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  • Autore discussione Autore discussione Wolf Loz
  • Data d'inizio Data d'inizio
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In un mondo divorato dall’Abisso, gli umani hanno due alternative: combattere o morire. Molto tempo fa, gli Ashen Knight hanno scelto la loro strada: servire l’umanità e proteggere sé stessi e i propri cari. Ma ogni scelta comporta delle conseguenze. Ti annoia gestire la resistenza e calcolare scrupolosamente gli attacchi? Il gioco ti darà l’opportunità di distruggere decine di nemici con un singolo colpo d’arma. Cerchi una sfida più impegnativa? Puoi provare a distruggere un nemico dieci volte più potente di te.


Sviluppatore: Baykal Arts
Genere: Azione, Rpg


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Sviluppatore: Herobeat Studios
Editore: Handygames
Genere: Avventura
Peso: 4Gb
Prezzo: 30€


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Uscito ieri, ne parlano abbastanza bene le recensione. Insomma siete mamma volpe con cuccioli, e dovete cercare di sopravvivere circa un mese nel territorio, il tempo di far rendere indipendenti i cuccioli, dovendovi cacciare il cibo e non farvi uccidere da predatori umani, il tutto su una mappa 2D ma del tutto esplorabile, neanche piccoli, e che sfrutterà molto un falso senso di profondità da 2.5D.
Il gioco in se dovrebbe essere lineare, quindi alla fine niente di realmente cosi survival, e in generale lineare come svolgimento tutto sommato, con eventi precisi che accadano nel gioco. Interessante il fatto che il gioco sembra che abbia un messaggio che si trasmette bene nel suo essere videogioco, che dovrebbero ovviamente essere quelli che si dovrebbero intuire, tra ambientalismo e simili, ma senza essere troppo moralista da quello che ho capito, forse.

Comunque forse lo prendo, è uscito anche retail ovunque a 30€.
 
Ultima modifica da un moderatore:
L'ho intravisto oggi su Twitch e mi ricordo che un trailer, mesi fa, mi aveva colpito - soprattutto per la direzione artistica.

Lo recupererò più avanti, alla prima offerta.
 
Ne ho sentito parlare abbastanza bene.
Non al livello di un Nexomon ma un ottimo passatempo per gli appassionati di monster game.
 
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Magic: The Gathering Arena is coming to consoles and Steam. That’s the news coming out of Hasbro’s Q2 earnings call, where Hasbro CEO Chris Cocks noted how great Magic Arena has been for the longstanding trading card game’s growth.

"Arena is a profitable, vital platform for player acquisition," said Cocks. "We see things like Steam, things like consoles, will be nice revenue kickers and user kickers for us. Later this year, the game will be available on Steam for the first time, and in 2023 we expect it to launch on major consoles."

Ora, esistendo già da qualche mese la versione mobile ed avendo switch un'utenza molto ampia direi che tra le console non mancherà switch, avendo già la base da cui fare il porting.

Magic The Gathering Arena (MTGA) è un gioco di carte collezionabili totalmente gratuito con acquisti in gioco, ma io che ci gioco da quando è stato lanciato su pc vi posso assicurare che si gioca alla grande anche senza usare denaro reale, in quanto le valute di gioco possono essere accumulate semplicemente giocando.

Per maggiori Dettagli sul gioco: https://magic.wizards.com/it
Rapida guida per imparare a giocare: https://magic.wizards.com/it/intro
Storia e personaggi: https://magic.wizards.com/it/story (non è necessario conoscere la storia per giocare, è solo di contorno)

Poi quando confermeranno l'arrivo su switch editerò meglio il post
 
Primo capitolo disponibile all'80% di sconto ( 4€ ) sull'eshop fino al 7 Agosto


 
Prendetelo che è divertente come rivedere uno dei loro film.
C'è pure la sfida di 'birra e salsiccia'. :bananarap:
 
Disponibile aggiornamento. 1.5.2


Changes Made
Map and NPC
Through the recent update many new items were added in the game but the number of items users’ could obtain remained the same. This led to a problem that it became difficult for users to combine items as they wished.

Considering the characteristics of Skul which allows users to possess a limited number of items, the recent update caused the level of difficulty to increase.
Therefore by this patch we lowered the item price and the restock price of the Black Market Collector. We took this action for an immediate patch but we don’t think this is the best solution.
In the next update we are going to find a more fun way for users to obtain items considering the total number of items and the difficulty of gaining items.
  • For all stages, the price of items sold by the Collector will decrease
  • For all stages, the restock price of items sold by the Collector will decrease
  • When restocking repeatedly, restock price increase rate will decrease
  • Amount of gold required by the field NPC ‘Little Gust’ & ‘Lion’s Sword’ will decrease
  • Change in Physical Attack increase rate of Grace of Jealousy against the NPC Evil Druid of the Demon King’s Castle: 50% → 80%
  • The issue of the Poison Gas Trap in the event map ‘Dangerous Box’ applying higher damage from time to time is fixed
Skull

As we were preparing for the Major Overhaul for Skul’s Items, we focused a lot on the Frost Skull’s boss battle.
Stopping the boss with Freeze is certainly a cool thing but if Freeze is used too frequently, the boss can’t do anything and just gets defeated inside the ice.
When this happens too frequently, it might reduce the tension and excitement of the battle.
Before this patch, the new Freeze system was more than enough to neutralize the boss considering the Frost Skull’s skills.
The easiest way to solve this problem was to give probability for Frost Skul’s Freeze effect, however we did not want Status Effect skill to be probability based.
As a result we overestimated Frost Skull’s ability of neutralizing the boss and designed the Frost Skull weaker than we expected.
This patch boosted the ability of the Frost Skull to a suitable level but still, we do not think that too high value of Freeze and Stun effect in boss battles is the best scenario.
In order to solve this problem we will improve the Status Effect Resistance system of bosses as soon as possible.
In this patch we will take ‘alternative measures’ that boosted the ability of Frost skull and Status Effect like Freeze, Stun to a proper level considering the current Status Effect system.
However in the next update, we will figure out a way to make the boss battle much more exciting using the Status Effect system.
Frost Skull
<Applies to all skulls>
Skill
  • Reduced before-cast & after-cast delay for all skills
<]Frost Skull>
Skill
  • [Iceberg]

  • Changed cooldown: 24 sec → 17 sec
  • Increased damage[Glacial Charge]
    Changed cooldown: 21 sec → 15 sec
  • Increased damage[Freezing Field]
  • Changed cooldown: 26 sec → 18 sec
  • Increased damage[Glacial Blade]
  • Changed cooldown: 20 sec → 14 sec
<Ancient Frost Skull>
Passive
  • Increased damage dealt to nearby enemies for 5 sec
Skill
      • [Iceberg]
  • Changed cooldown: 24 sec → 19 sec
  • Increased damage[Glacial Charge]
  • Changed cooldown: 21 sec → 17 sec
  • Increased damage[Freezing Field]
  • Changed cooldown: 34 sec → 21 sec
  • Increased damage[Glacial Blade]
  • Changed cooldown: 20 sec → 16 sec
  • Increased damage
<Frozen Soul>
Passive
  • Increased damage dealt to nearby enemies for 5 sec
  • Changed number of hit for ‘Glacial Cut’: 1 → 2
  • Increased damage of ‘Glacial Cut’
Skill
      • [Iceberg]
  • Changed cooldown: 30 sec → 27 sec
  • Increased damage[Glacial Charge]
  • Changed cooldown: 21 sec → 19 sec
  • Increased damage[Glacial Blade]
  • Changed cooldown: 20 sec → 18 sec
  • Increased damage
Petty Thief
<Wanderer>
Skill
  • [Backstab]

  • Changed chance of Stun when hit: 30% → 50%
<Outlaw>
Skill
  • [Backstab]

  • Changed chance of Stun when hit: 30% → 50%
Alchemist
<Applies to all skulls>
Skill
  • [Liquid Nitrogen Flask] Changed cooldown: 25 sec → 20 sec
  • [Liquid Nitrogen Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 27 sec → 22 sec
  • [Neurolepsis Flask] Increased damage
Rock Star
<Applies to all skulls>
Skill
  • [Climax] Changed cooldown: 20 sec → 14 sec
Minotaurus
<Applies to all skulls>
Skill
  • [Bludgeon] Changed cooldown: 24 sec → 19 sec
Clown
<Pierrot>
Skill
      • [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec
<Joker>
Skill
      • [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec
Prisoner
<The King>
Skill
  • [Wolf Trap]
  • Changed cooldown: 25 sec → 20 sec
Archlich
<Applies to all skulls>
  • Skill
  • [Deathly Chill] Changed cooldown: 25 sec → 18 sec
Items
We think Common items regarding Status Effect had a lower value than we thought. Instead of changing the probability of these items, we added abilities that could help clearing the early stages of the game.
Toxic Pendant
  • Added the effect: Physical Attack is increased by 20%.
Broken Dagger
  • Added the effect: Attack Speed is increased by 15%.
Manatech Cogwheel
  • Added the effect: Magic Attack is increased by 20%.
Abandoned Wedding Ring
  • Added the effect: Cooldown Speed is increased by 25%.
Old Cross
  • Added the effect: Crit Rate is increased by 5%.
Bone of Swiftness
  • Additional damage is applied on Dash Attack as well
Mana Gauntlets
  • Additional damage is applied on Dash Attack as well
Warrior’s Steel Mace
  • Screen Shake effect is added when additional damage is dealt
Inscriptions
We overestimated the Inscription’s combination flexibility and changed effect. In result the ceiling of growth got lower, and in the end stages inscriptions weren’t as effective as before. We looked into the overall value of Inscriptions and the difficulty of enemies, and boosted up the overall effects of Inscriptions.
By this measure, we made the upper-limit for growth similar to before.
Heirloom
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 45%
Antique
  • Effect with 4 Inscriptions – Change in damage reduce rate: 35% → 45%
Arms
  • Effect with 2 Inscriptions – Change in Physical Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
  • Effect with 6 Inscriptions – Increase in damage of Additional Attack
Artifact
  • Effect with 2 Inscriptions – Change in Magic Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
  • Effect with 6 Inscriptions – Increase in damage of Additional Attack
Fairy Tale
  • Effect with 3 Inscriptions – Change in Spirit attack Cooldown Speed increase rate per 1 Spirit: 20% → 25%
  • Effect with 5 Inscriptions – Increase in attack of the Spirit King
Relic
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
Hidden Blade
  • Effect with 2 Inscriptions – Change in damage amplified: 25% → 35%
Fortress
  • Effect with 4 Inscriptions – Change in damage reduce rate: 30% → 40%
Spoils
  • Effect with 2 Inscriptions – Change in Physical Attack & Magic Attack increase rate: 30% → 35%
Treasure
  • Effect with 2 Inscriptions – Increased gold found in chests
  • Effect with 4 Inscriptions – Increased gold found in chests
Manatech
  • Effect with 4 Inscriptions – Change in casting speed increase rate: 60% → 100%
Heritage
  • Effect with 2 Inscriptions – Change in Quintessence cooldown speed increase rate: 50% → 65%
  • Effect with 4 Inscriptions – Change in damage amplified: 25% → 40%
Courage
  • Effect with 2 Inscriptions – Change in Physical Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions – Change in Physical Attack amplified: 25% → 45%
Wisdom
  • Effect with 2 Inscriptions – Change in Magic Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions – Change in Magic Attack amplified: 25% → 45%
Rapidity
  • Effect with 2 Inscriptions – Change in Attack Speed increase rate: 25% → 30%
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 30%
Mana Cycle
  • Effect with 2 Inscriptions – Change in skill cooldown speed increase rate: 40% → 50%
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 30%
Mutant
  • Effect with 2 Inscriptions – Change in swap cooldown speed increase rate: 35% → 45%
  • Effect with 4 Inscriptions – Change in damage amplified: 25% → 35%
Misfortune
  • Effect with 2 Inscriptions – Change in Crit Rate: 10% → 15%
  • Effect with 4 Inscriptions – Change in Buff cooldown: 35 sec → 25 sec
Strike
  • Effect with 2 Inscriptions – Change in Crit Damage increase rate: 15% → 20%
  • Effect with 4 Inscriptions – Increased deadly strike damage
Chase
  • Effect with 4 Inscriptions – Change in effect duration: 2 sec → 3 sec
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 30%
Soar
  • Effect with 2 Inscriptions – Change in Crit Rate: 15% → 20%
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 40%
Execute
  • Effect with 2 Inscriptions – Change in damage amplified: 40% → 60%
Duel
  • Effect with 2 Inscriptions – Change in damage amplified: 1% (Max 10%) → 1.5% (최대 15%)
  • Effect with 4 Inscriptions – Change in damage amplified: Max 20% → Max 30%
Brawl
  • Effect with 2 Inscriptions – Increase in damage of Additional Attack
Revenge
  • Effect with 2 Inscriptions – Increase in damage of Additional Attack
  • Effect with 4 Inscriptions – Change in Attack Speed & skill cooldown speed increase rate: 35% → 50%
Poisoning
  • Effect with 2 Inscriptions – The interval between damage ticks is reduced
  • Effect with 4 Inscriptions – The interval between damage ticks is reduced
Excessive Bleeding
  • Effect with 2 Inscriptions – Change in damage amplified: 50% → 60%
Arson
  • Effect with 2 Inscriptions – Change in damage amplified: 40% → 50%
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
Absolute Zero
  • Effect with 4 Inscriptions – Change in hits required to end the Freeze: 2 Hit → 3 Hit
Dizziness
  • Effect with 4 Inscriptions – Change in damage amplified: 30% → 50%
Quintessence
Medusa
  • Increase in Gaze damage
Naias
  • Increase in Ice Flower explosion damage
Bug Fix
  • Fixed a bug where in some languages the item Grudge Stone’s type of additional attack damage is printed wrong
  • Fixed a bug where in some languages the item Hate Stone’s buff effect duration is printed wrong
  • Fixed the explanation of the damage type of Skull Balrog’s passive effect which was originally printed as Magic type
  • Fixed a bug where the skull Demolitions Expert’s [Kaboom!] cooldown is not 0 sec
  • Fixed a bug where the skull could move in the state of hibernation when ‘Skeleton-Bomber’ changes to ‘Frost Skull’ after the explosion
  • Fixed a bug where the swap skill Charge Attack of Elder Werewolf and Alpha Werewolf inflicted damage to only 1 enemy
  • Fixed a bug where spear thrown by a paladin landing in a certain location in chapter 4
  • Fixed a bug where an enemy falls from Bleed damage, the item ‘Blood-Drinking Sword’ effect doesn’t increase
 
Mmmh

Allora sicuramente è overprezzato perchè il gioco dura una serata ed è davvero davvero banalotto

Non mi spiego per nulla i voti che gli sono stati dati
 
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Sviluppatore: Affordable Acquisition
Editore: Merge Games
Genere: Azione, Strategia
Prezzo: 20€
Lingue: Inglese, Spagnolo, Francese, Tedesco, Russo, Giapponese, Cinese


  • Scopri territori alternativi, tutti in una bizarra salsa apocalittica
  • Usa una mortale selezione di armi, dal classico fucile a pompa, al lanciafiamme, fino agli sbalorditivi lanciagatti, bacchetta magica ecc
  • Usa l'assemblatore di torrette e crea le tue difese personalizzate dove di pare
  • Guadagna ricompense Slaycation Club e usale per migliorare le tue capacità o il tuo armamentario


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Sviluppatore: Open House Games
Editore: Digerati
Genere: Rompicapo, Piattaforme



  • 3 nuovi capitoli antecedenti
  • un nuovo personaggio con nuove trasformazioni


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