UFFICIALE PC Star Wars: Battlefront II

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Un pelo sbilanciate le battaglie Attacco quando si è in attaco?

È possibile vincere nella modalità Eroi vs Malvagi quando si è un eroe?

:asd:

Mi sta divertendo comunque.

 
Un pelo sbilanciate le battaglie Attacco quando si è in attaco?È possibile vincere nella modalità Eroi vs Malvagi quando si è un eroe?

:asd:

Mi sta divertendo comunque.
secondo me l'unica mappa della modalità attacco in cui sie è davvero in svantaggio a giocare in attacco piuttosto che in difesa è Endor, il fatto che i difensori abbiano i respawn esterni e ci sia una sola uscita dal luogo in cui si trova il pacchetto da consegnare rende praticamente impossibile uscire dal momento che i difensori fanno sbarramento sulla porta bloccando il passaggio. per le altre invece dipende ma in generale si può riuscire a vincere sia in attacco sia in difesa se tutti giocano per l'obbiettivo e non si limitano a fare dei semplici deathmatch.

per quanto riguarda eroi contro malvagi, certo che è possibile. e anzi, con una squadra che gioca compatta puoi letteralmente asfaltare il team avversario senza che riesca a far nulla dal momento che anche alcuni eroi hanno abilità molto utili. certo, sono probabilmente un po' svantaggiati nell' 1 contro 1 ma a questo si può rimediare giocando di squadra.

in generale comunque penso che la regola d'oro sia sempre cercare di fare gioco di squadra perché chi va per i cavoli suoi ignorando il team, in ogni modalità, generalmente non riesce a fare grandi cose. inoltre il gioco spinge palesemente per favorire il gioco in gruppo

 
Confermato il nerf a Blurg (ufficiale) e cr-4 (assalto)

Confermato il nerf ai Wookie

Confermato il nerf alla sentinella sovraccaricata

Confermato a breve il rework della progressione.

Rumors e suggerimenti che confermano l' imminente stagione sulla guerra dei cloni (d' altronde il modello di Grievus era già nel gioco)

altre notizie verranno fuori a breve.

Mammamia il nerf della blurg mi fa godere, maledetti ufficiali vi sotterrerò tutti a suon di TL-50.

è tempo di tornare sul gioco.

wfv0lZz.gif


 
Confermato il nerf a Blurg (ufficiale) e cr-4 (assalto)Confermato il nerf ai Wookie

Confermato il nerf alla sentinella sovraccaricata

Confermato a breve il rework della progressione.

Rumors e suggerimenti che confermano l' imminente stagione sulla guerra dei cloni (d' altronde il modello di Grievus era già nel gioco)

altre notizie verranno fuori a breve.

Mammamia il nerf della blurg mi fa godere, maledetti ufficiali vi sotterrerò tutti a suon di TL-50.

è tempo di tornare sul gioco.

wfv0lZz.gif
era ora che intervenissero sulla Blurg e sul dannato CR-2 :gigio2: anche sulla sentinella in realtà, perché anche se io stesso la uso abbastanza effettivamente allo stato attuale è un po' op. curioso anche di vedere come modificano la progressione. hype :ahsisi:

 
Changelog della patch di oggi :ahsisi:

New Content:
Blast on Crait

We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.

Iden Versio’s TIE/In fighter

Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.

Iden Versio’s TIE/In fighter Abilities:

Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time

Laser Barrage - Charges up a rapid fire barrage which deals high damage

Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage

Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

TIE/In fighter Star Cards:

Engine Heat Dissipator - Decreases the AFTERBURNER cooldown

Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage

Vengeful Barrage - Increases the damage of LASER BARRAGE

Flight Commander - Increases the duration of INFERNO LEADER

Reinforced Hull - Increases the total health of the starfighter

Tuned Lasers - Increases primary weapon damage

Advanced Capacitors - Improves the primary weapons resistance to overheating

Repair Systems - Reduces the delay before health regeneration begins

Elite Pilot - Increases the turn rate of the starfighter

Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate


Iden Versio’s TIE/In fighter Milestones
:

Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times

Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter

Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter

Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times

Heroes:

Finn

Reduced base damage of his EL-16 from 65 to 45

Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds

Reduced damage of each Deadeye shot from 40 to 30

Phasma

Reduced the heat generated per shot of her F-11D

Lando

Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction

Boba Fett

Reduced the damage per rocket of Rocket Barrage from 90 to 78

Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters

Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters


Classes & Special Units


Wookiee Warrior

Reduced Bowcaster center projectile damage multiplier from 1.3 to 1

Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters

Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect

Increased Bowcaster heat per shot

Specialist

Reduce size of scope glint

Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D

Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D

Increased the bursts per minute of all Infiltration variants from 100 to 130

Heavy

Reduced the AOE of Supercharged and Explosive sentry

Increased heat per shot for Supercharged Sentry from 0.015 to 0.017

Officer

Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapons:

CR2

Lowered start damage from 17 to 16

Lowered end damage from 9 to 8

Reduced damage falloff end distance from 40 to 30 meters

Barrage

Reduced inner blast radius from 3.5 to 2 meters

Increased outer blast radius from 5 to 6 meters

Increased explosion damage from 55 to 100

Blurrg-1120

Reduced falloff start distance from 20 to 15 meters

Reduced start damage of Explosive Shot from 29 to 26

Reduced end damage of Explosive Shot from 10 to 8

Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters

Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters

Reduced accuracy of the final shots when Burst Mod is equipped

Trip Mine

Increased the number of mines that can be deployed at the same time from 1 to 2

Raised the time until the mines disappeared after death from 5 to 15 seconds

General:

Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly

Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired

Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds

Stability improvements

Misc. bug fixing
 
Dice furbi come una nutria morta da una settimana si son dimenticati di aggiungere 2 cose importanti

-Mos Eisley now has a night map.
-When you get a Milestone, a pop up appears in game letting you know.

-Defender no longer give points on veicles
abbassati i requisiti per sbloccare armi e equipaggiamenti

abbassati i requisiti per craftare carte epiche

mannaggia il defender mi faceva guadagnare punti per comprare 3 eroi di fila :sad:

 
Ciao raga, sono nuovo sia sul forum che su questo gioco. Che dire, il gioco è abbastanza divertente ma poco immediato: la curva di apprendimento è abbastanza lunga. Riesco ad essere competitivo nelle modalità Deathmatch e Assalto stellare ma non si può dire la stessa cosa della modalità Assalto galattico dove raramente riesco ad accumulare i punti necessari per giocare un eroe decente. Ho notato però che questa è una prerogativa delle sole prime 2-3 persone di ogni schieramento; mi sembra un po' troppo eccessiva questa cosa. Per chi volesse unirsi per giocare in gruppo il mio profilo è Darkfenrir-92 :D

 
Ma con che criterio vengono assegnati i crediti ?

Comunque altre cose sicuramente da sistemare sono, Palpatine è op, AT-ST in alcune mappe basta prenderne uno e fai stragi, riparazione automatica caccia in assalto galattico.

 
Ultima modifica:
Patch 1.2 out

First off, we’ve added additional locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.We’re also launching a new game mode - Jetpack Cargo! This fast-paced mode sees players jumping around in jetpacks wielding rocket launches for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try.

Also for a limited time, we have added three new Hero Appearances to the game! Specifically, the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. You can preview them in their respective Character Customization screens under “Appearances”. They will be unlockable through a series of in-game Challenges that will be available over time. Stay tuned to our channels for more information.

This patch brings a lot of balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes. A significant tweak has also been made to Dodging. And for fans of Arcade, we’ve made substantial improvements to the AI to make the experience more engaging.

Lastly, all players will now receive two default emotes for their Troopers instead of having to unlock some before you can join in the fun. So get out there and start expressing yourselves in-game!

Read about all the changes below, and as always, we appreciate all your feedback!

The Star Wars Battlefront II Team

Heroes and Villains Balancing:

Boba Fett

We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.

Jet Pack - Jet Pack controllability improved

EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4

EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8

EE-3 - Increased End Damage from 20 to 25

Increased damage drop-off start distance from 15 to 20 meters

Iden Versio

We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.

Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack

Droid Stun - Reduced the time between the ability activation and shock

Reduced the damage from 50 to 40

Bossk

Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.

Relby V-10 - Reduced recoil from 5 to 2.2

Explosive Traps - Reduced damage from 80 to 76 per trap

Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers

Rey

Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.

Mind Control - Reduced Mind Control radius from 20 to 18 meters

Insight - Reduced Insight radius from 50 to 30

Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)

Kylo Ren

Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.

Pull - Reducing Pull recharge time from 25 to 20 seconds

Freeze - Reducing Freeze recharge time from 25 to 24 seconds

Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active

Luke Skywalker

We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.

Increased Luke's sprint speed by .6 meters/second

Increased Luke Health from 700 to 750

Increased Health Regeneration rate from 50 to 110

Decreased Regeneration delay from 5 to 2.7

Decreased Max Regeneration amount from 250 to 200

Emperor Palpatine

Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.

Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check

Chewbacca

Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.

Stun Grenade - Reduced the shock time from 1.6 to 1 second

Reduced Bowcaster side projectiles explosive damage from 25 to 21

Reduced furious Bowcaster side projectiles explosive damage from 12 to 10

Yoda

Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.

Lightsaber - Increased damage from 80 to 115

Barrier - Added the functionality to break out of immobilizing effects on activation

Unleash - Increased energy holding time from 0.7 to 0.9 seconds

Unleash - Increased angle from 40 to 45 degrees.

Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190

Lando Calrissian

We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.

Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds

Smoke Grenade - Reduced recharge time from 15 to 14 seconds

Darth Vader

We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.

Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability

Reduced max health from 900 to 800

Captain Phasma

We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.

Staff Strikes - Increased the animation speed of the ability

Staff Strikes - Increased the transition speed between each strike

Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike

Heroes and Villains Bug Fixes:

Lightsaber closers are deactivated while blinded

Fixed an issue where you would be in a "stun" state forever.

The maximum stun duration is now 5 seconds

Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted

Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used

Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used

Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time

Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power

Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used

Classes, Special Units, & Infantry Combat:

The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.

All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.

All Troopers have now received two default emotes.

Reduced the time it takes until you can shoot after executing a melee attack

Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12

Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters

Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15

Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16

Milestones:

Milestones are now claimed automatically upon completion!

"Making an Impression" - Changed criteria from 25 to 10 kills

"Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score

"Stay True" - Changed criteria from 40 to 20 kills

"Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”

Location Design Balance Changes:

Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers

Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers

Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT

Naboo - Phase 2 of Galactic Assault has had balance tweaks

Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward

Location Design Bug Fixes:

Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions

Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST

Jakku - Fixed several collision issues

Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break

Endor - Fixed a bug in Strike where players could spawn outside the combat area

Crait - Added delay before attacker spawns are moved forward in Galactic Assault

Crait - Fixed several collision issues

Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1

Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase

Kashyyyk - Fixed an issue where players could get stuck between containers

Kamino - Mobility improvements on platform ledges

Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas

Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk

Fixed various collision issues across all locations

Fixed issues where players could get outside the intended play areas of various locations

Fixed an issue where AI units would move through objects in Arcade

Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it

General Improvements and Bug Fixes::

Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.

Increased Credit payout for duplicate items

- Common – From 200 to 300

- Uncommon – From 400 to 600

- Rare – From 800 to 900

- Epic – From 1200 to 3600

Increased the glow of blaster bolts to make them look more vibrant

Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%

Reduced the stretched bloom effect for a clearer image

Improved the glow, thickness, and lighting of lightsabers

U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly

Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke

End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault

Fixed an issue where the wrong loading screen would be seen when loading a level

Fixed an issue where some menu options would disappear under certain conditions

Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade

Fixed an issue where the AT-RT Repair ability did not work correctly

Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero

Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall

Fixed an issue where the AAT would take too much damage when colliding with surrounding objects

Fixed an issue where Turrets and Grenades could inflict damage after the round ended

Fixed an issue where players would not receive Score for grenade kills made after their character had died

Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar

Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains

Fixed an issue where players could equip class specific Star Cards to other classes

Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap

Fixed an issue where Brawler boost card didn’t refresh some ability cards.

Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location

Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder

Fixed an issue where the character would disappear on the client after combat rolls

Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy

Fixed an issue where AI troopers in Arcade would constantly melee attack each other

Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon

Various bug fixes in Arcade

Several performance and stability improvements

Fixed several localization issues

Various UI improvements and bug fixes

Trooper Crate cost decreased from 4000 to 3000 Credits
 
Maaaaaaa emhyr visto che ti vedo sempre giocare, quanta gente si trova online? Perché ho sempre questa mezza intenzione di acquistarlo ma la paura di ritrovarmi server vuoti è tanta. Volevo reinstallare l'altro giorno titanfall 2 e ho visto su un sito che segna solo tipo 133 giocatori online :rickds::rickds: per battlefront 2 invece non ho trovato nessun sito che indichi i giocatori online :sad:

 
Maaaaaaa emhyr visto che ti vedo sempre giocare, quanta gente si trova online? Perché ho sempre questa mezza intenzione di acquistarlo ma la paura di ritrovarmi server vuoti è tanta. Volevo reinstallare l'altro giorno titanfall 2 e ho visto su un sito che segna solo tipo 133 giocatori online :rickds::rickds: per battlefront 2 invece non ho trovato nessun sito che indichi i giocatori online :sad:
Mai trovato lobby vuote :sisi:

l' unica modalità dove non impiego 5 secondi per trovare una partita è eroi contro malvagi, ma perchè la gente li quitta come non mai :rickds:

Ha lo stesso problema su console quindi non dipende sicuramente dalla popolazione.

mi diverte parecchio come gioco e online i contenuti son davvero ottimi sopratutto se paragonati al primo battlefront è un' altro pianeta. Ho passato le 130 ore ormai.

Io gioco per l' 80% in assalto galattico perchè a volare con le navi in starfighter assault faccio letteralmente schifo :asd:

su istant gaming sta a 31,99€

 
Mai trovato lobby vuote :sisi:
l' unica modalità dove non impiego 5 secondi per trovare una partita è eroi contro malvagi, ma perchè la gente li quitta come non mai :rickds:

Ha lo stesso problema su console quindi non dipende sicuramente dalla popolazione.

mi diverte parecchio come gioco e online i contenuti son davvero ottimi sopratutto se paragonati al primo battlefront è un' altro pianeta. Ho passato le 130 ore ormai.

Io gioco per l' 80% in assalto galattico perchè a volare con le navi in starfighter assault faccio letteralmente schifo :asd:

su istant gaming sta a 31,99€
Eh è per quello che ci stavo facendo un pensiero, più il fatto che non c'è season pass. Mo vedo un attimo cosa ho qua da giocare e poi decido :sisi: thx emhyr

 
di niente figurati

comunque di quel walltex di patch le cose più importanti sono che in arcade offline hanno aggiunto tutte le mappe del multiplayer, una nuova modalità online (Jetpack cargo) e delle skin nuove per luke leia e han (tutte sbloccabili con obbiettivi ingame, non sono a pagamento)

tutto il resto sono bugfix e ribilianciamento di armi ed eroi :sisi:

 
Da provare la nuova modalità :ahsisi:

 
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