-Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a “mental prison,” so to speak. Potenzialmente interessante, quale sarà il "problema" che impedisce al protagonista di essere "Libero"?
-The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline. Ottimo, mi interessa particolarmente la "genesi" della banda.Sempre più convinto che il gatto citerà Schrödinger e Gouto.
-The characters sliding around in the anime bit in the trailer was suggested by the anime director. (Production I.G is confirmed to be the studio behind Persona 5‘s anime scenes.)
-The battle system is still turn-based, but is said to have a lot of changes to make it feel better to play and enjoy. Cambiamenti...di che tipo, alcuni come la doppia arma, sono più un ritorno alle origini
-Lots of Personas are being rendered in high-definition for the first time, making it a grueling production process on that end. Ora non hanno più scuse dopo l'uscita,un nuovo SMT home console avrà già i demoni pronti.
-Hashino is choosing to remain quiet about why Personas are appearing as actual enemies and where the protagonist has his fights. There are reasons behind those details, though. Questo è un altro ritorno alle origini...magari le shadow saranno solo per i main chara...
-There are indeed randomly generated elements, but major places in the storyline are designed to play up the burglary motif and have special gimmicks. Quanto random è il problema? Ma sono abbastanza fiducioso in questo senso.
-Each character has a distinct gun for their long distance weapon, though short range ones are present, too. They aren’t actual guns, but for reasons, they remain effective as weapons in combat. Come nel primo Persona. Ma è abbastanza inquietante il fatto che non siano vere armi da fuoco...
Working with sympathizers around town (the original Japanese literally uses “cooperation” like in the menu) is advantageous in some way for combat. L'opzione cooperation?
Social Link-esque features will be discussed later, but will have new twists while still serving to power things up.Sapevo che non gli avevano messi da parte...
-The protagonist’s seemingly docile nature is a profound ruse.
-The logo design is meant to play up on the youth ensemble nature of the plot and its cast, conveying a sense of speed and dynamism.
-Arsene, meanwhile, is designed to be a little more old-school, including his name, though making the whole thing come together and look stylish with that sort of constraint wasn’t without its share of challenges. Its cape / wings are meant to portray the image of a thief who lurks around places where normal people don’t belong. Mai scelta più giusta visto il tema del gioco.