Lords of the Fallen will be "a challenging game" - an RPG a bit like Dark Souls but for PC, PlayStation 4 and the next Xbox.
CI Games, the company behind Sniper: Ghost Warrior, is in charge, although it's a separate team doing the honours - most of the work is being done by experienced German studio Deck 13.
Promisingly, Lords of the Fallen will have been in development for two years come September. "It's a hardcore game, so we spent a lot of time prototyping it," executive producer Tomasz Gop - once the face of The Witcher 1 & 2 - told me at Polish event Digital Dragons.
The aim is to get it out at some point next year.
"It's a challenging game, action RPG, which means a lot of advanced combat," he explained. "When you walk through a location, and you have to fight 10 enemies, that takes around an hour.
"When you fight in Mortal Kombat, when you fight in Tekken, that's why it takes so long - Dark Souls is probably a strong reference as well. But we've done a lot of things differently. For example, we have a skill tree. I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this.
"I would say Dark Souls, I would say Borderlands in terms of the experience of developing your character."
Yes that means trial and error-style gaming, yes that means skill-based gaming and yes that means the game will be hard.
"Yes. Yes. Yes, yes," Gop emphatically stated on that latter point. But harder than Dark Souls? He's not sure, apparently it's a game that needs to be played to be understood. "It's one of these games that feels way better than it looks," he said, "not that it's going to look bad".
Not at all; working on a multi-platform PC and next-gen console project has been "way better" than a PC and current-gen project, he said. "It's way more comfortable." And the new machines can achieve more. "The specs are pretty much known," he said. "It's gonna have a lot of things the previous generation didn't have: all those eye-candy elements like DX11, tessellation, anti-aliasing," and at no cost to gameplay.
Gop couldn't talk about the online features of Lords of the Fallen but said the team was looking at "some of the functionality that could be called online-ish". "It's definitely going to be primarily a single-player game," though.