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La piccola fiammiferaia Fortnite
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Cazzo immagina se i cinesi iniziano a togliere i soldi al suino
La piccola fiammiferaia Fortnite
A qualcuno inizia a bruciare l'arcano. Prevedo sempre meno giochi free sullo shit store.
La piccola fiammiferaia Fortnite
Nono, immagina se fanno un 180° clamoroso e aumentano la % che prendono agli sviluppatori.A qualcuno inizia a bruciare l'arcano. Prevedo sempre meno giochi free sullo shit store.

Hehehe... sarebbe il colmoNono, immagina se fanno un 180° clamoroso e aumentano la % che prendono agli sviluppatori.![]()

Also:
- 5,863 games earned $100k+ in 2025. And the accompanying slide which shows the growth of that statistic.
- 1,500 games featured on Daily Deals. 69% of which have never been featured before.
- 8.2M customers bought a Daily Deal in 2025.
- 125% more players buying Daily Deals.
- 66% of players view Steam in a language other than English.
- Over 50% of active Steam users in 2025 played on more than one machine highlighting the importance of Steam Cloud-support.
- Valve speakers joke there will be no hardware announcements at GDC 2026 "unless anybody has RAM."
Garry Newman says companies have tried to buy Facepunch but the only reason to sell it would be for money 'and I feel like I've got enough money'
Retro di Xbox su PC maybe?
Stavo facendo cose serie e leggendo l'ultima riga mi ha fatto molto ridere.Sicuro, rilasciati in concomitanza con gli SDK del Windows Store PC aggiornati per supportare sti nuovi PC brandizzati Xbox
Le xbox consoles che son dei PC ma le chiamiamo console cosí da pescare con le granate qualche disgraziato
Alla fine é, in prospettiva, la cosa migliore che verrá fuori da sto switch, c'é un retro catologo importante che é confinato ad hardware morti o diretti verso di essa (Immagina riparare una Series X tra dieci anni). Averli a disposizione, buy to play, su PC li renderebbe immortali:Stavo facendo cose serie e leggendo l'ultima riga mi ha fatto molto ridere.
Concordo sì. Voglio vedere se sto layer di retrocompatibilità si applicherà a tutto. Non mi porterà mai ad usare stabilmente il WindowsStore ma avere su PC i titoli 360 (quanto meno i First) sarebbe una cosa gradita, ammesso che il sistema funzioni decentemente.
news.xbox.com
And, we're committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we'll be rolling out new ways to play some of the most iconic games from our past.
Ah guarda io ci penso spesso: se mi muore SX che faccio? Non voglio rinunciare a Lost Odyssey, Banjo, etc. ma non ho neanche tutta sta voglia di spendere X00€ per un hardware retrocompatibile. Se il retrocatalogo (da Xbox a Xbox SX) si salva così ben venga.Alla fine é, in prospettiva, la cosa migliore che verrá fuori da sto switch, c'é un retro catologo importante che é confinato ad hardware morti o diretti verso di essa (Immagina riparare una Series X tra dieci anni). Averli a disposizione, buy to play, su PC li renderebbe immortali:
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From GDC: Building the Next Generation of Xbox
Xbox is deep in development on the next generation Xbox console, Project Helix. Find out more from our keynote at the 2026 Game Developer Conference.news.xbox.com
Dear New York customers of Counter-Strike 2, Dota 2, and Team Fortress 2:
You may have seen the New York Attorney General recently filed a lawsuit against Valve claiming mystery boxes (like crates, cases, and chests) in some of our games violate New York gambling laws. We don't believe that they do, and were disappointed to see the NYAG make that claim after working to educate them about our virtual items and mystery boxes since they first reached out to us in early 2023. We rarely talk about litigation, but we felt we should explain the situation to you.
We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use. Players don't have to open mystery boxes to play Valve games. In fact, most of you don't open any boxes at all and just play the games—because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money.
In the process of cooperating with the NYAG’s investigation, we shared with them our efforts over many years to shut down accounts found to be using Valve game items on gambling sites in violation of the Steam Subscriber Agreement. We also shared with them our efforts to combat fraud and theft of users’ items and our extraordinary measures to stop gambling sites from taking advantage of Steam accounts and Valve game items. Valve does not cooperate with gambling sites. To date we've locked over one million Steam accounts that were being misused by third parties in connection with gambling, fraud, and theft. We’ve also shipped features (like trade reversal and trade cooldown) to discourage gambling sites’ ability to operate and protect Steam users from fraud. And we forbid any gambling-related business to participate in or sponsor tournaments for our games.
We have serious concerns with many of the alterations the NYAG claims are necessary to make to our games. First, the NYAG seems to believe boxes and their contents should not be transferable. They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs (which contain random cards), and to take issue with the fact that users have the ability to transfer the items they receive through Steam Trading or user-to-user sales on the Community Market. We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that.
The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.
We respect New York's right to determine the laws governing behavior in the state. We will of course comply if the New York legislature passes laws governing mystery boxes—something it has not done despite considering the issue a few times. Such laws would be the result of a public process, presumably with input from the industry and New York gamers. The type of commitments the NYAG demanded from Valve went far beyond what existing New York law requires and even beyond New York itself. It may have been easier and cheaper for Valve to make a deal with the NYAG, but we believed the type of deal that would satisfy the NYAG would have been bad for users and other game developers, and impacted our ability to innovate in game design.
In addition, although this case is about mystery boxes, we feel the need to address comments made by the NYAG about games, real world violence, and children. Those extraneous comments are a distraction and a mischaracterization we’ve all heard before. Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music, and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users.
Ultimately, a court will decide whose position—ours or NYAG's—is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere.
-March 11, 2026
