UFFICIALE PC Street Fighter V | PC/PS4 | HADOUKEN!

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oggi avevo un pò di tempo libero e ho provato Juri tramite mod, veramente figherrima :morris82: volevo comprarmi Ibuki per ingannare l'attesa ma a questo punto aspetto Juri, non avrei dovuto provarla accidenti :rickds: :rickds:

 
Ultima modifica da un moderatore:
One of the big complaints about Street Fighter 5 has been that unlocking colors is locked behind completing the various difficulties in Survival mode, a mode which, quite frankly, is a bit unfair.
Fans have been asking since release to get an alternate method of unlocking colors, and Capcom's Haunts actually appeared on the /r/StreetFighter Reddit board to reply in a thread about it.

While the response is pretty short, and doesn't really give any details, it does confirm that Capcom are at least thinking about how to enable colors through some other method of unlocking. Here's what Haunts had to say, specifically:

Haunts: I can't get into the details right now but we are working on additional methods to unlock colors in the game outside of Survival Mode. I'll update on specifics once I get more info.
grazie al cielo.:mah:

 
 
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:.bip:

Burqa Fighter V incoming?:hype:

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Ho visto che son riusciti ad hackarli nell'online //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif o almeno urien non so se anche juri :rickds:

 
Ho visto che son riusciti ad hackarli nell'online //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif o almeno urien non so se anche juri :rickds:
Si anche Juri

Basta che ti fai un giretto su reddit e vedi tutto :rickds:

 
patch da 1,8 GB ho letto che dovrebbe essere un fix per ibuki per l'evo, però non ci sono patch notes ufficiali al momento

 
ragazzi ma è un problema mio o la gente che gioca a questo titolo è diminuita in modo pauroso ? :morristend: tralasciando che quando cerchi le lounge dopo mesi ancora non vedi la connessione delle persone ma ora trova proprio un pugno di stanze :morris82: prima almeno erano numerose

 
per questa versione 1.05 cosa hanno aggiunto?
Niente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif sembra abbiano solo fixato un glitch che c'era con ibuki, aveva dei frame di invulnerabilita dopo un air grab mi pare di aver capito. Dico sembra perche non sono disponibili note ufficiali

 
ver. 1.05.:morris82::morris82:

Cammy
Bug: Cammy's Fatal Leg Twister cannot throw opponents who are in a couch state; however, when an opponent is coming out of a damage motion/animation and is attempting to crouch while coming out the animation, Cammy could through the opponent.

Fix: Cammy's Fatal Leg Twister, a throw attack that is not meant to throw opponents in a crouching state, is no longer able to throw an opponent who is inputting a crouch while coming out of a damage motion/animation.

Nash

Bug: When throwing Sonic Booms (all strengths), Nash's collision box did not extend all the way to Nash's feet when releasing the projectile, causing the opponent character to pass through him when approaching from behind.

Fix: Set the collision box of the Sonic Boom motion to reach Nash's feet, so that the opponent character cannot pass through him.

Bug: Nash's collision box when stunned (dizzied) is slightly shifted towards his backside when compared to how he appears on screen and when trying to hit Nash while in a stunned state, unintended behaviors would occur.

Fix: Adjusted Nash's collision box when in a stunned state so that its position matches Nash's appearance on screen.

Bug: Activating V-Trigger at the same time the opponent performs a V-Reversal, caused a bug where the camera would move incorrectly for a period of time.

Fix: Corrected this issue so that when Nash's V-Trigger is activated at the same time as the opponent's V-Reversal the camera no longer moves incorrectly.

F.A.N.G




Bug: During M. or H. Ryobenda, there is a moment where F.A.N.G's lower body collision box would disappear, which was unintended.

Fix: Adjusted M. and H. Ryobenda so that the collision box is consistent throughout the entire motion of the move.

Rashid

Bug: In Flap Spin, V. Spinning Mixer, and Dash Spinning Mixer, the empty guard box was set so that it could not force the opponent's guard motion.

Fix: Flap Spin, V. Spinning Mixer, and Dash Spinning Mixer, are now able to force the opponent to empty guard.

Bug: When doing an EX Eagle Spike from Front Flip (V-Skill), the kick buttons have to be pressed at precisely the same time in order for the move to come out.

Fix: EX Eagle Spike from Front Flip will come out even if there is a one frame gap between the kick buttons that are pressed simultaneously.

Bug: Due to the small size of V Eagle Spike's collision box, when performing the move when the V-Trigger's tornado is right behind the opponent, the move would pass through the opposite side of the opponent.

Fix: Increased the size of V Eagle Spike's collision box so that Rashid doesn't pass through the opponent.

Bug: When Assault Beak hits as a counter hit, the distance created between Rashid and the opponent upon hit is a little more than when it hits normally, which is not intended.

Fix: Adjusted Assault Beak so that when it hits as a counter, the distance created between Rashid and the opponent is the same as when Assault Beak hits are a normal hit.

Bug: Rashid was unable to cancel the initial jump frames into Altair.

Fix: Initial jump frames can now be canceled into Altair.

Birdie




Bug: There is a section in Bull Slider's hurt box that doesn't contain a throw box, which unintentionally provided throw invincibility to Birdie.

Fix: There is now a throw box throughout the entire motion of Bull Slider.

Alex




Bug: Alex's V-Skill, Overhaul's effect is supposed to be negated when Alex hits an opponent with an attack, when his attack is guarded, or when getting hit by an opponent’s attack. However, even when Alex's J. LP or J. LK is guarded, the effect would remain present.

Fix: When J. LP or J. LK is guarded by the opponent, Overhaul's effect is negated.

Ken




Bug: During V-Trigger, L. Shoryuken landing motion can be canceled into M. Shoryuken, H. Shoryuken, or EX Shoryuken. But, when an opponent jumps over Ken while he is performing this cancel on a whiffed V L. Shoryuken, Ken would perform the additional Shoryuken towards the opposite direction.

Fix: V. L. Shoryuken landing animation after being whiffed or guarded is no longer cancelable into M. Shoryuken, H. Shoryuken, or EX Shoryuken.

Bug: When H. Shoryuken trades during the initial part of the attack, Ken is way more advantageous and can easily gain the upper hand, which was not intended.

Fix: Made it difficult for Ken to gain the upper hand when the first part of an H. Shoryuken trades with an opponent's attack.

Ryu

Bug: When Jodan Sanrengeki hits an opponent right when they are going from a standing state into a crouching state, the hit animation of the opponent behaved irregularly.,

Fix: Adjusted Jodan Sanrengeki so that when it hits an opponent transferring into a couching state, the opponents hit animation behaves normally.

Bug: During V-Trigger, when successfully performing Mind's Eye (V-Skill), it was impossible to cancel the second half of Mind's Eye's into another Mind's Eye.

Fix: Corrected this so that during V-Trigger, the second half of a successfully performed Mind's Eye can be canceled into another Mind's Eye.

M. Bison




Bug: EX Head Press (including while V-Trigger is activated) would miss the second stomp at times when used against certain actions.

Fix: The hit box of the second stomp in EX Head Press (including while V-Trigger is activated) has been expanded, making it easier for it to hit.

Bug: When Psycho Inferno hits an opponent or is guarded, the side taking damage would gain large amount of meter.

Fix: Lowered the amount of meter gained by the side taking damage from being hit or guarding Psycho Inferno.

Dhalsim

Bug: The empty guard box on Yoga Gale (normal ver.) is placed high, making it difficult to force opponents to guard.

Fix: Lowered the empty guard box on Yoga Gale, making it easier to force opponents to guard.

Guile




Bug: When Guile's Sonic Hurricane hits an airborne opponent right after the move becomes active, if the opponent performs a recovery, Guile would be put at about a 16 frame disadvantage.

Fix: Because this was an unintended circumstance, Sonic Hurricane has been adjusted so that in cases when it hits and only on hit, Guile will be able to move before his opponent.

Vega




Bug: When performing a V-Trigger (Bloody Kiss - Rojo) without the claw on wake-up or after guarding, it was impossible for it to be used as a reversal.

Fix: This has been corrected so that when the V-Tigger (Bloody Kiss - Rojo) is used without the claw on during wake-up or after guarding it can be used as a reversal.

Chun-Li




Bug: When Dhalsim is the opponent, when attempting to hit him with Yosokyaku's first hit, whether or not it would hit would differ between the 1P side and the 2P side under specific circumstances.

Fix: Widened the hit box of Yosokyaku towards Chun-Li's backside very slightly so that when the move hits or misses is consistent regardless of which side Chun-Li is on.

Vega

Bug: With the claw is equipped, when inputting down(any crouch input)+LP+LK right before waking up or coming out of hit/guard stun, he would perform a C. LP instead of a normal throw when Vega becomes moveable.

Fix: This has been corrected so that when pressing down (any crouch input)+LP+LK during reversal timing with Vega (w/ claw) will result in a normal throw when Vega becomes movable.

Ibuki




Bug: After activating Ibuki's air throw (Tobizaru), Ibuki was invincible while landing on the ground.

Fix: Added a hurtbox to Ibuki during her landing frames after an activated Tobizaru.

Bug: When holding down HP while activating Tenrai (Ibuki's V-Skill), Tenrai would only come out at max charge.

Fix: Corrected this so that even when holding down HP, Tenrai can be used without being charged
 
Ultima modifica da un moderatore:
Rashido era pieno di bug. :rickds: Giusto in tempo per l'EVO. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Ultima modifica da un moderatore:
Il metodo alternativo per sbloccare i colori che capcom aveva annunciato qualche giorno fa è comprarli coi fm (e immagino anche con real money?) :facepalm: sono senza vergogna proprio...

 
Ultima modifica da un moderatore:
Il metodo alternativo per sbloccare i colori che capcom aveva annunciato qualche giorno fa è comprarli coi fm (e immagino anche con real money?) :facepalm: sono senza vergogna proprio...
vabbè dai guarda il lato positivo, meglio comprarli con i FM che non averli proprio o peggio ancora dover fare il survival ad hard spammando una mossa e confidando nella fortuna //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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