GamesRadar But the guns. Oh dear lord, the guns. Precise, and with minute vibrations when you reload and holster them, they feel fantastic to shoot. Although dual-wielding is chaotic, manic fun, if you bring one of the move controllers under the hand holding a pistol, for example, you can steady your aim and look down the sights. Pick up a SMG, and hold one of the move controllers to your shoulder to steady the gun against your body, making your aim more precise. Or you can dual-wield combat shotguns and just obliterate anything standing in front of you. Simple, but effective. Those details give Blood and Truth a completely new sensation I’ve rarely felt while playing FPSs, one that makes me feel like I’ve earned every headshot. Plus if you’ve been on the internet you might have seen those videos of Keanu Reeves demolishing cut-outs at a shooting range at devastating speed. Well, if you didn’t feel quite like John Wick in Blood and Truth’s story, you can practise your aim and speed by completing challenges in the game’s training area and compete with your friends in the challenge leaderboard. After having seen it in action the challenges already feel dangerously addictive, as you need to be on high alert to spot friendlies and get those sweet, sweet headshots.
https://www.gamesradar.com/blood-and-truth-preview/UploadVR
More importantly, though, Blood & Truth seems to have genuine consideration for its platform in every strand of its DNA. It adheres to some of the core thrills of the first-person shooters (FPS) we’ve been playing for decades, whilst also deviating from others in meaningful ways. Ammo clips, for example, are generous in count to mimic the seemingly unending number of rounds Hollywood heroes can fire before needing to reload. Lockpicking is simplified to a few twists of a Move controller and stylish slow-motion sequences paint giant white targets on things that will explode when shot.
I spot a few more of these choices in my latest demo, taking me through the game’s opening mission. I love the way Blood & Truth highlights points of interest in the game world with a chalky overlay. I love how it doesn’t shy away from bringing you up close to its cast of characters. And I love Sony London’s genuine desire to get your heartbeat pumping, be it in an all-out synchronized assault across some rooftops, or getting you to hang from the edge of a shipping container dangled in mid-air. And yet I still can’t escape my fear that all of this glamor and glitz won’t go beyond the surface level. We’ve seen a lot of Blood & Truth over the past two and a half years but often in five minute slices that showcase a sufficient amount of bangs and bullets. Each demo has been fun in its own right but they don’t give much sense of the cohesion that ties it all together. This week I’ve seen the individual threads that suggest there’s more to the story than a simple shooting gallery. Now it’s time to prove it.
Whyte’s words give me hope.
“There’s what we call intensity fatigue,” he says. “It’s just like, when you’re in the middle of a fire fight, it just gets so crazy and tense that you actually need to break up the game. Pacing within VR and certainly within Blood & Truth is something that we’ve found super critical. It’s not just one long gun fight. You’ve got to break it up it…the interactions, the drama, the exploring the environment. There’s a lot of subtlety to getting that right.”
https://uploadvr.com/blood-and-truth-studio-tour/IGN Benelux
Where I initially started the day with the feeling that Blood & Truth would be a small step ahead of what London Heist was, this feels like a fully-fledged game. The play sessions and the subsequent hands-off images left me with the feeling that I wanted to play more. In any case, we don't have to wait long, because Blood and Truth will be exclusively available for PlayStation VR on 28 May.
https://nl.ign.com/blood-truth/114379/preview/blood-truth-hands-on-previewTelegraph
Set-pieces, meanwhile, are carefully choreographed and laden with slow-motion and visual FX that bombard the headset-wearing player. In one instance, I am sprinting through a collapsing building before being launched into the London sky, stomach lurching as I panickedly stretch out to grab onto a suspended shipping container. Nearly toppling off my (real-world) chair as I do so.
London, meanwhile, has been painstakingly recreated in some scenes for a sense of authenticity. While the soundtrack is a smart and fiery mix of modern grime music and sweeping orchestral score. The music director tells me that the soundtrack will swell and expand if you are pulling off particularly spectacular ‘gun-fu’ style.
Of course, as impressive as they are, snatches of over-the-top action and stellar production values can only tell so much of the story. And time will tell if Blood & Truth will hold together across the course of its running time. But one thing that seems obvious from its bombast is that VR game development has moved to the next level, at least at Sony, where it continues to toast the success of its
4million selling headset.
https://www.telegraph.co.uk/gaming/...d-scenes-british-gangster-thriller-new-level/
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