PS4 NieR: Automata

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Quel robottino volante che la segue s'è già visto nel trailer che può essere usato in battaglia per planare e per eseguire attacchi aerei. Chissà in quali altri modi potrà essere utilizzato, in battaglia e in esplorazione //content.invisioncic.com/a283374/emoticons/uhm.gif

 
Oddio si sono intravisti moveset fuori di testa dei nemici e il ritorno delle sfere assassine del primo Nier :tragic:

 
http://www.gamersyde.com/download_nier_automata_pgw_trailer-36087_en.html

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"The basic framework of the game is similar to the first," explains Yoko. "You've got action bits and you've got adventuring and exploration as well. When I first got the request to set the game up from Saito-san, he requested a more action type of game, but I personally wanted to make something that was closer to Ocarina of Time, where you've got lots of field areas and you travel and do battle. I thought it was a really natural, really nice way for the game to be, so I tried to twist his brief to make it more of the kind of thing I wanted to make, and I think I've got it more of mine than his."
//content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ma solo a me quei robottini sembrano dei Tomberry meccanizzati?:cat:

Comunque bellissimo... la trama non ha nulla a che fare con il primo Nier giusto?

 
Eurogamer article summary:

- Nier was born out of Yoko pitching Drakengard 3, and Square wanting to do something different, so ideas were reworked into Nier. Yoko then wanted to do a second Nier, and was told instead to do Drakengard 3.

- Development on original Nier took longer than expected. Regret their low metacritic score, and feel by the time they got their engine working it was at a point where other devs had a better handling of then hardware, so they looked more dated by comparison.

- Yoko felt Nier was an experiment, and that while modern games had a lot of love and quality work put into them, he felt once you played each one for 30 minutes you got an idea of what they'd be like until the end. Nier was an attempt to always keep the gameplay mixed up and surprising.

- Nier: Atomata is similarly structured to the original. When Saito (SE) requested Nier 2 he wanted a more action orientated game. Yoko wanted something more like Ocarina of Time, with fields to travel, as a "natural, nice way" for a game to be. Yoko feels Nier: Atomata is more his way than Saito's.

- Will retain the experimental, surprising design philosophy of the original. But doesn't want to retread ideas.

- Jokingly suggested making a boring, tedious game. Because that would indeed be surprising.

- Also suggested the game give random endings as paid DLC. Nobody liked that idea.

- He feels his most popular stories were written while he was drunk.

- He spent a lot of time angry with the dev team for Nier, and is impressed at Platinum's efficiency. Which he says frees him up to drink more, and thus write good stuff for the game.

- Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.

 
io è da stamane che piango //content.invisioncic.com/a283374/emoticons/1.gif

 
E' uscito pure su gamersyde //content.invisioncic.com/a283374/emoticons/1.gif
Scaricatelo.

E' na bomba di gioia.

- - - Aggiornato - - -

Eurogamer article summary:
- Nier was born out of Yoko pitching Drakengard 3, and Square wanting to do something different, so ideas were reworked into Nier. Yoko then wanted to do a second Nier, and was told instead to do Drakengard 3.

- Development on original Nier took longer than expected. Regret their low metacritic score, and feel by the time they got their engine working it was at a point where other devs had a better handling of then hardware, so they looked more dated by comparison.

- Yoko felt Nier was an experiment, and that while modern games had a lot of love and quality work put into them, he felt once you played each one for 30 minutes you got an idea of what they'd be like until the end. Nier was an attempt to always keep the gameplay mixed up and surprising.

- Nier: Atomata is similarly structured to the original. When Saito (SE) requested Nier 2 he wanted a more action orientated game. Yoko wanted something more like Ocarina of Time, with fields to travel, as a "natural, nice way" for a game to be. Yoko feels Nier: Atomata is more his way than Saito's.

- Will retain the experimental, surprising design philosophy of the original. But doesn't want to retread ideas.

- Jokingly suggested making a boring, tedious game. Because that would indeed be surprising.

- Also suggested the game give random endings as paid DLC. Nobody liked that idea.

- He feels his most popular stories were written while he was drunk.

- He spent a lot of time angry with the dev team for Nier, and is impressed at Platinum's efficiency. Which he says frees him up to drink more, and thus write good stuff for the game.

- Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.
Non vedo l'ora.

 
Comunque è di una fluidità pazzesca e quegli "scatti" che lasciano la scia bianca.... Ci sarà parecchio da divertirsi.

 
Scaricatelo.E' na bomba di gioia.
Cosa non è... //content.invisioncic.com/a283374/emoticons/1.gif:bruniii:

Datemelo tra 10 minuti //content.invisioncic.com/a283374/emoticons/1.gif

 
2016

Uncharted 4, Persona 5, Nier

:carletto:

Inviato dal mio D5503 utilizzando Tapatalk

 
Ultima modifica da un moderatore:
Che trailer.... Pazzesco... :morris82:

Che info.... Spettacolari...:morris82:

Troppo hype... Gameplay sembra allucinante, veloce oltre il limite del possibile, e di stile sembra essercene a palate... Spero che esca veramente nel 2016 (Anche in Inverno va bene), perché sarebbe una vera bomba per gli ARPG:predicatore:

 
Che trailer.... Pazzesco... :morris82:
Che info.... Spettacolari...:morris82:

Troppo hype... Gameplay sembra allucinante, veloce oltre il limite del possibile, e di stile sembra essercene a palate... Spero che esca veramente nel 2016 (Anche in Inverno va bene), perché sarebbe una vera bomba per gli ARPG:predicatore:
Pensa prima a finire The Witcher 3 e l'espansione //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
ff15, nier, star ocean, uncharted, persona 5 e dimentico qualcosa sicuramente, servono un pò di soldi..qualcuno è interessato a fare una rapina con me?Fatemi sapere :sad2:

 
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