PS5 Silent Hill ƒ | Ryukishi07, Neobards e Yamaoka | 25 SETTEMBRE 2025 !!!

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Non prendertela per le parole di Knuless, è che siamo abituati a "temere" di dire che giochiamo così perchè ogni volta si cerca di "convincerci" che sbagliamo. E' capitato spesso. Quindi molti che giocano a quelmodo partono prevenuti pensando si intendesse qualcosa di più, e non era il tuo caso :asd: Tutto qui :asd:
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Comunque alla fine ho preso la deluxe :rickds:
Ma ognuno può giocare come più gli pare no?
E cmq, io ho argomentato del perchè preferisco modalità facile/story mode.
 
Non prendertela per le parole di Knuless, è che siamo abituati a "temere" di dire che giochiamo così perchè ogni volta si cerca di "convincerci" che sbagliamo. E' capitato spesso. Quindi molti che giocano a quelmodo partono prevenuti pensando si intendesse qualcosa di più, e non era il tuo caso :asd: Tutto qui :asd:
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Comunque alla fine ho preso la deluxe :rickds:
Non ci vedo nulla di sbagliato a giocare in modalità facile. Ognuno ha il sacrosanto diritto di giocare un titolo come vuole.
 
per chi vuole sapere piu nel dettagli cosa "dovrebbe" cambiare

For what it's worth, reading through a number of reviews as I've been updating the OP, I don't think it's like this either.

Apparently these are the changes in New Game+, and I will mention these stack so there's more changes in four different playthroughs (explain more in detail afterward):
-New areas in many previous locations
-New bosses sprinkled throughout (one review mentioned they were half-way through their second playthrough & had encountered two new bosses along the way).
-New documents about
-Changed and whole new cutscenes (apparently if you try skipping a cutscene that's changed, the game will warn you the cutscene has new/changed stuff in it and ask if you really want to skip it)
-New side quests open up
-New items/weapons/skills, along with previous skills carrying over from past playthroughs
-New skips, you get new items which skip certain sequence of the original game and some lead to completely new areas/bosses

But this isn't split between "New Game" and "New Game+", more accurately the game has four "routes" or "playthroughs" which each time adds more & more changes to the experience. Roughly, the structure of the game goes like this:

-Playthrough 1: One ending, linear story

-Playthrough 2 & 3: Three new endings open up, the story now branches out and there's various remixed stuff, new notes, new cutscenes, new bosses, new side quests, etc. Two new "main" endings you can get in either order, and one additional "joke" ending separate of those you can get while trying to get another ending with a well planned save file (since you just need to finish its unique side quest to get the ending, then can reload your save to get back to getting the "main ending" you're on after finishing the joke ending side quest & getting it, can do any time on New Game+). Once you get one of the two new "main endings", the third playthrough adds even more changes to the game than the 2nd playthrough, including more skips, new areas, notes, bosses, cutscenes, story, etc, etc.

-Playthrough 4: After getting all three "main endings" (Joke ending isn't counted towards this), you unlock a final ending and a "final" remixed version of the game with more new content added throughout the game leading to the final ending.

Is roughly how it seems to work. It's not just the ending and end game that changes, but the road there as well.
 
per chi vuole sapere piu nel dettagli cosa "dovrebbe" cambiare

For what it's worth, reading through a number of reviews as I've been updating the OP, I don't think it's like this either.

Apparently these are the changes in New Game+, and I will mention these stack so there's more changes in four different playthroughs (explain more in detail afterward):
-New areas in many previous locations
-New bosses sprinkled throughout (one review mentioned they were half-way through their second playthrough & had encountered two new bosses along the way).
-New documents about
-Changed and whole new cutscenes (apparently if you try skipping a cutscene that's changed, the game will warn you the cutscene has new/changed stuff in it and ask if you really want to skip it)
-New side quests open up
-New items/weapons/skills, along with previous skills carrying over from past playthroughs
-New skips, you get new items which skip certain sequence of the original game and some lead to completely new areas/bosses

But this isn't split between "New Game" and "New Game+", more accurately the game has four "routes" or "playthroughs" which each time adds more & more changes to the experience. Roughly, the structure of the game goes like this:

-Playthrough 1: One ending, linear story

-Playthrough 2 & 3: Three new endings open up, the story now branches out and there's various remixed stuff, new notes, new cutscenes, new bosses, new side quests, etc. Two new "main" endings you can get in either order, and one additional "joke" ending separate of those you can get while trying to get another ending with a well planned save file (since you just need to finish its unique side quest to get the ending, then can reload your save to get back to getting the "main ending" you're on after finishing the joke ending side quest & getting it, can do any time on New Game+). Once you get one of the two new "main endings", the third playthrough adds even more changes to the game than the 2nd playthrough, including more skips, new areas, notes, bosses, cutscenes, story, etc, etc.

-Playthrough 4: After getting all three "main endings" (Joke ending isn't counted towards this), you unlock a final ending and a "final" remixed version of the game with more new content added throughout the game leading to the final ending.

Is roughly how it seems to work. It's not just the ending and end game that changes, but the road there as well.
Silent Hill Automata and Replicant with Knuckles
 
ho visto l'analisi de El Analistas a quanto pare su Pro sembra avere gli stessi problemi di UE5 quando lo usa Konami e il prestazioni si oscilla tra i 360p e i 720p in upscaling su liscia :sisi:

il framerate è molto stabile su entrambe salvo cali nelle cutscene ogni tanto
 
per chi vuole sapere piu nel dettagli cosa "dovrebbe" cambiare

For what it's worth, reading through a number of reviews as I've been updating the OP, I don't think it's like this either.

Apparently these are the changes in New Game+, and I will mention these stack so there's more changes in four different playthroughs (explain more in detail afterward):
-New areas in many previous locations
-New bosses sprinkled throughout (one review mentioned they were half-way through their second playthrough & had encountered two new bosses along the way).
-New documents about
-Changed and whole new cutscenes (apparently if you try skipping a cutscene that's changed, the game will warn you the cutscene has new/changed stuff in it and ask if you really want to skip it)
-New side quests open up
-New items/weapons/skills, along with previous skills carrying over from past playthroughs
-New skips, you get new items which skip certain sequence of the original game and some lead to completely new areas/bosses

But this isn't split between "New Game" and "New Game+", more accurately the game has four "routes" or "playthroughs" which each time adds more & more changes to the experience. Roughly, the structure of the game goes like this:

-Playthrough 1: One ending, linear story

-Playthrough 2 & 3: Three new endings open up, the story now branches out and there's various remixed stuff, new notes, new cutscenes, new bosses, new side quests, etc. Two new "main" endings you can get in either order, and one additional "joke" ending separate of those you can get while trying to get another ending with a well planned save file (since you just need to finish its unique side quest to get the ending, then can reload your save to get back to getting the "main ending" you're on after finishing the joke ending side quest & getting it, can do any time on New Game+). Once you get one of the two new "main endings", the third playthrough adds even more changes to the game than the 2nd playthrough, including more skips, new areas, notes, bosses, cutscenes, story, etc, etc.

-Playthrough 4: After getting all three "main endings" (Joke ending isn't counted towards this), you unlock a final ending and a "final" remixed version of the game with more new content added throughout the game leading to the final ending.

Is roughly how it seems to work. It's not just the ending and end game that changes, but the road there as well.
Eccolo il nuovo gioco di Yoko Taro
 
lui parla di una roba alla nier non sono semplici ng+
Wow, sarebbe figo. Su SH2 son stato a scemunire per fare una seconda run dove scegliere bene le cose "nel mezzo" per poi spintare verso un lato dall'ultima zona in poi ed ebbi culo, ma la seconda run mi pesò (vabbè...motosega infinita...spero anche qui diano roba OP ma dubito...) ma la feci anche per qualche dettaglio perso :asd: Se qui è diverso, anche se son 4 run, mi va bene se è come Nier. Spero davvero che non serva alzare la difficoltà però :rickds: Ho letto che spiegano in game per bene cosa fare per i finali (non so in che senso) ma immagino una "lista" di cose? Ecco...temo in una di quelle ci sia "completa il gioco al difficile".
 
Wow, sarebbe figo. Su SH2 son stato a scemunire per fare una seconda run dove scegliere bene le cose "nel mezzo" per poi spintare verso un lato dall'ultima zona in poi ed ebbi culo, ma la seconda run mi pesò (vabbè...motosega infinita...spero anche qui diano roba OP ma dubito...) ma la feci anche per qualche dettaglio perso :asd: Se qui è diverso, anche se son 4 run, mi va bene se è come Nier. Spero davvero che non serva alzare la difficoltà però :rickds: Ho letto che spiegano in game per bene cosa fare per i finali (non so in che senso) ma immagino una "lista" di cose? Ecco...temo in una di quelle ci sia "completa il gioco al difficile".
Non parla di difficoltà. Semplicemente vai avanti e il gioco ti offre diversi contenuti :unsisi:
 
per chi vuole sapere piu nel dettagli cosa "dovrebbe" cambiare

For what it's worth, reading through a number of reviews as I've been updating the OP, I don't think it's like this either.

Apparently these are the changes in New Game+, and I will mention these stack so there's more changes in four different playthroughs (explain more in detail afterward):
-New areas in many previous locations
-New bosses sprinkled throughout (one review mentioned they were half-way through their second playthrough & had encountered two new bosses along the way).
-New documents about
-Changed and whole new cutscenes (apparently if you try skipping a cutscene that's changed, the game will warn you the cutscene has new/changed stuff in it and ask if you really want to skip it)
-New side quests open up
-New items/weapons/skills, along with previous skills carrying over from past playthroughs
-New skips, you get new items which skip certain sequence of the original game and some lead to completely new areas/bosses

But this isn't split between "New Game" and "New Game+", more accurately the game has four "routes" or "playthroughs" which each time adds more & more changes to the experience. Roughly, the structure of the game goes like this:

-Playthrough 1: One ending, linear story

-Playthrough 2 & 3: Three new endings open up, the story now branches out and there's various remixed stuff, new notes, new cutscenes, new bosses, new side quests, etc. Two new "main" endings you can get in either order, and one additional "joke" ending separate of those you can get while trying to get another ending with a well planned save file (since you just need to finish its unique side quest to get the ending, then can reload your save to get back to getting the "main ending" you're on after finishing the joke ending side quest & getting it, can do any time on New Game+). Once you get one of the two new "main endings", the third playthrough adds even more changes to the game than the 2nd playthrough, including more skips, new areas, notes, bosses, cutscenes, story, etc, etc.

-Playthrough 4: After getting all three "main endings" (Joke ending isn't counted towards this), you unlock a final ending and a "final" remixed version of the game with more new content added throughout the game leading to the final ending.

Is roughly how it seems to work. It's not just the ending and end game that changes, but the road there as well.
GODO :ohyess:
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Non parla di difficoltà. Semplicemente vai avanti e il gioco di offre diversi contenuti :unsisi:
Ho letto ora :asd:
 
ho visto l'analisi de El Analistas a quanto pare su Pro sembra avere gli stessi problemi di UE5 quando lo usa Konami e il prestazioni si oscilla tra i 360p e i 720p in upscaling su liscia :sisi:

il framerate è molto stabile su entrambe salvo cali nelle cutscene ogni tanto
Comunque è un bel vedere.
Certo che leggere UE5 e 360p è qualcosa di assurdo...
:facepalm:
 
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