Switch Mario Tennis Aces

  • Autore discussione Autore discussione Jack 95
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Ho fatto i 400 scambi con Kamek. :banadance::banadance::banadance:Al secondo tentativo, dopo un mese che non toccavo il gioco... O l'hanno nerfato di nascosto oppure sta cosa non si spiega... :rickds: Il bello è che non è servito neanche a niente, è stata solo una questione di principio... :icebad:

 
mica ho capito...

senti con te magari facciamo qualche partita?

 


non mi pare tu sia della squadra dei mostri :asd:


questo mese è maledetto, nonostante oltre 50 partite e una percentuale di vittorie quasi del 70%, nessun torneo vinto, perse 4 finali :sadfrog:
anche se ho il gioco da poco non mi demoralizzi dicendo questa cosa:asd: ( se hai modo manda pure la richiesta, altrimenti farò io piu tardi che mi connetto

per le amichevoli non capisco come funzioni per trovare un amico

l'altra cosa provo a spiegarla meglio.

nelle amichevoli multigiocatore online- vai avanti ed esce la schermata con le impostazioni partita- avanzi e ti mette in un gruppo con la ricerca avversario-appena trova l avversario esce l'icona dell'avversario col suo nome sotto, sopra l'icona alcune volte ci sta il disegno di 1 stelle, altre di 2 stelle e altre di 3 stelle

quelle stelle li cosa significano?

 
not bad 2 tornei vinti su 2 giocati, ho trovato un alessio in finale che spammava perfettamente i salti laterali, devo iniziare a farli, al momento non mi viene spontaneo farli e sono restio

 
Ho saltato un passaggio dello spiegone iniziale su come giocare... non ho capito cosa succede a premere velocemente due volte il tasto del colpo :asd:

A me non sembra succeda nulla e sto iniziando a pensare di essermela immaginata la scritta :asd:

 
Ho saltato un passaggio dello spiegone iniziale su come giocare... non ho capito cosa succede a premere velocemente due volte il tasto del colpo :asd:
A me non sembra succeda nulla e sto iniziando a pensare di essermela immaginata la scritta :asd:
2 pressioni tira più forte ma più centrato, una pressione tira più angolato ma lento

 
Gameplay fantastico ma molto molto scarno di contenuti... modalità avventura molto meh e la presentazione generale del gioco è molto approssimativa :asd:

Ma chiudendo gli occhi lo trovo un gioco bellissimo e degno erede dell'Open per 3DS che ho divorato... passerò la vita sui tornei online :asd:

Unica cosa che non ho capito è il sisteva di valutazione e il sistema di punteggio... perchè sono due cose diverse? Uno viene azzerato alla fine di ogni torneo per caso?

 
Gameplay fantastico ma molto molto scarno di contenuti... modalità avventura molto meh e la presentazione generale del gioco è molto approssimativa :asd:
Ma chiudendo gli occhi lo trovo un gioco bellissimo e degno erede dell'Open per 3DS che ho divorato... passerò la vita sui tornei online :asd:

Unica cosa che non ho capito è il sisteva di valutazione e il sistema di punteggio... perchè sono due cose diverse? Uno viene azzerato alla fine di ogni torneo per caso?
il punteggio sono i punti che acquisisci vincendo le partite del torneo. più giochi partite e più vai avanti nel torneo più acquisti un ammontare maggiori di punti punti (se vinci la finale ottieni un bonus di 400pnt, ad esempio).

la valutazione è il varole della tua abilità. aumenta solo se batti un avversario con un punteggio simile o più alto del tuo, diminiusce se perdi (sempre in base al valore dellavversario).

all'inizio di ogni torneo viene stabilito la tua valutazione in base al risultato finale del torneo precedente. in ogni caso, non mi sembra ci sia un matchmaking skillbased, quindi il valore ha soli fini statistici.

per i contenuti, purtroppo il gioco sembra essere stato rushato e i contenuti sono in effetti pochi. infatti, il gioco mi sembra già in fase calante di vita (non nel senso che non si trovano giocatori, ma di quanto si parli del gioco). purtroppo per ora i contenuti aggiuntivi si limitano ad un personaggio mensile e niente altro si sa sul futuro. un vero peccato.

nonostante ciò, soprattutto all'inizio, il gioco è un po una droga, nel torneo online una partita tira l'altra e c'è una bella curva di apprendimento. come tutti i titoli N, è facile da apprendere ma profondo da padroneggiare.

 
Secondo me a settembre rilasceranno un bel update per rinvigorirlo, inizialmente dissero che con i tornei si sarebbero sbloccati oltre ai personaggi anche racchette e vestiti extra... chissà se saranno ricompense in un sistema di obiettivi :morristend:

 
No bè alla fine a me piace proprio tanto il gameplay e su 3DS avrò giocato un 200 euro e questo mi sembra molto ma molto più meritocratico che solo botte di cùlo quindi ci giocherò parecchio... mi fa storcere il naso però che c'è molto potenziale inespresso...

Cioè la modalità multigiocatore online è una cosa piazzata lì a caso, potevano tenere le valutazioni pure lì per esempio visto che è l'unica modalità online dove si possono selezionare gli altri campi :asd:

Va bè... intanto sto a tipo 22-9 tra vittorie e sconfitte e 2 tornei vinti però di valutazione sto fisso sui 2290 tipo e non capisco come mai... ho avuto cùlo di sfidare gente più scarsa di me? :asd:

 
No bè alla fine a me piace proprio tanto il gameplay e su 3DS avrò giocato un 200 euro e questo mi sembra molto ma molto più meritocratico che solo botte di cùlo quindi ci giocherò parecchio...
Tenniscommesse? :omg:

 
Ultima modifica da un moderatore:
Sono parecchio stanco in sto periodo :rickds:

Comunque mi sa che era cùlo... oggi 10 partite e 10 perse :rickds:

 
Qualcuno usa personaggi con attributo potenza?

Io sto usando DK online ma ultimamente non ne vinco mezza :asd:

Cioè è troppo lento e non riesco a caricare i colpi... incontro gente con dei Bowser che mi spammano top spin a gogo caricati al massimo e non so come contrastarli :sad:

 
Qualcuno usa personaggi con attributo potenza?
Io sto usando DK online ma ultimamente non ne vinco mezza :asd:

Cioè è troppo lento e non riesco a caricare i colpi... incontro gente con dei Bowser che mi spammano top spin a gogo caricati al massimo e non so come contrastarli :sad:
io ho incontrato un wario veramente forte. quel personaggio fra l'altro ha un colpo tecnico amplissimo, recepera praticamente tutto. inoltre ha buona potenza e angolo. provalo.

browser invece se vedi che spamma top spin fallo muovere con gli slice e le palle corte, appena si sbilancia tira sempre più angolato che puoi. più di tirare di potenza fallo muovere e cerca di rispondere sempre col tiro giusto così da non subire troppo il contraccolpo.

 
Ok ho ritrovato un attimo la quadra e sto sviluppando il mio stile di gioco con Donkey Kong :asd:

Se volete fare una partita online aggiungetemi, in questi giorni ci sono sempre :sisi:

io ho incontrato un wario veramente forte. quel personaggio fra l'altro ha un colpo tecnico amplissimo, recepera praticamente tutto. inoltre ha buona potenza e angolo. provalo.

browser invece se vedi che spamma top spin fallo muovere con gli slice e le palle corte, appena si sbilancia tira sempre più angolato che puoi. più di tirare di potenza fallo muovere e cerca di rispondere sempre col tiro giusto così da non subire troppo il contraccolpo.
il colpo tecnico di Wario andrebbe nerfato perchè arriva davvero ovunque e se usato bene è imbattibile imho...

Ho incontrato un tizio con 30.000 punti che mi rispondeva solo a colpi tecnici e son riuscito a fargli solo un punto in pallonetto perchè era posizionato di mèrda... ma solo una volta, per il resto con il colpo tecnico raggiungeva tutto :sisi:

 
Ecco cosa introdurrà l'aggiornamento 2.0... è gigantesco :sard:

Version 2.0.0


  • New Game Mode Added



    The Co-op Challenge game mode has been added. This is a mode that will be available online during special events.


    A Nintendo Online Service subscription is required to play online.

[*]Co-op Challenge: Boo Hunt will be available from the distribution of Ver.2.0.0 on Wednesday, September 19th until 9:00 AM on Thursday, October 11th. This is a mission where you play using Swing Mode. Team up with friends online or off or find players online to work as a group of four toward achieving the challenge's goal. (Up to four players can play on one Nintendo Switch console if there are enough Joy-Cons.) You can acquire costumes for Boo (three different colors of visors) by reaching certain challenge goals.


  • Only players who reach the goals can acquire these costumes.



[*]Changes to Shot System


  • The waiting time for the rotating Star Point when hitting a Zone Shot has been extended 15/60th of a second. The opportunity to hit a Zone Shot has been increased by that amount.
  • The way a rotating Star Point disappears has been changed from fading out to simply disappearing after the wait time is over.
  • The amount of energy used when using Zone Speed has been adjusted.


    The minimum energy used was reduced from 25% to 20%.
  • The consumption per 1/60th of a second has been increased from 0.25% to 0.3%.

[*]When returning a shot from a short use of Zone Speed, the minimum energy spent (20%) will be used.

[*]It's now easier to hit volleys closer to the net.

[*]When characters who are not good at volleying are far from the net, the differences in their power when hitting the ball have been reduced.

[*]When entering a Zone Shot right after Zone Speed, the minimum energy needed at the beginning of the shot has been eliminated. Therefore, you can commit to this transition with less energy used.

[*]How far you are pushed back when you return a Max Charge Shot has been adjusted.


  • Even if you hit it back you will be pushed back more than in Ver.1.2.0, but there's less of a difference between characters regarding how far they'll be pushed back.

[*]The knockback type Special Shot has been strengthened.


  • We extended the length of time an opponent is frozen after receiving a Special Shot from 30/60th of a second to 60/60th of a second.
  • There's no change to the freeze time for the rotating-type Special Shot.

[*]The issue where Special Shot or Zone Speed didn't work if you held the L or R Button while still swinging when returning a Special Shot has been fixed.

[*]You're no longer knocked back when successfully blocking a Special Shot or Trick Shot when returning it.

[*]You will hit a lob if you don't press the L Stick up or down when hitting a shot with the X Button.

[*]You can confirm a shot with the X Button after your character jumps into the air during a Zone Shot and is deciding where to shoot.

[*]The "in" area on the court lights up so that it's easy to tell what areas are good to aim for when hitting a Zone Shot, Zone Shot Serve, or Special Shot.

[*]There's less of a chance of a ball going out after tipping over the net when you're doing a drop shot during a Max Charge Shot.

[*]It's now a fault when hitting a serve against the net post.



[*]Changes to Character Abilities

[*]We changed the abilities of certain characters.








Character Name


Changed Content




Donkey Kong




  • Increased the power of his slice.
  • Slightly increased his ability to aim for the edges of the sideline.




Daisy


  • Increased the power of her topspin.
  • Slightly increased her ability to aim for the edges of the sideline.




Blooper


  • Slightly increased the distance he can hit a ball without lunging.
  • Slightly increased the height of balls he can return.
  • Slightly increased the top speed at which he moves.
  • Slightly increased the speed of cutback when moving.




Wario


  • Slightly decreased the amount of time he's stationary after lunging at a ball.
  • Slightly increased the power he uses for his serve, smash, volley, and flat.
  • Slightly increased the top speed at which he moves.




Spike


  • Slightly increased his ability to aim for the edges of the sideline.
  • Slightly increased the top speed at which he moves.
  • Slightly increased the acceleration at which he can reach top speed.




Toad


  • Slightly increased the power of his shot.
  • Slightly increased the top speed at which he moves.




Waluigi


  • Slowed speed of cutback when moving.
  • Slightly decreased the power of his serve and smash.
  • Slightly shortened the distance he can lunge to hit a ball.




Peach


  • Slightly decreased her ability to aim for the edges of the sideline.
  • Decreased the top speed at which she moves and her crosscut.
  • Slightly decreased the power of her volley shot.
  • Slightly increased the amount of time she's stationary after lunging at a ball.
  • Slightly shortened distance she can lunge to hit a ball.




Luigi


  • Slowed his crosscut when moving.




Diddy Kong


  • Decreased his ability to aim for the edges of the sideline.




Rosalina


  • Slightly slowed her movement speed while charging.




Boo


  • Slightly slowed his movement speed while charging.
  • Increased the amount of time it takes until he can lunge repeatedly in Simple Class.





[*]Additional Settings


  • Options: You can now split your use of the Zone Shot and Zone Speed between the ZR and R Buttons.


    If you're using the Joy-Con sideways, control for both these moves will be SR regardless of the settings.
  • Any data preserved after quitting a tournament will have the settings from before changing the options.

[*]Options: You can now divide your use of the Special Shot and cancel charge between the ZL Button and L Button.


  • If you're using the Joy-Con sideways, control for both these moves will be SL regardless of the settings.
  • Any data preserved after quitting a tournament will have the settings from before changing the options.
  • Cancel charge in Simple Mode will not be affected by these settings.

[*]Free Play: You can now choose Either when choosing between play time and court when selecting search conditions for Invite Anyone in online play.



[*]Changes to Adventure Mode


  • It's now possible to challenge a mission with All-Out Energy if you fail it three times. You'll be able to hit Special Shots one after another or continue rallies while using plenty of Zone Speed, as well as take on missions that were difficult to clear by learning how to use energy.
  • Ruins of Trials was added to Adventure mode. You'll be able to play this after clearing Adventure Mode.


    Since the goal of these missions is to achieve high scores, you will not be able to challenge them with all-out energy.

[*]Reflection Room: The target no longer moves when using a Special Shot.

[*]Snowfall Mountain peak: The amount of energy recovered has been adjusted.

[*]Station Square: An issue in which Shy Guys blending into the boxes and not being able to move has been fixed.

[*]Bask Ruins: An issue in which opponents were unable to move after landing from a jump has been fixed.

[*]Changes to Swing Mode

[*]Swings are now possible to use in Local Play. Choose this mode after selecting Swing Mode on the main menu.


  • If you're playing Swing Mode in tabletop mode, only one player can play per Nintendo Switch. When playing doubles with four players in tabletop mode, four Nintendo Switch systems are needed.



[*]Changes to Online Play


  • If you force the software to close while playing, your Rating will decrease by 1%.


    You may be removed from the Rankings entirely if you often intentionally quit games.

[*]The greatest amount your rating will fall after losing a match has been reduced to 1% of your current rating.

[*]You can no longer confirm your opponent's player name before a match.

[*]You can check the character your opponent is using before a match, but if you cancel the match, you will not be able to check the character your next opponent is using.

[*]You will no longer be matched with the same opponent two times in a row.

[*]Your record from online tournaments will be saved per the Nintendo Account on the server. Even if you use multiple systems, if you log in as a user of the same Nintendo Account, you will play using the points and rating you had from that account.


  • This game is compatible with the ability to save data online via the Nintendo Switch Online service, but if you read the save data you backed up, your online data will not overwrite the older data.

[*]You will no longer be able to start new matches right before server maintenance begins.


  • Please note that if server maintenance begins during a match, you will be disconnected.



[*]About Voice Chat


  • The game is now compatible with the Nintendo Switch Online smartphone application. If the application is running on your device when you enter an online match, you will automatically receive a prompt on your smartphone asking if you would like to join a voice chat with your opponent.


    This will be applied to all online modes (Online Tournament in Tournament, the new Co-op Challenge, and Online Play in Free Play.



[*]Other Changes


  • The Energy Gauge that is shown near characters is now always the same as the Energy Gauge at the edge of the screen.
  • An issue in which failure background music would play for winning partners in online doubles matches has been fixed.
  • You can now return to the menu without retrying while losing to Dry Bones during How to Play in the main menu.
  • The animation when charging fully and using a drop shot against Koopa Troopa in Simple Mode has been changed. However, there's been no change to functionality.
  • Other adjustments have been made to improve gameplay.
Interessante come adesso il ranking online diventa gestito via server, spero che con Splatoon 2 avvenga la stessa cosa così da abilitare il salvataggio Cloud  :ehm:

 
Ecco cosa introdurrà l'aggiornamento 2.0... è gigantesco :sard:

Version 2.0.0


  • New Game Mode Added



    The Co-op Challenge game mode has been added. This is a mode that will be available online during special events.


    A Nintendo Online Service subscription is required to play online.

[*]Co-op Challenge: Boo Hunt will be available from the distribution of Ver.2.0.0 on Wednesday, September 19th until 9:00 AM on Thursday, October 11th. This is a mission where you play using Swing Mode. Team up with friends online or off or find players online to work as a group of four toward achieving the challenge's goal. (Up to four players can play on one Nintendo Switch console if there are enough Joy-Cons.) You can acquire costumes for Boo (three different colors of visors) by reaching certain challenge goals.


  • Only players who reach the goals can acquire these costumes.



[*]Changes to Shot System


  • The waiting time for the rotating Star Point when hitting a Zone Shot has been extended 15/60th of a second. The opportunity to hit a Zone Shot has been increased by that amount.
  • The way a rotating Star Point disappears has been changed from fading out to simply disappearing after the wait time is over.
  • The amount of energy used when using Zone Speed has been adjusted.


    The minimum energy used was reduced from 25% to 20%.
  • The consumption per 1/60th of a second has been increased from 0.25% to 0.3%.

[*]When returning a shot from a short use of Zone Speed, the minimum energy spent (20%) will be used.

[*]It's now easier to hit volleys closer to the net.

[*]When characters who are not good at volleying are far from the net, the differences in their power when hitting the ball have been reduced.

[*]When entering a Zone Shot right after Zone Speed, the minimum energy needed at the beginning of the shot has been eliminated. Therefore, you can commit to this transition with less energy used.

[*]How far you are pushed back when you return a Max Charge Shot has been adjusted.


  • Even if you hit it back you will be pushed back more than in Ver.1.2.0, but there's less of a difference between characters regarding how far they'll be pushed back.

[*]The knockback type Special Shot has been strengthened.


  • We extended the length of time an opponent is frozen after receiving a Special Shot from 30/60th of a second to 60/60th of a second.
  • There's no change to the freeze time for the rotating-type Special Shot.

[*]The issue where Special Shot or Zone Speed didn't work if you held the L or R Button while still swinging when returning a Special Shot has been fixed.

[*]You're no longer knocked back when successfully blocking a Special Shot or Trick Shot when returning it.

[*]You will hit a lob if you don't press the L Stick up or down when hitting a shot with the X Button.

[*]You can confirm a shot with the X Button after your character jumps into the air during a Zone Shot and is deciding where to shoot.

[*]The "in" area on the court lights up so that it's easy to tell what areas are good to aim for when hitting a Zone Shot, Zone Shot Serve, or Special Shot.

[*]There's less of a chance of a ball going out after tipping over the net when you're doing a drop shot during a Max Charge Shot.

[*]It's now a fault when hitting a serve against the net post.



[*]Changes to Character Abilities

[*]We changed the abilities of certain characters.








Character Name


Changed Content




Donkey Kong




  • Increased the power of his slice.
  • Slightly increased his ability to aim for the edges of the sideline.




Daisy


  • Increased the power of her topspin.
  • Slightly increased her ability to aim for the edges of the sideline.




Blooper


  • Slightly increased the distance he can hit a ball without lunging.
  • Slightly increased the height of balls he can return.
  • Slightly increased the top speed at which he moves.
  • Slightly increased the speed of cutback when moving.




Wario


  • Slightly decreased the amount of time he's stationary after lunging at a ball.
  • Slightly increased the power he uses for his serve, smash, volley, and flat.
  • Slightly increased the top speed at which he moves.




Spike


  • Slightly increased his ability to aim for the edges of the sideline.
  • Slightly increased the top speed at which he moves.
  • Slightly increased the acceleration at which he can reach top speed.




Toad


  • Slightly increased the power of his shot.
  • Slightly increased the top speed at which he moves.




Waluigi


  • Slowed speed of cutback when moving.
  • Slightly decreased the power of his serve and smash.
  • Slightly shortened the distance he can lunge to hit a ball.




Peach


  • Slightly decreased her ability to aim for the edges of the sideline.
  • Decreased the top speed at which she moves and her crosscut.
  • Slightly decreased the power of her volley shot.
  • Slightly increased the amount of time she's stationary after lunging at a ball.
  • Slightly shortened distance she can lunge to hit a ball.




Luigi


  • Slowed his crosscut when moving.




Diddy Kong


  • Decreased his ability to aim for the edges of the sideline.




Rosalina


  • Slightly slowed her movement speed while charging.




Boo


  • Slightly slowed his movement speed while charging.
  • Increased the amount of time it takes until he can lunge repeatedly in Simple Class.





[*]Additional Settings


  • Options: You can now split your use of the Zone Shot and Zone Speed between the ZR and R Buttons.


    If you're using the Joy-Con sideways, control for both these moves will be SR regardless of the settings.
  • Any data preserved after quitting a tournament will have the settings from before changing the options.

[*]Options: You can now divide your use of the Special Shot and cancel charge between the ZL Button and L Button.


  • If you're using the Joy-Con sideways, control for both these moves will be SL regardless of the settings.
  • Any data preserved after quitting a tournament will have the settings from before changing the options.
  • Cancel charge in Simple Mode will not be affected by these settings.

[*]Free Play: You can now choose Either when choosing between play time and court when selecting search conditions for Invite Anyone in online play.



[*]Changes to Adventure Mode


  • It's now possible to challenge a mission with All-Out Energy if you fail it three times. You'll be able to hit Special Shots one after another or continue rallies while using plenty of Zone Speed, as well as take on missions that were difficult to clear by learning how to use energy.
  • Ruins of Trials was added to Adventure mode. You'll be able to play this after clearing Adventure Mode.


    Since the goal of these missions is to achieve high scores, you will not be able to challenge them with all-out energy.

[*]Reflection Room: The target no longer moves when using a Special Shot.

[*]Snowfall Mountain peak: The amount of energy recovered has been adjusted.

[*]Station Square: An issue in which Shy Guys blending into the boxes and not being able to move has been fixed.

[*]Bask Ruins: An issue in which opponents were unable to move after landing from a jump has been fixed.

[*]Changes to Swing Mode

[*]Swings are now possible to use in Local Play. Choose this mode after selecting Swing Mode on the main menu.


  • If you're playing Swing Mode in tabletop mode, only one player can play per Nintendo Switch. When playing doubles with four players in tabletop mode, four Nintendo Switch systems are needed.



[*]Changes to Online Play


  • If you force the software to close while playing, your Rating will decrease by 1%.


    You may be removed from the Rankings entirely if you often intentionally quit games.

[*]The greatest amount your rating will fall after losing a match has been reduced to 1% of your current rating.

[*]You can no longer confirm your opponent's player name before a match.

[*]You can check the character your opponent is using before a match, but if you cancel the match, you will not be able to check the character your next opponent is using.

[*]You will no longer be matched with the same opponent two times in a row.

[*]Your record from online tournaments will be saved per the Nintendo Account on the server. Even if you use multiple systems, if you log in as a user of the same Nintendo Account, you will play using the points and rating you had from that account.


  • This game is compatible with the ability to save data online via the Nintendo Switch Online service, but if you read the save data you backed up, your online data will not overwrite the older data.

[*]You will no longer be able to start new matches right before server maintenance begins.


  • Please note that if server maintenance begins during a match, you will be disconnected.



[*]About Voice Chat


  • The game is now compatible with the Nintendo Switch Online smartphone application. If the application is running on your device when you enter an online match, you will automatically receive a prompt on your smartphone asking if you would like to join a voice chat with your opponent.


    This will be applied to all online modes (Online Tournament in Tournament, the new Co-op Challenge, and Online Play in Free Play.



[*]Other Changes


  • The Energy Gauge that is shown near characters is now always the same as the Energy Gauge at the edge of the screen.
  • An issue in which failure background music would play for winning partners in online doubles matches has been fixed.
  • You can now return to the menu without retrying while losing to Dry Bones during How to Play in the main menu.
  • The animation when charging fully and using a drop shot against Koopa Troopa in Simple Mode has been changed. However, there's been no change to functionality.
  • Other adjustments have been made to improve gameplay.
Interessante come adesso il ranking online diventa gestito via server, spero che con Splatoon 2 avvenga la stessa cosa così da abilitare il salvataggio Cloud  :ehm:




non hanno toccato bowser junior che era il problema maggoire  :asd:

 
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