Nintendo Kid Icarus: Uprising

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Sembra frenetico e spettacolare come ci si aspettava ma in effetti il metodo di controllo non pare dei meno spigolosi, almeno a primo acchito, ci sarà da farci il callo probabilmente. Ma d'altronde, non riesco ad immaginare un sistema di controllo più efficiente.

 
all'inizio pensavo fosse una specie di sosia di starfox o sin and punishment, e invece è a tutti gli effetti un TPS... meglio così!

però l'animazione della corsa di pit non si può proprio vedere //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Impressioni di una persona che lo ha provato prese dal sito NDS3blog:

One of the longest lines on the first day of Nintendo World 2011 was for Kid Icarus: Uprising, with a wait of about 20-30 minutes even though there were two demo areas setup. And for good reason too. It was by far the stand-out of the day, and while we’ve only played half of the demo (as we chose the easy mode option, which is completely different from the hard mode) it’s just one of the titles that clicks with you right away.
The demo starts with an on-rails section. Right off the bat you could feel the immersion of the 3D effects. Enemies that are far away look far away and sweeping through valleys and over the ocean feels like it has an actual weight too it. At one point (which is shown in the trailer) you’re soaring over the city and the camera pans around as you ready for another wave of enemies, who fly at you in all sorts of formations with some of them popping up right in front of you, requiring quick reflexes to defend against them. This moment of soaring made me completely aware of the fact that this game I was playing was fun.

Controlling Pit had a great simplicity to it, but didn’t leaving you feeling disengaged through its ease. Moving around the screen was done with the slide pad (or circle pad as I think it’s being called now), while aiming was handled with the stylus. Firing involved pressing the left trigger and felt satisfying as we blasted away at all our foes. The only downside of this is that it may be difficult to play the game if you’re standing up, which is why the demo station was the only one with seats. You really needed to be quite stable. Nevertheless, the controls were perfectly precise and responsive and I quickly lost that sense of disconnection that I’ve felt when controlling characters in other games.

After battling your way through the aerial assault Pit hits the ground and you begin the off-rails portion of the game. Aside from this variety being great I think the ground-based combat is where a lot of the advantages of 3D come to light. As enemies fire projectiles as you there’s something marvellous you realise: you know exactly when they’ll reach you. Now, you can often soon work out how long it takes for projectiles to reach you in most games, but this was instant. You could judge the distance accurately, and easily dive out of the way by pushing the slide pad all the way to the left or right. Effortlessly avoiding differently-timed balls of death-bringing light makes you feel quite awesome.

What I also found curious was that the game didn’t cause any eye strain even though it was one of the longer running demos. As I’ll surely bring up elsewhere, games with immense landscapes seemed to cause the most problems, but it didn’t seem to be an issue at all in this instance.

The demo wrapped up with a boss battle with Twin Bellows, a Cerberus-like creature that was featured in the original game. There’s not much to say about this though. The battle looked gorgeous, but the easy mode made it really easy. Continually diving out of the way and spamming the left trigger did the trick in a matter of seconds. This made the preview a little anti-climactic but that’s why we’ll be heading back tomorrow and playing through it on hard mode which will offer up a different slice of the game.

Overall I’d say Kid Icarus: Uprising is the best thing we’ve played at the show. It used the 3D well, controlled like a champ and no annoyances that took me out of the experience. We’re yet to get to Ocarina of Time (the line was ridiculous, so we’ll arrive earlier tomorrow), so that may take the crown, but I’d definitely suggest you at least give Kid Icarus a look when it’s released. Definitely a day one purchase for me.
Il succo è che secondo lui è il miglior gioco, anche per effetti 3D, che ci sia al momento su 3DS //content.invisioncic.com/a283374/emoticons/sisi.gif

Sono un po' deluso dal fatto che sia un TPS però, mi aspettavo un action //content.invisioncic.com/a283374/emoticons/sisi.gif

 


---------- Post added at 11:58:42 ---------- Previous post was at 11:50:00 ----------

 


Che poi una spada sono sicurissimo che ci fosse //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Che poi una spada sono sicurissimo che ci fosse //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Credo che sia un specie di potenziamento,che si prendera piu avanti:sisi:

Il sistema di controllo non pare il massimo,con il secondo analogico credo che sarebbe stata un'altra storia:sisi:

 
Non mi piace moltissimo a dire il vero.

Ma Nintendo ha chiamato Sakurai e fondato una software house apposta per questo gioco, quindi massima fiducia.

 
Somiglia tanto all'Emissario del subspazio di super smash brawl: i nemici, il modo in cui vengono sconfitti, pit stesso...

 
Oddio, graficamente le sezioni a terra mi fanno ribrezzo.

Ottime le sezioni in volo invece.

 
Rivedendo il video,devo dire che non mi piace moltissimo la camminata di Pit a terra,sembra Heidi che saltella per i prati:asd:

 
Non ho capito il perchè di quelle sezioni on rail...il mondo di gioco dovevano farlo liberamente esplorabile.

 
Non ho capito il perchè di quelle sezioni on rail...il mondo di gioco dovevano farlo liberamente esplorabile.
Variazioni al gameplay? Poi, forse, le sezioni a terra saranno libere e completamente esplorabili.

 

è un impostazione interessantissima e capace di accostare profondità con spettacolarità... mi sembra il gioco per 3ds più promettente in assoluto (levando i remake clamorosi)

 
Ma un video col sonoro non c'è?

Sto video mi lascia perplesso, o è il video che fa ca***e o il gioco ha ancora parecchio da migliorare... le animazioni fanno pena

 
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