PS4/PS5 Predator: Hunting Grounds

  • Autore discussione Autore discussione Clyde
  • Data d'inizio Data d'inizio
Pubblicità
[Aggiornamento 1.06]


General

  • Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
  • Made some improvements to AI pathing
  • Reduced boar health and run speed
  • Fixed some issues that were occurring with new item notifications
  • Stability improvements regarding loading screens and various gameplay interactions
  • Players will now be kicked from the match if they are inactive for over 2 minutes
  • Field locker reveal will now wait until objects are fully loaded before appearing
  • Reduced amount of Medical Stations and Ammo Crates in each map
  • Reduced amount of AI spawned on missions and defense points
  • Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
  • Reduced defense timer countdowns on several missions
  • Fixed collision on some trees that were blocking bullets and projectiles in its leaves
  • Increased Health of Destructible Branches
  • Fixed an issue where map collectibles that were not being awarded correctly
  • Fixed an issue where the collectible interact would get stuck on screen
  • Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
  • Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget

Fireteam


  • Increased amount of time to wait for reinforcements to spawn after radio has been activated
  • Can no longer toggle sprinting while mid jump
  • Increased stamina required to parry
  • Parrying without enough stamina will now cause you to enter an exhausted state
  • Jumping without enough stamina will now cause you to enter an exhausted state
  • Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
  • Fixed an issue where jumping did not cost any stamina
  • Fixed an issue where the Fireteam fall damage was not calculating correctly
  • Fixed an issue where Fireteam members were not able to move immediately after being downed
  • Fixed an issue where certain XP events would not be calculated during Exfil
  • Fixed an issue where Fireteam members would see their ammo as a negative amount
  • Added line of sight requirement for downed Fireteam widget to appear
Weapons:
2XL:
  • Reduced close range damage
ABR-Z:

  • Reduced close range damage
D34-D:

  • Removed impact grenade firing mode
  • Reduced explosion timer on timed grenades
RP-103:

  • Fixed an issue where the RP-103 would receive ammo too early in its reload animation
7EN:

  • Reduced firing rate
  • Reduced close range damage
Gear

  • Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
  • Increased gear weight cost of Medical Kits and Ammo Bags
  • Reduced Grenade inner damage radius
  • Increased Grenade damage falloff speed
  • Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown


Predator


  • Increased Predator damage resistance to knives
  • Reduced the amount of damage that the Predator receives from taking headshot damage
  • Leap Slam now causes nearby Fireteam members to experience a blinding effect
  • Second Wind now causes nearby Fireteam members to experience a blinding effect
  • Increased health gained from feasting on boars
  • Boars will now show up during Target Isolation
  • Made changes to the visuals of target isolation markers
  • Fixed an issue where some of the Predator weapon reticles were incorrectHunter/Jungle Hunter ‘87
  • Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
  • Increased damage resistance of Hunter/Jungle Hunter class to all Fireteam firearms other than the shotgun
  • Increased damage resistance Scout class to all Fireteam firearms other than the shotgun
  • Increased Gear weight limit of Scout class
Weapons:
Combistick:
  • Reduced melee swing damage
  • Reduced melee swing speed
Net Gun:

  • Increased firing rate
  • Net Gun net can no longer be shot out of the air
Smart Disc:

  • Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
Yautja Bow:

  • Increased firing rate
  • Net Gun net can no longer be shot out of the air
Plasma Caster:

  • Increased damage to uncharged plasma caster shots
  • Reduced damage at maximum charge to prevent downing a full health Fireteam member


Matchmaking

  • Fixed an issue where other player pings would appear higher than they should
  • Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
  • Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
  • Fixed an issue where matchmaking would reset your position to the end of the line after waiting
  • Fixed an issue so that the Predator queue estimates will be more accurate


sexual Predators rise up


 
Attenzione  :monkashake:

Io tra una cosa e l'altra non l'ho mica ancora pigliato (anche perché al momento i dindi sono decisamente scarsi, e tra un mesetto c'è TLoU2 :asd: )

 
L’ho preso comprando una card psn da 40 euro a 32.

Bello solo per i fan. Al resto lo sconsiglio.

10 minuti per trovare una partita.

Predator OP ma che non si riesce a sfruttare per la legnosità dello stesso.

Reward buggate che ti lasciano il pallino di qualcosa di nuovo sbloccato, che in realtà non c’è.

Evitatelo se non siete fan. Fatevi un favore personale :)
Chi non è fan di Predator? :asd:

È un film che ha scritto la storia....ma se il gioco è scarso, è scarso.

 
Chi non è fan di Predator? :asd:

È un film che ha scritto la storia....ma se il gioco è scarso, è scarso.
C’è anche chi non è fan di star wars o Breaking Bad, anche se è innegabile che abbiano fatto la storia (questo dimostra solo non capirne una sega di cinema, ma va beh :asd: ). Quindi si, ce ne sono, purtroppo.

 
Quanto desidero un gioco su Predator dove bisogna cacciare le prede su vari pianeti..

Spero davvero che un giorno possano finanziare un progetto più grosso e che non sia limitato solamente nella parte multiplayer..

Possibile che l'ultimo titolo che abbia giocato sia Alien vs Predator su PS3?

Anche se la visuale in prima persona aveva i suoi vantaggi e svantaggi..

Con lo Xenomorfo ad esempio mi girva la testa..  :dsax:

 
Starting May 26, players will be able to purchase a DLC that allows gamers to play as Dutch, one of the new Fireteam members, while narration recorded by Schwarzenegger will help shed light on what the character has been up to since the events of director John McTiernan's original film."The premise of it is [Dutch] recorded these tapes since '87 after the first movie," says Jared Gerritzen, the Chief Creative Officer at IllFonic who wrote the new Dutch story. "Throughout these tapes, there are those arrows [pointing to] what he’s doing, kind of like safeguards if he gets killed or captured. These tapes are gonna be used to essentially keep his story going."

https://ew.com/gaming/arnold-schwarzenegger-predator-hunting-grounds/



 
Dutch! 

Nel secondo Update ci voglio il tenente Mike Harrigan! :asd:  

 
mamma mia sto design di Arnold è una figata


però ho dubbi che abbia serie particolarità come gameplay ancor più essendo a pagamento e quindi una skin o poco più (stile jungle hunter con design e per il resto stat un pò diverse), a questo punto la speranza è che nonostante tutto sia ancora stile Tommy Jarvis anche onde evitare 4 Dutch che scorrazzano per la foresta (però bho avere un contenuto a pagamento e non poterlo usare a proprio piacimento mi sembra un altra brutta idea)  spero che il resto degli aggiornamenti siano robba grossa

 
sto aspettando che sistemino sto dannato matchmaking per il predator. devo ancora fare 900 kills per i medesimi trofei   :sisi:

 
ma perchè hanno messo Arnold allo stato attuale e non giovane come nel film?

comunque raga possibile che ci sia una sola mappa e una sola modalità come nella demo? ma dai!!!

 
Dutch 2025 DLC Pack Trailer









MAMMA MIA STO DUTCH 


[Aggiornamento 1.08]


General

  • New feature - Challenges
  • New unlockable tapes - Dutch Tapes
  • Performance improvements for all platforms
  • Movement controls are now rebindable in the controller mapping menu
  • Players can now leave the match during the after action report
  • Made improvements to the weapon wheel to make it easier to navigate
  • Added a clear all new items notifications button
  • Made improvements to AI accuracy
  • Reduced damage from Heavy Guerillas
  • Increased amount of Veratanium awarded for small and medium pickups
  • Increased amount of bonus Veratanium awarded at the end of the match
  • Added numeric feedback to many sliders in the settings menu
  • Switched from FXAA to TXAA on PS4
  • Improved performance on customization screens due to having too many new items
  • Improved rotation of weapons when adding attachments in the customization menus
  • Numerous crash fixes and stability improvements
  • Fixed an issue that was occurring with new item notifications
  • Fixed an issue where the default button to activate 2x EXP was the same button used to disband party
  • Fixed remapping controls in-game not always applying and not updating widgets
  • Fixed a bug where certain items in the customization menu would not have any information shown if you don’t have enough Veritanium to purchase it
  • Updated Predator’s Yautja Bow audio
  • Updated Predator’s Net Gun audio
  • Updated Predator’s melee weapons audio
  • Decreased attenuation falloff distance for cloak/vision mode activation
  • Reduced the music volume while playing OWLF tapes
  • Decreased Predator clicks and healing SFX falloff radius
  • Fixed a bug that caused the Motion Tracker to ping excessively

Fireteam


  • Decreased maximum ammo for all Fireteam guns
  • Updated after action report to include individual player damage to Predator
  • Interacting can now interrupt reloading (so you don’t get stuck reloading when trying to get to the chopper)
  • Fixed an issue that allowed Fireteam members to fire their guns abnormally fast
  • Fixed a bug that caused camera jittering when the player is spectating the last player alive
  • Fixed a bug where the wrong player information would sometimes be shown while spectating
  • Fixed a bug where the Ammo Bag gear item was supplying too much ammo
  • Fixed an issue where the muddying up interaction prompt would become unavailable after cancelling the muddy up action part way through
Classes:
Assault:
  • Removed class attribute Teammate Revive Speed
  • Added class attribute Secondary Weapon Damage
Scout:

  • Removed class attribute Secondary Weapon Damage
  • Added class attribute Teammate Revive Speed


Predator


  • Increased the cost to equip the perk Impenetrable
  • Increased the cost to equip the perk Height Advantage
  • Updated VFX for Predator melee weapons
  • Predator can no longer leap while ADSing
  • Reduced brightness of Second Wind glow on Predator
  • Added per-weapon slot selection keybinds for keyboard
  • Fixed an issue that caused Second Wind to not activate properly if the Predator is downed by AI when no Fireteam members are nearby
  • Fixed an issue that caused the Predator to slide after performing a Leap Slam
  • Fixed an issue that allowed you to cancel a slam animation early by leaping again
  • Fixed a bug where the Predator could sometimes become permanently cloaked after performing a stealth kill
  • Fixed a bug where the HUD would appear during the ending cinematic
  • Fixed an issue where the Predator would not appear in the ending cinematic after the player has left the game
  • Fixed a bug that caused the Predator’s stamina to regenerate slower than normal if the player swapped to a melee weapon immediately after firing a ranged weapon
Weapons:
Elder Sword:
  • Increased damage
  • Increased attack range
  • Made adjustments to combo timing, attack angles, and melee lock-on
War Club:

  • Increased attack range
  • Made adjustments to combo timing, attack angles, and melee lock-on
Smart Disc:

  • Increased rate of damage for thrown Smart Disc
  • Increased melee damage
  • Increased projectile health
  • Fixed an issue that caused the Smart Disc to move slower than intended when playing on dedicated servers
  • Fixed a bug where certain parts of the Predator would not remain cloaked after throwing the Smart Disc
Classes:
Berserker:
  • Reduced passive melee damage


Matchmaking

  • Players will now show up in the lobby while they’re loading (instead of waiting until after they have loaded in)
 
saltato fuori l'Alpha Predator basato sulla Neca Figure ispirata al costume di Van Damme :asd:





spero che non si mettano a fare una classe a parte per ogni neca figure adesso :asd: ma possono essere un ottima fonte di ispirazione per la customizzazione estetica, ovviamente Dutch solo skin/classe potevano almeno fare che chi lo sceglieva spawnasse in un punto a caso della mappa siccome pare che a livello di lore sia un fuggitivo ed avrebbe evitato di vedere cloni almeno nell'intro di partita (ma magari anche ending dedicata)

 
hanno anche ridotto pesantemente i tempi di attesa del predator. non ho capito se adesso ci sono molti più utenti e/o se hanno pure migliorato il matchmaking. posso tornare a giocare....dai che a 500 kills voglio arrivarci prima di TLOU II e poi le altre 500 e il platino li farò dopo :)  

 
hanno anche ridotto pesantemente i tempi di attesa del predator. non ho capito se adesso ci sono molti più utenti e/o se hanno pure migliorato il matchmaking. posso tornare a giocare....dai che a 500 kills voglio arrivarci prima di TLOU II e poi le altre 500 e il platino li farò dopo :)  
'nsomma......sempre dai 5 ai 10min ci vogliono, un eternità.....

ma va detto che l'hanno migliorato dal D1, sia a livello grafico che stabilità framerate etc

 
[Aggiornamento 1.09]


General

  • Increased drop rates of Rare, Exotic, and Mythical items
  • Fixed an issue where the player card would not immediately visually reflect the reward redeemed from challenges
  • Fixed an issue where the perk description would persist on the loadout menu even after selecting “none”
  • Fixed an issue where “No Challenges Active” text would display behind redeemed challenges

Fireteam


  • Added more glyph variations to Self Destruct Defusal minigame
  • Fixed a bug that caused the third gear slot item to be unequipped if you equipped the Field Syrette, Medical Kit, and Ammo Bag all at the same time
  • Fixed an issue where Dutch’s facial hair would remain after being claimed by the Predator
  • Fixed an issue that caused the animation to not work as intended when jumping and ADSing at the same time
  • Fixed an issue where equipping the Ballistic Mask would remove the Fireteam member’s face when restarting the client
  • Fixed a bug that caused the map to not update while spectating


Predator


  • Fixed a bug that allowed the Predator to perform two leap slams consecutively
  • Fixed an issue where animation for stealth kills would not work as intended when the target reloads
  • Fixed a bug that caused the weapon wheel to persist if opened while meleeing
Weapons:
Hand Held Plasma Caster:
  • Increased damage

 
Il 27/5/2020 alle 12:47 , Razgriz ha scritto:

saltato fuori l'Alpha Predator basato sulla Neca Figure ispirata al costume di Van Damme :asd:


Bellissimo questa versione dell'Alpha.

 
Bellissimo questa versione dell'Alpha.
quella figure era la 100° delle linea dedicata a Predator per questo hanno voluto includerla e mese prossimo sarà il 10° anniversario di Predators (non ci credo che è passato così tanto tempo :asd: ) quindi incrocio le dita per la Boy Band ed uno in particolare





mi sogno anche una mappa a tema con i river monsters al posto dei goons normali :asd:  potrebbero fare che sparano quelle blatte a mò di proiettili ed al posto dei cinghiali inoffensivi ci sono quei robbi puntosi, ma volo basso :asd:

 
Alpha Predator disponibile attraverso il codice Download con la Figure








#weskylandersnow

 
Ultima modifica da un moderatore:
Disponibile il Samurai Predator DLC Pack (4,99 €)




  • New playable character - Samurai Predator
  • Early access to new Predator weapon - Predator Katana



[Aggiornamento 1.13]


General

  • Mission select count down timer will now only start once all players are loaded into the lobby
  • Added a pointer to the weapon wheel to make navigating the weapon wheel easier
  • Added a limit to player inputs during minigames (such as breaking free from the Net Gun ensnare effect)

Fireteam


  • Increased downed crawl speed
  • Fixed an issue where repeatedly jumping in rapid succession would cause some of the jumps to be shortened
  • Fixed an issue where opening weapon lockers would cause some players in the match to experience a momentary dip in performance
  • Fixed an issue where the Fireteam had a slight delay before they could start crawling after being downed
    Increased camera effects and feedback when taking large amounts of damage
Weapons:
7EN:
  • Reduced maximum ammo capacity
D34-D:

  • Reduced hip-fire spread
  • Reduced bounce and friction of timed grenades
  • Reduced timed grenade trigger after hitting an object
  • Increased timed grenade airtime
SAWZ-50:

  • Reduced maximum ammo capacity
S-R3D:

  • Fixed an issue where the player would not see their weapon if they switched to the S-R3D while crouching
Perks:
Shuffler:
  • Increased crawl speed
Sixth Sense:

  • Increased perk cost
Classes:
Scout:
  • Increased maximum gear weight


Predator


  • Increased the slow percentage on targets hit by the Predator’s melee attacks
  • Fixed an issue where the Predator would sometimes mount a nearby tree when trying to interact with a target
  • Fixed an issue where the Predator, while eating a boar, was able to attempt to mount a nearby tree
  • Fixed an issue where specific loadouts may cause the player to load in with incorrect weapons
Weapons:
Alpha Sickle:
  • Lowered Damage
Combi Stick:

  • Fixed an issue where Fireteam members may sometimes see the Combi Stick floating in the air instead of where the Combi Stick is actually located
War Club:

  • Added a disorienting status effect
  • Final attack in the War Club’s combo is now unparriable
Smart Disc:

  • Fixed a bug that caused the Smart Disc HUD and FOV effects to remain on the screen if the Predator threw the Smart Disc as the game ended
  • Fixed a bug where recalling the Smart Disc would hide the UI element that shows the Predator that they are cloaked until the Predator recloaks



 
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