lvar Jansson, Lead Graphics Programmer on Mad Max, spoke to DSO Gaming about the tech Avalanche is putting into Mad Max.
"The engine is optimized for open world games so you will find dynamic time of day and dynamic weather, with some big sand storms," Jansson said regarding the Avalanche Engine which is powering the game. "Mad Max is set in The Wasteland where a lot of the ground is visible, so we added parallax occlusion mapping to give some depth to the terrain material. We are always aiming to support freedom and destructibility on a level that I think makes our games unique."
When it comes to bringing that wasteland to life, "We use a classic deferred lighting system that uses hundreds of active light sources. There’s a system for prioritizing the rendering of dynamic shadows, and the number can be scaled based on performance.
"For secondary illumination from the sunlight, we use a system that filters and back-projects the ground color, this is also used to soften hard shadow edges, giving the impression of illumination from a sun halo."