UFFICIALE PC Killing Floor 2 | Tropical Bash content pack disponibile

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The_Train

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18 Mar 2009
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Scheda del gioco

Genere: Azione
Sviluppatore: Tripwire Interactive
Editore: Tripwire Interactive
Data di rilascio: 18 novembre 2016
Caratteristiche (Steam): Giocatore singolo, Multigiocatore, Multigiocatore online, Coop, Partita cooperativa online, Achievement di Steam, Supporto completo per i controller, Carte collezionabili di Steam, Steam Workshop, Acquisti dall'applicazione, Valve Anti-Cheat attivato, Include editor dei livelli

Riguardo questo gioco

In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.

Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

KEY FEATURES:
• Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
• 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
• Versus Survival Game Mode - Be the Zed!  A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
• Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
• Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer
• Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
• Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds
• Zed Time - Be the action hero you know you are!  Zed Time returns to Killing Floor 2 better than ever, kicking everything into slow motion giving you that precious time you need to destroy the oncoming horde while watching your weapons at work in glorious high framerate

KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game: DJ Scully character, with unique voice pack and set of face/body skins

Additional cosmetic items (each with multiple selectable variants):“Scullyphones” headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal3D Glasses for Ana Larive and Hayato TanakaBowler Hat for Mr. Foster and Reverend AlbertsTom Banner and the Zweihander Classic Masterson Classic BriarOisten JaegerhornAnton StrasserKilling Floor 2 Soundtrack Killing Floor 2 Digital Artbook AND a copy of the first Killing Floor!

Requisiti di sistema

WINDOWS
Minimi
Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Win7 64-bit, Win8/8.1 64-bit
Processore: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
Memoria: 3 GB di RAM
Scheda video: GeForce GTS 250 or Radeon HD 4830
DirectX: Versione 10
Rete: Connessione Internet a banda larga
Memoria: 20 GB di spazio disponibile
Note aggiuntive: UNSUPPORTED HARDWARE: IntelHD Integrated Graphics Chips, 32-bit Operating Systems, NVIDIA ® FleX features require a GeForce ® GTX™ 770  or higher (GeForce ® GTX™ 980 recommended)

Raccomandati
Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Windows 10 64-bit
Processore: Core 2 Quad Q9550 2.83GHz or Phenom II X4 955
Memoria: 4 GB di RAM
Scheda video: GeForce GTX 560 or Radeon HD 6950
DirectX: Versione 11
Rete: Connessione Internet a banda larga
Memoria: 50 GB di spazio disponibile
Note aggiuntive: NVIDIA ® FleX features require a GeForce ® GTX™ 770  or higher (GeForce ® GTX™ 980 recommended)

LINUX
Minimi
Richiede un processore e un sistema operativo a 64 bit
Raccomandati
Richiede un processore e un sistema operativo a 64 bit

MAC OS
Minimi
Richiede un processore e un sistema operativo a 64 bit
Raccomandati
Richiede un processore e un sistema operativo a 64 bit

Screenshots

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Video





Link utili

Sito Ufficiale
Pagina Steam
PCGamingWiki

 
Ultima modifica da un moderatore:
Leggerò l'articolo. Dico che se ne sentiva il bisogno. Tecnicamente Killing Floor non faceva nemmeno schifo, ma il peso degli anni si sentiva. :kep88:

Userà l'Unreal Engine 3 il nuovo?

 
- 10 perks

- Godrà dell'Early Access

- Unreal Engine 3

- Supporto al modding completo

Remember we announced RO2 in 2008 and released it in 2011. I'm not saying we're doing that again, just saying don't expect it to be released tomorrow
Brava Tripwire //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Bill Munk: "Generally games go two routes. They'll do a full animation of a death, which always looks really good but falls apart in some situations. If the guy's at the stairs, it won't look like he fell down the stairs. Or you have physics based, where it just looks like a limp noodle. Floppy. We basically took the best of both worlds and have an animation system that blends with the ragdoll. Each zed has 95 different death animations that have a random value and depends on where you hit them on their body. So there's a different set of animations if you shoot them in the stomach or the neck and get them to start convulsing. Or kill them from the leg. The different zones are head, neck, chest, stomach, each individual leg and arms. The animations blend from one to another."

Bill Munk: "We're known for really awesome gunplay. But our melee in Killing Floor, we're not really known for this really sick melee. But it was our goal to have something that could stand on its own, even if the game had no guns.

Melee combat was really weak in the first game. I was always disappointed with it, and it never felt like something that could stand on its own. It was always better to use guns. We put a lot of focus on making the melee combat something awesome. My hope is that everyone will want to have the backup melee weapons or play the melee style perks."

From what I saw of the game, it's definitely going to be an important tactic to have people using melee weapons to defend members of the team who are pumping out high gun damage. Using melee will let you protect people while they're reloading, etc. No idea how many different melee weapons there will be.

 


---------- Post added at 00:22:25 ---------- Previous post was at 00:21:41 ----------

 


Bill Munk: "We basically took the best of both worlds and have an animation system that blends with the ragdoll. Each zed has 95 different death animations that have a random value and depends on where you hit them on their body. So there's a different set of animations if you shoot them in the stomach or the neck and get them to start convulsing. Or kill them from the leg. The different zones are head, neck, chest, stomach, each individual leg and arms. The animations blend from one to another."

 
Teaser trailer di Killing Floor 2

E' da poco disponibile il teaser trailer di Killing Floor 2. Bill Munk, co-fondatore e direttore creativo Tripwire, ha definito Killing Floor 2 come un gioco con un funzionamento molto semplice: si ha a disposizione un'arma, si vede qualcosa che sembra cattivo e lo si uccide. Dopo aver fatto ciò si prende il denaro e le ricompense lasciate dal suo cadavere e si compra armi migliori.

Killing Floor 2 sarà disponibile a breve su Steam Early Access.

Auguriamo ai nostri lettori una buona visione.

Data di uscita: TBA

[VIDEOSG]17646[/VIDEOSG]
Fonte: Spaziogames

 
Key Features

• Visceral Gore - Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb

• 6 player co-op or solo play - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone

• Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels

• Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer

• Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles,

• Brutal Melee Combat - Killing Floor 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds

Killing Floor 2 is developed and published by Tripwire Interactive for the PC and SteamOS.

Screenshots

 
Ultima modifica da un moderatore:
Bon, piena fiducia negli sviluppatori ma non ne voglio più sapere niente finché non ci si potrà giocare.

Ci risentiamo in questo topic tra qualche anno :rickds:

 


>>>>>>>>>>>>

 
Mi ispira parecchio.. non ho mai giocato a killing floor.. Ha la stessa struttura di left 4 dead ?

 
Il primo è abbastanza legnoso come stile e piuttosto acerbo, ma molto divertente. Il secondo secondo mè sarà un gioco coi controcazzi.

 
Mi ispira parecchio.. non ho mai giocato a killing floor.. Ha la stessa struttura di left 4 dead ?
No, per niente. Killing Floor è un gioco che funziona ad ondate fino al boss finale. A me piace tantissimo (anche se ormai non lo gioco praticamente più), mentre L4D dopo un po' mi annoia.

 
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