PS4 Omega Quintet

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Scan Famitsu (copia-incollare in una nuova pagina per vederle grandi):

Quattro nuovi pg presentati:

Dovrei dare una sistematina al primo post.

 
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Alcuni sample del dub jap delle ragazze del quintetto,se cliccate nella loro pagina:https://www.compileheart.com/omega_quintet/#/character

 
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Scan famitsu:

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Omega Quintet’s battle system revealed:https://gematsu.com/2014/07/omega-quintets-battle-system-revealed

This week’s Famitsu has more details on Compile Heart’s upcoming Omega Quintet for the PlayStation 4, the second in its Galapagos RPG line, this time focusing on the battle mechanics that the game is set to showcase.


The basic party formation in Omega Quintet can be composed of a maximum of six characters, with five of them being Songstresses and the last slot being occupied by player character Tact. As in a lot of strategy RPGs such as Final Fantasy Tactics and Shin Megami Tensei: Devil Survivor, the turn order is made visibly apparent on the right hand side of the screen. The turn order is in turn dictated by the strength of the attacks that a given character uses; the harder they strike upfront, the further back in line they get kicked afterwards. Also visible on the turn order gauge to the side of character portraits are statistics for things such as status effects, as well as indicators for intended targets when it comes to enemies specifically.

When a character takes their turn, a number appears in the upper-left corner of the screen under their portrait. This signifies how many actions they can take and is also one of the variables displayed with enemy portraits as part of the turn order bar. As players have them attack or use skills, that number goes down, although as long as they still have available actions, they can also use such moves in combo chains through consecutive use. The options that Songstresses have at their disposal, as well as how many moves they can make per turn overall, increase as they grow and level up throughout the game. Once per turn, each party member also has the option of using a support command, which generally entails teaming up with the protagonist, the specifics of which will be detailed later in this article.

The turn order in Omega Quintet can be manipulated by having the Songstresses deliberately do things such as use weak attacks and if coordinated well in tandem with the other characters, this can allow players to pull off what’s known in the game as “Harmonics,” which are powerful moves that can have between two and five of the girls participating. To achieve this, the requisite girls’ turns have to be lined up and the active cooperation of the protagonist is also required, which, again, will be detailed farther below. Harmonics as such come in a variety of forms and aren’t useful solely in an offensive sense. That being said, when specific skills are chained together in this state regardless of execution order, it’s additionally possible to execute a “Harmonic Chain,” which is an especially powerful and flashy attack.

As mentioned in the previous paragraphs, the protagonist of Omega Quintet also participates in combat. However, rather than work on the frontlines like the Songstresses, he’s primarily relegated to provided support by specifically tag-teaming with one of the girls. When attached to one of the girls, as signified by an icon depicting him next to their portrait, he can perform things such as follow-up attacks and defend them against enemy attacks. However, much like the other party members, the number of actions he can take in this capacity are limited and he has to spend action points in order to help out.

Beyond that, the magazine also announced the opening and ending theme songs for the game. The opening is titled “PROMiSED ViSION,” with lyrics by Erica Masaki, while composition has been handled by Kai Gojou and editing by fandemale. The ending, meanwhile, is dubbed “Good bye & Good luck,” featuring lyrics by Miho Karasawa and composition and editing by Kyou Takada. As expected, the main girls are the ones behind the vocals in both songs.

Omega Quintet is due out for PlayStation 4 on September 19 in Japan.
 
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Immagini:

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Non so perchè ma la protagonista col vestito rosa mi ricorda Madoka //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Omega Quintet has costume destruction:https://gematsu.com/2014/07/omega-quintet-costume-destruction

//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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Scan Famitsu:

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il motion capture non cambia un gran che //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif graficamente è impresentabile su ps4 //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

è lo stesso motore degli altri giochi e le aree sono ancora dei deserti di nulla

potevano farlo direttamente cross vendevano più copie cosi

 
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Il motion capture l'avranno usato solo per le coreografie mi sa.C'è un diverso livello di movimenti ad occhio.

I motori non cascano dal cielo,usano il PhyreEngine che è gratuito.Gust ha ora il supporto tecnico di Koei Tecmo e si fanno dare i loro motori(che poi sì è migliorata,ma punti di forza come i modelli 3d e punti deboli come le ambientazioni sono rimasti con lo stesso distacco,non è proprio colpa del motore),ma Compile Heart,NIS e Falcom ad esempio sono rimaste al PhyreEngine.

Per fare un gioco su più piattaforme serve più tempo e più personale al lavoro,da lì i costi,anche se vendono più copie non è detto che ci sia un profitto tanto superiore,per case come queste,per giochi come questi.//content.invisioncic.com/a283374/emoticons/sisi.gif

 
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Io non mi aspettavo assolutamente grossi miglioramenti nel reparto tecnico da CH //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif quindi lo sapevo che sarebbe uscito praticamente "tale e quale" ai giochi ps3 //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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