PS4/PS5 Star Wars Jedi: Survivor

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Recensione SpazioGames | 8.5
Domenico Musicò | Star Wars Jedi: Survivor è più espanso ed elaborato del gioco precedente, ma con diverse sbavature grafiche. Ecco la nostra recensione.
 
StarWars.com: How has the power of current-gen consoles enabled you to expand or make things better in Jedi: Survivor from a gameplay perspective?

Stig Asmussen:
So I think the biggest thing is ray tracing, or lighting. That’s allowing us to do real-time lighting, all the time, at a fidelity that’s well beyond anything that we’ve ever produced before. Since it’s real-time, we get to see the changes as we tweak the lights — immediately, essentially. That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic.

Beyond that, we have these blazing fast drives on these consoles that are allowing us to load tons of content really quickly. I’ve always worked on streaming games — games that don’t have load screens. The fact that these consoles have such fast storage has made it even easier. Those are probably the two biggest benefits. PlayStation 5 has some really interesting haptics on their controller that we’re digging into, and it’s just an easier process in general.
 
Eccolo, arriva l'annuncio.
Only next-gen ottimo!

Chi cavolo è il tizio intubato?
 
Potei fare la follia e penderlo poco dopo il D1, a meno che non piazzano una CE succulenta :shrek:
 
Eccolo, arriva l'annuncio.
Only next-gen ottimo!

Chi cavolo è il tizio intubato?
f5be85daa685a548ff8bef98c843676d.jpg


Crossover :shrek:
 
Ottimo per l'only next-gen :ivan: il primo mi è piaciuto parecchio nonostante i suoi ampi margini di miglioramento. Ora voglio vedere il tutto migliorato come si deve, forza! :darth:
 
StarWars.com: How has the power of current-gen consoles enabled you to expand or make things better in Jedi: Survivor from a gameplay perspective?

Stig Asmussen:
So I think the biggest thing is ray tracing, or lighting. That’s allowing us to do real-time lighting, all the time, at a fidelity that’s well beyond anything that we’ve ever produced before. Since it’s real-time, we get to see the changes as we tweak the lights — immediately, essentially. That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic.

Beyond that, we have these blazing fast drives on these consoles that are allowing us to load tons of content really quickly. I’ve always worked on streaming games — games that don’t have load screens. The fact that these consoles have such fast storage has made it even easier. Those are probably the two biggest benefits. PlayStation 5 has some really interesting haptics on their controller that we’re digging into, and it’s just an easier process in general.
Finalmente roba only next gen. Era ora! Voglio EA ai fasti di un tempo.
 
Al tizio intubato manca il braccio sinistro... Anakin perse gambe e braccio sinistro contro Obi Wan, però già si vede nel primo :hmm:

EDIT, ah no, sembrava mozzato invece no, niente. Clone di Cal? :sowhat:
 
Sarà difficile, ma spero in un miglioramento generale delle animazioni
 
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