UFFICIALE PC S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Rinvio al 20 Novembre per polishing.

12 Agosto Deep Dive corposo sui canali Xbox: interviste, footage inediti e una quest mostrata per intero.
 
Uppettino per ricordarvi che DOMANI alle 18:00 (nostrane) arriva la ciccia.
 
 
Il feeling del gunplay :ohyess:
 
É bello, c'é tutto quello che ci si poteva immaginare ed anche di piú. Se anche solo la metá della roba legata alle fazioni funziona come han spiegato é giá goty, creepy e lento come un SimCade con il solito PDA porn della serie. Gioco piú atteso dell'anno a mani basse, su questa roba mi ci chiudo pericolosamente
 
Un Comodo Sunto delle Info


▪️"The Zone" is a huge open world consisting of 20 regions, each with their own residents, architecture, nature and anomalies
▪️There are almost no barriers in the game, free to explore any location
▪️Built to give the feeling of freedom, loneliness and anxiety
▪️Nearly 3 hours worth of cutscenes in the game
▪️No leveling system, the team wanted players to feel progress by gaining better knowledge of the environment, improving reactions, etc
▪️35 weapons that can be modified with upgrades/attachments
▪️You play as Skif, a "common person with a very complex destiny", he is not a superherp
▪️You have to watch Skif's status, as he may get hungry or need to sleep. Ignoring them reduces your efficiency
▪️You can become overloaded if you try and carry too much equipment
▪️One quest in a swamp has you turning off 'psi-beacons'
▪️"Bayun the Cat" is a powerful mutant that hides in an abandoned church in the swamp, mimicking other Stalkers that cry out for help
▪️Players will get different stories depending on the choices they make, encouraging multiple playthroughs with different quests and characters
▪️Player progression is rewarded through off-the-path exploration and finding new weapons, weapon attachments, items, upgrades, etc
▪️One enemy is a 'pseudodog' that creates a pack of other phantom dogs. Killing the pseudodog gets rid of the phantoms
▪️Another is the zombie like "Controller", who raises level of radiation around the area with each attack
▪️Not all anomalies are harmful (some can provide soft landings to avoid getting hurt while falling)
▪️Lightning strikes can hurt you as well as enemies
▪️Variety of factions: "Loners" prefer to remain alone or in small groups, "The Duty" are committed to military discipline and order, etc
▪️Factions in the game can sometimes change their leaders or break up
 

Possibili location, dai commenti:
0:21 Judging by the Duga radar in the background, this takes place near Chornobyl-2.

0:25 The palace of culture in Pripyat.

1:26 Boars shown for the first time it seems.

1:31 Lab X-18 from Shadow of Chernobyl (shoutout to Anamolous Dugout for spotting this).

1:41 Vehicle Station from Cordon (where you have to save Nimble from Shadow of Chernobyl).

1:49 Rookie village.

1:55 Yanov Station from Call of Pripyat.

2:00 100 Rads Bar (and we finally see how Barkeep looks).

2:02 Radar / Brain Scorcher Facility from Shadow of Chernobyl (the antennas to the right are basically what melts Stalkers brains if they get close enough, or used to, also one of the antennas has fallen into the building now, which is a great detail, because the same antenna was damaged and leaning in Shadow of Chernobyl).

2:07 River Port from Call of Pripyat.

2:20 Forester's base / Red Forest outpost from Clear Sky.

2:22 Almost definitely the border wall that separates the Zone from the rest of the world.

2:27 Stairway leading out of the Aprogrom Underground section in Shadow of Chernobyl (after finding Strelok's stash).

3:05 Rostok checkpoint (Rostok is now Freedom territory, so no Duty guarding it now).

3:31 Wider shot of Rostok (you can also see the Freedom grafiti on the wall of the tower).

3:39 Seems to be the Flea Market in the Garbage (good catch by @GoofyGopnik).

3:42 The Arena now has a bar?

3:46 Bookstore that the Monolith used as a base in Call of Pripyat, which you take down in a main mission.

3:52 The quarry from Call of Pripyat.

4:04 Swampy area in Call of Pripyat where you find one of the Stingray helicopters (not 100% sure).

4:14 Burnt farmstead from Clear Sky.

4:30 The Compass artifact can now be picked up out in the wild, instead of being a rare artifact tied to a quest
Ci potrebbero stare, non son convinto per il rad 100 visto che mi aspetto un overhaul totale di tutti i bar (Con spazi e dimensioni differenti)
Io ci aggiungerei anche una bella enfasi sul sound design, la propagazione dei suoni è da masterclass (La bippata nel salone a 2:16). Anche il lavoro sugli attachment delle armi ha vibes da Tarkov, in generale Skif è una presenza tangibile su environment ed equip con animazioni continue che ben simulano la traversata di un terreno impervio come la Zona
 
 
 
è essenziale giocare il primo? L'ho preso su Steam Deck ma i controlli non sono proprio comodissimi, immagino sia più adatto a mouse e tastiera (ufficialmente infatti mi pare non figurasse nemmeno tra i titoli verificati su Deck)
 
è essenziale giocare il primo? L'ho preso su Steam Deck ma i controlli non sono proprio comodissimi, immagino sia più adatto a mouse e tastiera (ufficialmente infatti mi pare non figurasse nemmeno tra i titoli verificati su Deck)
Perderai al massimo dei riferimenti più o meno marcati, la storia è inedita seppur ambientata negli stessi luoghi
 
Mi era sfuggito questo bonus pre-order:

  • Steam Pack: Animated Avatar, Animated Avatar Frame & Animated Profile Background

Carina come idea, li trovo più utili di skin/costumi. :asd:
 
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