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secondo me l'unica mappa della modalità attacco in cui sie è davvero in svantaggio a giocare in attacco piuttosto che in difesa è Endor, il fatto che i difensori abbiano i respawn esterni e ci sia una sola uscita dal luogo in cui si trova il pacchetto da consegnare rende praticamente impossibile uscire dal momento che i difensori fanno sbarramento sulla porta bloccando il passaggio. per le altre invece dipende ma in generale si può riuscire a vincere sia in attacco sia in difesa se tutti giocano per l'obbiettivo e non si limitano a fare dei semplici deathmatch.Un pelo sbilanciate le battaglie Attacco quando si è in attaco?È possibile vincere nella modalità Eroi vs Malvagi quando si è un eroe?
Mi sta divertendo comunque.
era ora che intervenissero sulla Blurg e sul dannato CR-2 :gigio2: anche sulla sentinella in realtà, perché anche se io stesso la uso abbastanza effettivamente allo stato attuale è un po' op. curioso anche di vedere come modificano la progressione. hypeConfermato il nerf a Blurg (ufficiale) e cr-4 (assalto)Confermato il nerf ai Wookie
Confermato il nerf alla sentinella sovraccaricata
Confermato a breve il rework della progressione.
Rumors e suggerimenti che confermano l' imminente stagione sulla guerra dei cloni (d' altronde il modello di Grievus era già nel gioco)
altre notizie verranno fuori a breve.
Mammamia il nerf della blurg mi fa godere, maledetti ufficiali vi sotterrerò tutti a suon di TL-50.
è tempo di tornare sul gioco.
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New Content:
Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
Iden Versio’s TIE/In fighter Abilities:
Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
Laser Barrage - Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
TIE/In fighter Star Cards:
Engine Heat Dissipator - Decreases the AFTERBURNER cooldown
Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage
Vengeful Barrage - Increases the damage of LASER BARRAGE
Flight Commander - Increases the duration of INFERNO LEADER
Reinforced Hull - Increases the total health of the starfighter
Tuned Lasers - Increases primary weapon damage
Advanced Capacitors - Improves the primary weapons resistance to overheating
Repair Systems - Reduces the delay before health regeneration begins
Elite Pilot - Increases the turn rate of the starfighter
Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In fighter Milestones:
Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times
Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter
Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter
Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes:
Finn
Reduced base damage of his EL-16 from 65 to 45
Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
Reduced damage of each Deadeye shot from 40 to 30
Phasma
Reduced the heat generated per shot of her F-11D
Lando
Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
Reduced the damage per rocket of Rocket Barrage from 90 to 78
Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units
Wookiee Warrior
Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Increased Bowcaster heat per shot
Specialist
Reduce size of scope glint
Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy
Reduced the AOE of Supercharged and Explosive sentry
Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Weapons:
CR2
Lowered start damage from 17 to 16
Lowered end damage from 9 to 8
Reduced damage falloff end distance from 40 to 30 meters
Barrage
Reduced inner blast radius from 3.5 to 2 meters
Increased outer blast radius from 5 to 6 meters
Increased explosion damage from 55 to 100
Blurrg-1120
Reduced falloff start distance from 20 to 15 meters
Reduced start damage of Explosive Shot from 29 to 26
Reduced end damage of Explosive Shot from 10 to 8
Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine
Increased the number of mines that can be deployed at the same time from 1 to 2
Raised the time until the mines disappeared after death from 5 to 15 seconds
General:
Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing
abbassati i requisiti per sbloccare armi e equipaggiamenti-Mos Eisley now has a night map.
-When you get a Milestone, a pop up appears in game letting you know.
-Defender no longer give points on veicles
First off, we’ve added additional locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.We’re also launching a new game mode - Jetpack Cargo! This fast-paced mode sees players jumping around in jetpacks wielding rocket launches for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try.
Also for a limited time, we have added three new Hero Appearances to the game! Specifically, the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. You can preview them in their respective Character Customization screens under “Appearances”. They will be unlockable through a series of in-game Challenges that will be available over time. Stay tuned to our channels for more information.
This patch brings a lot of balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes. A significant tweak has also been made to Dodging. And for fans of Arcade, we’ve made substantial improvements to the AI to make the experience more engaging.
Lastly, all players will now receive two default emotes for their Troopers instead of having to unlock some before you can join in the fun. So get out there and start expressing yourselves in-game!
Read about all the changes below, and as always, we appreciate all your feedback!
The Star Wars Battlefront II Team
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
Jet Pack - Jet Pack controllability improved
EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
EE-3 - Increased End Damage from 20 to 25
Increased damage drop-off start distance from 15 to 20 meters
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
Droid Stun - Reduced the time between the ability activation and shock
Reduced the damage from 50 to 40
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
Relby V-10 - Reduced recoil from 5 to 2.2
Explosive Traps - Reduced damage from 80 to 76 per trap
Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
Mind Control - Reduced Mind Control radius from 20 to 18 meters
Insight - Reduced Insight radius from 50 to 30
Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
Pull - Reducing Pull recharge time from 25 to 20 seconds
Freeze - Reducing Freeze recharge time from 25 to 24 seconds
Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
Increased Luke's sprint speed by .6 meters/second
Increased Luke Health from 700 to 750
Increased Health Regeneration rate from 50 to 110
Decreased Regeneration delay from 5 to 2.7
Decreased Max Regeneration amount from 250 to 200
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
Stun Grenade - Reduced the shock time from 1.6 to 1 second
Reduced Bowcaster side projectiles explosive damage from 25 to 21
Reduced furious Bowcaster side projectiles explosive damage from 12 to 10
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
Lightsaber - Increased damage from 80 to 115
Barrier - Added the functionality to break out of immobilizing effects on activation
Unleash - Increased energy holding time from 0.7 to 0.9 seconds
Unleash - Increased angle from 40 to 45 degrees.
Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
Smoke Grenade - Reduced recharge time from 15 to 14 seconds
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.
Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
Reduced max health from 900 to 800
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
Staff Strikes - Increased the animation speed of the ability
Staff Strikes - Increased the transition speed between each strike
Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike
Heroes and Villains Bug Fixes:
Lightsaber closers are deactivated while blinded
Fixed an issue where you would be in a "stun" state forever.
The maximum stun duration is now 5 seconds
Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted
Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
All Troopers have now received two default emotes.
Reduced the time it takes until you can shoot after executing a melee attack
Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12
Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16
Milestones:
Milestones are now claimed automatically upon completion!
"Making an Impression" - Changed criteria from 25 to 10 kills
"Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
"Stay True" - Changed criteria from 40 to 20 kills
"Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Location Design Balance Changes:
Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
Naboo - Phase 2 of Galactic Assault has had balance tweaks
Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward
Location Design Bug Fixes:
Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
Jakku - Fixed several collision issues
Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
Endor - Fixed a bug in Strike where players could spawn outside the combat area
Crait - Added delay before attacker spawns are moved forward in Galactic Assault
Crait - Fixed several collision issues
Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
Kashyyyk - Fixed an issue where players could get stuck between containers
Kamino - Mobility improvements on platform ledges
Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
Fixed various collision issues across all locations
Fixed issues where players could get outside the intended play areas of various locations
Fixed an issue where AI units would move through objects in Arcade
Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it
General Improvements and Bug Fixes::
Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
Increased Credit payout for duplicate items
- Common – From 200 to 300
- Uncommon – From 400 to 600
- Rare – From 800 to 900
- Epic – From 1200 to 3600
Increased the glow of blaster bolts to make them look more vibrant
Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
Reduced the stretched bloom effect for a clearer image
Improved the glow, thickness, and lighting of lightsabers
U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
Fixed an issue where the wrong loading screen would be seen when loading a level
Fixed an issue where some menu options would disappear under certain conditions
Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
Fixed an issue where the AT-RT Repair ability did not work correctly
Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero
Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
Fixed an issue where Turrets and Grenades could inflict damage after the round ended
Fixed an issue where players would not receive Score for grenade kills made after their character had died
Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
Fixed an issue where players could equip class specific Star Cards to other classes
Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
Fixed an issue where Brawler boost card didn’t refresh some ability cards.
Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
Fixed an issue where the character would disappear on the client after combat rolls
Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
Fixed an issue where AI troopers in Arcade would constantly melee attack each other
Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
Various bug fixes in Arcade
Several performance and stability improvements
Fixed several localization issues
Various UI improvements and bug fixes
Trooper Crate cost decreased from 4000 to 3000 Credits
Mai trovato lobby vuoteMaaaaaaa emhyr visto che ti vedo sempre giocare, quanta gente si trova online? Perché ho sempre questa mezza intenzione di acquistarlo ma la paura di ritrovarmi server vuoti è tanta. Volevo reinstallare l'altro giorno titanfall 2 e ho visto su un sito che segna solo tipo 133 giocatori onlineper battlefront 2 invece non ho trovato nessun sito che indichi i giocatori online :sad:
Eh è per quello che ci stavo facendo un pensiero, più il fatto che non c'è season pass. Mo vedo un attimo cosa ho qua da giocare e poi decidoMai trovato lobby vuote
l' unica modalità dove non impiego 5 secondi per trovare una partita è eroi contro malvagi, ma perchè la gente li quitta come non mai
Ha lo stesso problema su console quindi non dipende sicuramente dalla popolazione.
mi diverte parecchio come gioco e online i contenuti son davvero ottimi sopratutto se paragonati al primo battlefront è un' altro pianeta. Ho passato le 130 ore ormai.
Io gioco per l' 80% in assalto galattico perchè a volare con le navi in starfighter assault faccio letteralmente schifo
su istant gaming sta a 31,99€