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kid and punishment...io potrei andarci avanti a vita... tra cui il tripping //content.invisioncic.com/a283374/emoticons/sisi.gif
Tanto sarà mio anche se avrà la giocabilità di Big RigsNon se lo fila nessuno sto gioco? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifE' una di quelle saghe riesumate apposta per gli appassionati, più ard cor di così...
Che sembra non c'azzecca nulla con questo //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifNiente male.Mi è piaciuto molto quello per NES.//content.invisioncic.com/a283374/emoticons/sisi.gif
Ma se era giocabile in seguito alla conferenza, perchè nessuno ha fatto video? //content.invisioncic.com/a283374/emoticons/tristenev.pngThe following quotes come from Masahiro Sakurai...
- "I've been hearing a variety of opinions (of the Kid Icarus: Uprising demo), but they're more favorable than expected. However, I do feel the height of the threshold for the TPS genre, so I believe we'll have to come up with some ideas for this."
- "There were many opinions that aiming is difficult. We're thinking of adding an assist feature for the final version. Also there have been some opinions that it's difficult to move and aim at the same time."
- "There are people who don't like 3D, so we wont be putting in any devices that can only be cleared in 3D."
- Sakurai is most impressed by these two 3DS games: "Resident Evil Revelations. Also, Super Monkey Ball maintains 60 frames per second, so it's extremely smooth."
- game's playable debut following Nintendo's 3DS conference
- game offered play on stage 1 (easy) and stage 4 (hard
- ability to select from three weapons
- stage 1: first half was set in the air, second half taking the player down to the ground
- Pit's charge is particularly powerfu
- impact of the enemy bullets flying from within the screen out to right in front of the playe
- on the ground, gameplay switches to third person shooter style
- some people felt the simultaneous movement and aiming of Pit's view was difficult
- stage 1 ended with a boss fight
- close combat system is quite good, nice tempo, easily kill off enemies in succession while advancing
- slide pad for moving Pit around
- pull back on the slide pad to make Pit evade attacks
- aim via the touch screen
- shoot with L
- Close range attacks are also performed via L
- charge shot is automatically built up when you're not firing
- pointer grows larger when charge shot is ready
- during play of the first stage, the mid-battle conversation between Pit and the Goddess Palthena is in full voice
Già, ma d'altronde era inevitabile tutto un' altro tipo di prodotto dato che oggi l'originale non brilla per meccaniche.Che sembra non c'azzecca nulla con questo //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif