Recovery Of An MMO Junkie | Anime su Crunchyroll | Koiwai best bro ever!

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Finito, ho visto tutta la puntata con un sorriso da ebete stampato in faccia, lacrimoni alla fine :john21::john21::john21::john21:

La scena dove ringrazia la lavatrice è top :rickds::rickds:

Quest'ultimo episodio

è stato fin troppo bello da vedere con loro due, cosi teneri, uguali. La scena della vetrata con Ayashi e Lily che rimangono indietro è troppo significativa :bruniii:
Anime che mi ha dato e lasciato tantissimo, è andato completamente oltre ogni più rosea aspettativa, e sono lieto di leggere che in giro l'impressione generale è la medesima.

L'episodio 11 dovrebbe essere uscito, ora bisogna solo attendere i sub. Un'edizione inglese che giri da noi la comprerei assolutamente, in barba a tanti altri recuperi che avrebbero pure la priorità.

 
ancora non l'ho vista, ma pare che crunchyroll mandi l'11 in onda settimana prossima

 
Finale impeccabile.

Ho apprezzato moltissimo la scelta di lasciare tutto implicito. Alla fine Sakurai non dichiara il suo amore a parole ma con i gesti, ovvero non lasciando andare la mano a Morioka. E mi è piaciuto ancora di più che il primo passo che Morioka vuole fare lo compie mano nella mano con Sakurai. Tutta quella scena per me è il culmine dell'anime.
 
Intervista a Mamiko Noto (voce di Moriko Morioka) su akiba-souken.com


Parte 1 di 2




When did you learn about Recovery of an MMO Junkie for the first time?
Mamiko Noto: I read it when I tried out for the audition. Actually, I had no experience of playing net games, so I wanted to be auditioned after grasping the worldview and content of the work, in addition to the relationships before and after the given dialogues for the audition. I read the original manga at an early stage.

What was your first impression of the work?

I was very impressed by Moriko's uniqueness as a character. She has a lot of elements, such as her backbone and human relations. When I took the audition, I watched her from a viewpoint of “playing Moriko.” She has a very serious side, and while she has a sense of sincerity and politeness, she also acts very comically like talking to herself. I felt the contrast was very interesting. I had a feeling that her past was filled with her figure as a working adult, and her present was full of the typical things for net gamers. I thought those elements made her a character that was easy to sympathize with for many people. I can remember impressively that I tried to enter into the role while being aware of "how I can act this person humorously.”

Speaking of comical behavior, in the roundtable talk by the writers for this feature article, they mentioned her wriggling on the bed and the part about the hug pillow.

Oh yeah, and also when she used an adhesive tape cleaner (laugh). This anime contained many realistic depictions, so I could feel her very close. I myself did not play net games but had admiration for them. It was very new for me to see that people were connected to each other, not with machines, and that there was a person living in real life beyond this character. There were lots of things I did not know, so in that meaning, I got an enjoyment of learning about them while reading it through.

What did you think about Moriko’s setting, who quit her office job then became a NEET (young people not in education, employment or training)?

I felt that it was a very crucial part of Moriko's backbone. It was as important as "comical acting" in the "realistic depiction" that I mentioned earlier. Just being funny could make her a non-person. I played with awareness of the essences based on her back story.

We heard playing Moriko was a new challenge for you. Why was that?

Considering its setting, I think an animation work featuring a single female in her thirties who is a NEET as the protagonist is very new (laughs). In most of my career, I have played relatively introverted or normal girls. I recently had an opportunity to play an aggressive role, but I had never been cast as a character with this type of setting. So I thought it was a very fun role. I was able to pursue her directly, thinking like, “How about doing it this way?” or “If I do this, it may more sound like Moriko and can arouse the audience’s sympathy?” Of course, it requires performances with the opposite actors, too.

How was your relation with Ryota Suzuki who played Hayashi and created Moriko’s personality together?

Instead of discussing specifically, it was more like feeling each other out in the acting process. It was Suzuki-kun’s first regular role and a big one. I think he faced many difficulties. But even without discussions, there were moments I clearly felt like, “Now, he is speaking this line with the understanding of Moriko’s feeling.” or “He just connected me to the net world.” We played our characters while feeling that we were connected each other tightly at the root. We didn’t have a direct conversation in the story, but based on the character Moriko, we were able to create the Moriko-Hayashi connection together.

When doing performing as a character in animation, how do you create a natural acting style?

I think one big factor was that we recorded our dialogue in the pre-scoring sessions. Not everything was pre-recorded, but the director sometimes thought over our voice acting and agreed to change the length of the dialogue. The sound director Gouda-san often gave me some advice, “Don’t worry about the length too much.” In general voice recording sessions, we keep the rhythm of dialogues with the length of the animation. But in the case of Moriko who had a naïve personality in the work, I tried to play her reaction as she truly was. I thought it could show her personality clearly. It was very important to adjust myself to her. For that purpose, I was avoiding trying to act factitiously and tried to play with an empty mind as much as possible. Since there was a flow of the story, it was impossible to avoid the factitiousness completely, but I tried to put it as far as possible on the opposite side. I created the character Moriko by picking up on the neutral part of her.

The story about the length of your voice acting is very interesting. We have heard it is very difficult for newcomers to speak dialogues by adjusting the timing of the scenes, not of their own acting.

Even if you are not a newcomer, it is still difficult (laughs). But in this work, I felt many times that they put more priority on the timing of our voice acting. An animation is created by the people in many divisions. You could say that so many people, including director and animators, are working to create one character. That’s a wonderful thing about making an anime and is also one of the reasons why keeping the character’s consistency is so difficult. But I felt the characters were mainly created based on our voice acting this time.

We can see many scenes that used a space of time very effectively.

In the real world scenes, the character’s faces were intentionally hidden, and the time and the temperature were expressed by the amount of the dropping water. I thought those depictions were similar to live-action works. While such directions were featured in the real world part, the typical anime-type directions were used in the net game scenes. In that meaning, it was a unique producing style that only Recovery of an MMO Junkie made possible.
Fonte: Crunchyroll.com

 
Finito tutto, anche lo special. Bellina davvero come serie!

Peccato solo

niente bacio :tristenev: ok il finale è bello, ma ci speravo
A me comunque sembra che i disegni siano migliorati dalle prime puntate, magari è una mia impressione!

 
Anime che mi ha davvero stupito, aspettative abbastanza basse ma piacevolmente sorpreso.

Storia semplicissima ma anche abbastanza bella, in generale davvero dolce :claudia:

Lei è praticamente la versione simpatica e bella di Tomoko Kuroki di Watashi ga.... tra l'altro (e più in generale una waifu, waifu, WAIFU)

Lui è addirittura un (co-)protagonista con più di 2 neuroni che girano interrottamente su una ruota, addirittura intelligente riuscendo a fare 2+2, cosa assurda per un anime di questo genere dove di solito le scimmie che hanno in testa i protagonista i più delle volte sono anche addormentate. Anche lei quando ha qualche indizio riesce a capire le cose, quindi davvero finalmente L'INTELLIGENZA.

Un peccato invece che alla fine i personaggi secondari non siano più di tanto approfonditi, se non neanche sfiorati, dove appunto gli unici con approfondimenti sono loro 2 e Koiwai, che stereoitipato quanto vuoi ma comunque idolaccio. Proprio per questo spero ci sia un proseguo, visto che le cose da raccontare ci sono, come per esempio prima fra tutti la continuazione del rapporto, l'approfondimento dei personaggi secondari, magari l'inserimento nell'ambito lavorativo di Moriko (vorrei anche capire bene bene perché si è licenziata, visto che comunque non è stata una cosa chiarissima ma abbastanza astratta, poi non so se ho capito male io), senza contare che la prima parte dell'OAV neanche finisce, ma tronca a metà la storia che stava continuando dalla fine dell'episodio 10.

Piaciuto il fatto anche che i protagonista alla fine avevano tra i 25-30 (quasi tutti), non erano di certo i soliti ragazzi di 16 anni che per carità non mi hai dato fastidio, ma appunto vorrei vedere più spesso personaggi sopra la soglia solita di età o che magari si muovano in un'ambienta ormai lavorativo diciamo, ne vorrei di più onestamente.

Quindi ripeto che è un anime che mi ha piacevolmente stupito e intrattenuto, niente di esaltante visto che il mio voto alla fine è un 7,5, ma valido e di cui vorrei davvero una seconda stagione (che figurati se ci sarà) :stema:
 
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