Canceled projects[SIZE=small]
[edit][/SIZE]
Title
Genre(s)
Platform(s)
Details
Action-Adventure (working title)
Action-adventure
GameCube
The game
mostly consisted of concept artwork and a mock up first-person engine before cancellation, but apparently inspired Shigeru Miyamoto to hand Retro the
Metroid license. The development team moved onto production of
Metroid Prime.
[3]
NFL Retro Football
Sports
GameCube
The game designers initially wanted to make a
Mario Football game, but Nintendo settled on a realistic simulator with the
NFL license due to Retro's purpose of creating mature games.
[3] The game was canceled in February 2001.
A possible cause was Electronic Arts and Sega agreeing to port the Madden NFL and NFL 2K series to the GameCube.
[7]
Car Combat /
Thunder Rally (working titles)
Vehicular combat game
GameCube
It was initially pitched to Nintendo as a mix of "
QuakeWorld,
Twisted Metal 2, and
Mario Kart 64 with shades of
Mad Max and
Street Fighter II." D
espite being the project with most progress at Retro, it was canceled along with NFL Retro Football in February 2001. Two members of the development team, programmer David "Zoid" Kirsch and modeler Rick Kohler, joined the
Metroid Prime project.
[3]
Raven Blade
Role-playing video game
GameCube
The game was showcased at
E3 2001,
but production was plagued with technical setbacks,
[49] and the game eventually got canceled on July 2001 so Retro could focus on
Metroid Prime. Nine members of its development team joined
Prime.
[8]