIDEO GAME LOCK BODY, PLASTIC MATERIAL 0830-030100 BODY
  • NL-AM16#&GAME DEVICE STRAP, FABRIC MATERIAL/HGU0831-200100/
  • NL-AM16#&GAME DEVICE STRAP, FABRIC/0830/
  • VIDEO GAME CONTROLLER STRAP, MADE OF PLASTIC, SIZE: 100 X 14 X 14 (MM), MODEL: HGU0830, MANUFACTURER: NINTENDO
We're missing the LEDs and magnets, but these also seem fairly unambiguous that HGU0830 is a strap. Especially the last one, which is a type of listing you often see: nice rounded dimensions, referring to the whole HGU part and not just a specific component, and often marked as coming from Nintendo, which to me all seems like they're probably samples/exemplars sent to HVBG already complete. And theoretically, those should be clear about what the product really is.

But then we have all of this:
  • TPA24-77#&ELECTRONIC CIRCUIT BOARD FOR GAME CONSOLES /0830-010100/#&VN
  • TPA24-111#&GAME CONSOLE CONTROLLER /0830-018100/#&VN
  • NL-AM34#&COIL SPRING, STEEL/HGU0830-050010/
Coil spring might be debatable, but a Joy-Con strap probably shouldn't have a circuit board, or, you know, be called a "game console controller." Granted, many listings seem to generically refer to a console or controller even for parts that are merely adjacent to that and aren't the actual console or controller themselves, but as I mentioned above, TPA24 listings are also theoretically more direct about what a product is.

I could chalk it all up to shipment listing weirdness and conclude that it doesn't really have those things and is just a strap. But then that leads to question, how can HGU0820 and HGU0830 both be Joy-Con straps? It's either that, and there's just some unknown difference between the two, or HGU0830 is actually a controller or something else but also has a fabric strap as part of it. Or they're both something else entirely, another one of those unforeseeable answers.

Astronomy
Back in June, I mentioned some unusual names that had turned up: PTERA, PEGASUS, and VEGA. There was basically no information about what any of them meant (although there was actually a theme connecting the names themselves, which I'll get into in a second), so not much to say about them:
  • NL-AM27#&RUBBER PARTS COVER/PTERA/
  • NL-AM38#&PLASTIC PROTECTIVE CASE/PEGASUS/
  • NL-AM51#&PLASTIC COMPONENT COVER/VEGA/
This month, more showed up, with some better context:
  • A300-KTA0301#&VIDEO GAME A KEY, PLASTIC MATERIAL KEYTOP A, ITEM CODE: HGU0920-110100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTB0301#&VIDEO GAME KEY B, PLASTIC MATERIAL KEYTOP B, ITEM CODE: HGU0920-120100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTL0301#&VIDEO GAME L KEY, PLASTIC MATERIAL KEYTOP L, ITEM CODE: HGU0870-080100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTP0301#&VIDEO GAME ZR KEYCAPS, PLASTIC MATERIAL KEYTOP ZR, ITEM CODE: HGU0920-090100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTR0301#&VIDEO GAME R KEY, PLASTIC MATERIAL KEYTOP R, ITEM CODE: HGU0920-080100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTX0301#&VIDEO GAME X KEY, PLASTIC MATERIAL KEY TOP X, ITEM CODE: HGU0920-130100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTY0301#&VIDEO GAME Y KEY, PLASTIC MATERIAL KEY TOP Y, ITEM CODE: HGU0920-140100, MODEL: PTERA, 100% NEW#&VN
  • A300-KTZ0301#&VIDEO GAME ZL KEYCAPS, PLASTIC MATERIAL KEYTOP ZL, ITEM CODE: HGU0870-090100, MODEL: PTERA, 100% NEW#&VN
  • A309-HSL4H01#&PLASTIC PROTECTIVE COVER HOUSING/MDB, ITEM CODE: HGU0830-020300, MODEL: DENEB, 100% NEW#&VN
  • A309-HSL4K01#&PLASTIC PROTECTIVE COVER HOUSING/GDA, ITEM CODE: HGU0830-020400, MODEL: DENEB, 100% NEW#&VN
  • MVN36#&ALTAIR VEGA MOLD COVER, VP37000012, SPACERHGU0620-1601, 100% NEW(M010026464)
Because the last listing was at MPT/Mitac, I looked for other matches there and also found this from March, which is probably related:
  • PROTECTIVE FILM CODE 934648340008 TF-FILM;THICKNESS(0.05MM)139.77*92.77MM FOR UPPER GRIP,VEGA,MPTV, SIZE 139.77*92.77 MM
PTERA appears with HGU0870 and HGU0920, which are Switch 2's left and right Joy-Con.

DENEB appears with HGU0830, which is either a Joy-Con strap, or maybe a controller or maybe something else (see previous section).

ALTAIR VEGA appears with HGU0620, which is likely a Joy-Con grip (again, see previous section). Because VEGA appeared separately before, and because there's a decent chance that HGU0620 and HGU0960 are two different Joy-Con grips -- presumably charging and non-charging -- I would guess that ALTAIR and VEGA are two different names, each referring to one of the grips. The protective film listing also mentions "upper grip."

Although there's a chance these are all just names for injection molds or something, and not the components themselves -- in which case we may tragically never know for sure what they are -- there's an interesting theme to them. Pegasus is a constellation, while Altair, Deneb, and Vega are all prominent stars (though none of them are in the Pegasus constellation). Ptera is the odd one out, as the name doesn't seem to have anything to do with stars. @Thraktor noted at the time that ptera is Greek for wings, which does have some connection to a Pegasus. If PEGASUS refers to the console (shell), then PTERA referring to the Joy-Cons attaching to it would make sense. Less so if you're sticking those PTERA Joy-Cons on an ALTAIR Joy-Con grip, but oh well.

GameCube controller
I previously speculated that HGU0480 might be the new GameCube controller we've theorized around since finding the LDOL circuit boards (see the original post by @LuigiBlood). Well, this month I think I can prove that is the case, as there are HGU0480 circuit boards listings which largely correspond to the prior LDOL listings. For some earlier examples of external or Nintendo part numbers being replaced with internal Hosiden codes after their initial shipments, see here.
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT/LDOL-L-X1/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-910100/

  • NL-AM01#&MULTI-LAYER PRINTED CIRCUIT/LDOL-R-X1/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-920100/

  • NL-AM01#&MULTI-LAYER PRINTED CIRCUIT/LDOL-FKEY-X1/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-930100/

  • NL-AM01#&MULTILAYER PRINTED CIRCUIT/LDOL-HEAD-X1-A/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-940100A/

  • NL-AM01#&MULTI-LAYER PRINTED CIRCUIT/LDOL-HEAD-X1-B/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-940100B/

  • NL-AM01#&MULTILAYER PRINTED CIRCUIT/LDOL-4PIN-X1/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT/0480-980001/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT/0480-980002/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT/0480-980003/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-980004/
  • NL-AM01#&MULTILAYER PRINTED CIRCUIT BOARD/0480-980006/
These don't all correspond quite as neatly as some of the records I've identified in the past, but what really sold me on it was the existence of a 940100A to 940100B to go along with the HEAD-A and HEAD-B boards. I've lumped several boards under 4PIN, but you can see they're all 98000x part codes which should be variations or such of the same thing. Also, note that the mappings from L/R/FKEY to 910100/920100/930100 are fungible; there's no way to determine which is which, so I just put them in alphabetical/numerical order.

So I think that proves HGU0480 and LDOL are the same. But what about proving that it is, in fact, a new GameCube controller? Well, I presented some potential evidence in the previously linked post that connects HGU0480 with GameCube stuff. Building on top of that, one of the things I speculated about, the TRW1230 rumble motor, has now been confirmed to be part of HGU0480 with an exact match:
  • NL-AM18#&MOTOR/TRW1230-050R06/
  • NL-AM18#&MOTOR/0480-28/
TRW1230 is the same motor that's currently used in GameCube controllers. It's also used in N64 NSO controller, but those (a) are not likely to be moved to Vietnam, (b) already have a part number of CFS8480, and (c) don't contain our LDOL PCBs. Here are some other relevant HGU0480 listings:
  • NL-AM29#&PLASTIC COVER FOR LED LIGHTS/0480-45PW/
  • NL-AM39#&PLASTIC KEY/0480-04PW/
  • PH067#&STEEL PLASTIC INJECTION MOLD OF COMPONENT PART NAME: KEYTOP SYNC PART NO: HGU0480-42PW
  • PH068#&STEEL PLASTIC INJECTION MOLD OF COMPONENT PART NAME: TRIGGER COVER R PART NO: HGU0480-22PW
  • PH069#&STEEL PLASTIC INJECTION MOLD OF COMPONENT PART NAME: TRIGGER COVER L PART NO: HGU0480-21PW
  • PH070#&STEEL PLASTIC INJECTION MOLD OF COMPONENT PART NAME: CHARGE LED GUIDE PART NO: HGU0480-45PW
  • PH071#&STEEL PLASTIC INJECTION MOLD OF COMPONENT PART NAME: 4 LAYER LED GUIDE PART NO: HGU0480-46PW
If HGU0480 isn't a wireless GameCube controller for NSO, it's some other similar wireless controller -- it can't be a Switch 2 Pro Controller due to the motor among other things, so that leaves us with what, a Virtual Boy NSO controller? But I think the evidence strongly points toward a GameCube controller.

As a reminder, parts under CFS8280 -- the current GameCube controllers -- have been showing up at HVBG for the past few months as well. So certain things under that umbrella, such as the trigger springs, are likely being reused as-is for the new controller, while others may have been sent as examples.
 
Un multi fatto coi fiocchi potrebbe portare Metroid a fare quel salto e renderlo più pop?
Forse ma avrei tantissimi dubbi: intanto per funzionare dovrebbe essere molto lontano da quello di MP2, definitivamente più adrenalinico ed FPS. E quello che abbiamo visto di Prime 4 non sembra andare in questa direzione.
Inoltre pensare che abbiano dovuto impiegare del tempo per sviluppare un multi online competitivo mi farebbe venire i brividi riguardo alla portata e alle ambizioni del single player.
In definitiva spero proprio che non ci abbiano minimamente pensato.

Se però qualcuno volesse in futuro sviluppare un titolo multi oriented, pienamente multi oriented, ambientato nell' universo di Prime sarebbe un altro discorso. Riprendere il discorso iniziato con Hunters e federation force, ma molto più pulito ed attraente di quei due titoli.
Basterebbe far sviluppare il comparto multy da un team esterno a Retro, e proprio per questo discostarsi dal gameplay del singleplayer, per esempio un gameplay asimmetrico tra Federazione Galattica vs Pirati Spaziali.
 
Basterebbe far sviluppare il comparto multy da un team esterno a Retro, e proprio per questo discostarsi dal gameplay del singleplayer, per esempio un gameplay asimmetrico tra Federazione Galattica vs Pirati Spaziali.
Questo è vero ma rimane un po' il problema della tipologia di gioco. Si è visto poco ma quello che si è visto non chiama troppo multi competitivo. Infatti quello del 2 era carino ma una volta provato un Halo qualsiasi non è che ti veniva troppa voglia di giocarci
 
Questo è vero ma rimane un po' il problema della tipologia di gioco. Si è visto poco ma quello che si è visto non chiama troppo multi competitivo. Infatti quello del 2 era carino ma una volta provato un Halo qualsiasi non è che ti veniva troppa voglia di giocarci
secondo me un multyplayer di metroid dovrebbe funzionare proprio come il gioco, non semplici battaglie a gruppi ma veri obbiettivi di gruppo con ricompense a taglie, come helldivers dare ai giocatori degli obbiettivi comuni, come liberare aree e porzioni di spazio dai metroid e pirati, con un sistema di ricompense a graduatoria e dei malus legati al tuo tipo di partita, nella eventualità in dei periodi potrebbero creare degli eventi su mappa dove collaborare, con gruppi più ristretti, per completare la missioni.

tra l'altro anche un sistema a ""gilde"" potrebbe essere interessante, vari cacciatori che si uniscano insieme per costruire dei gruppi e ottenere missioni taglia prima delle altre fazioni e quindi ricompense uniche, ciò non escluderebbe delle modalità in cui si combatte per un obbiettivo unico, nella fattispecie eliminare pirati o metroid, ma nel contempo cercare di azzoppare anche le squadre avversarie dando vita a un multiplayer assimetrico e molto vario

vediamo multplayer di ogni genere, non rimaniamo legati al sol oconcetto "spariamoci contro" un mltiplayer, fatto bene, di metroid avrebbe molteplici possibilità per essere vario e distinguersi dai vari giochi
 
secondo me un multyplayer di metroid dovrebbe funzionare proprio come il gioco, non semplici battaglie a gruppi ma veri obbiettivi di gruppo con ricompense a taglie, come helldivers dare ai giocatori degli obbiettivi comuni, come liberare aree e porzioni di spazio dai metroid e pirati, con un sistema di ricompense a graduatoria e dei malus legati al tuo tipo di partita, nella eventualità in dei periodi potrebbero creare degli eventi su mappa dove collaborare, con gruppi più ristretti, per completare la missioni.

tra l'altro anche un sistema a ""gilde"" potrebbe essere interessante, vari cacciatori che si uniscano insieme per costruire dei gruppi e ottenere missioni taglia prima delle altre fazioni e quindi ricompense uniche, ciò non escluderebbe delle modalità in cui si combatte per un obbiettivo unico, nella fattispecie eliminare pirati o metroid, ma nel contempo cercare di azzoppare anche le squadre avversarie dando vita a un multiplayer assimetrico e molto vario

vediamo multplayer di ogni genere, non rimaniamo legati al sol oconcetto "spariamoci contro" un mltiplayer, fatto bene, di metroid avrebbe molteplici possibilità per essere vario e distinguersi dai vari giochi
Sono d'accordo con te, però mi viene difficile pensare ad un sistema ad hoc come quello che dici tu come componente multi di un gioco fortemente incentrato sul single player classico.
Preso come progetto a parte sì certo.
Il punto è: se hai un gioco che di base può prestarsi anche al multi, magari puoi offrire una modalità multi declinando le caratteristiche del gioco base. Ma da una delle due parti, single e multi, un po' rischi di togliere qualcosa per l'impegno e le risorse da dover distribuire. Se invece vuoi concepire un multi "ispirato a" ma come gioco stand alone, allora è più facile sviluppare meccaniche specifiche come quelle che descrivi tu e creare qualcosa di più di una modalità aggiuntiva
 
Ultima modifica:
FB_IMG_1728733392484.jpg

Alarmo ci ha salvati :uhmsisi:

(Anche se non sto seguendo ed è possibile stia andando bene, ma mi faceva comunque ridere)
 
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