Game Tales of Zestiria

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Protagonista inguardabile e ambienti spogli, ma è davvero troppo presto per giudicare.

 
Le piume...non mi piacciono, più che altro le trovo totalmente fuori luogo con tutto il resto del chara(che già in se è tutt'altro che eccezionale)
Idem..

Vabbeh andrà a finire che farò come per Hubert, cioè che prima di usarlo gli dovrò cambiare costume e possibilmente pure "acconciatura" //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

Sulle ambientazioni invece sono sicuro che non le lasceranno cosi "spoglie"

 
mamma che schif, il main ha la tunica di colette e la tipa è inguardabile

poi il theme è tarocchissimo

 
Ultima modifica da un moderatore:
Boh in genere è una risposta che funziona con tutto. Non ho letto cos'hai scritto e speravo funzionasse.
Punto a Golden.

PS: tutto inguardabile btw almeno dal trailer.

 
Ultima modifica da un moderatore:
l'unica cosa che m'ispira è che sembra sia open world, o comunque na cosa aperta alla zenoburedo

 
Sembra proprio Xenoblade in Hd. Dettagli 0 e orizzonte di gioco inutilmente largo.

 
Il che senso tarocchissimo? Non è per proteggere Sakuraba frega niente, è che proprio non capisco proprio che intendi.
generic e sentito un milione di volte

 


---------- Post added at 14:35:08 ---------- Previous post was at 14:34:15 ----------

 




Sembra proprio Xenoblade in Hd. Dettagli 0 e orizzonte di gioco inutilmente largo.
peccato che fosse tutt'altro che spoglio //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
generic e sentito un milione di volte 


---------- Post added at 14:35:08 ---------- Previous post was at 14:34:15 ----------

 




peccato che fosse tutt'altro che spoglio //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Forse non era spoglio, ma neanche il contrario //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Comunque ancora io non mi sento di giudicarlo, si è visto troppo poco //content.invisioncic.com/a283374/emoticons/rana.png

 
Forse non era spoglio, ma neanche il contrario //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
penso parlasse di xenoblade (e magari anche tu ora //content.invisioncic.com/a283374/emoticons/rana.png) cos il trailer di zestiria ha mostrato una distesa di niente

 
Io come ispirazione da Xenoblade prenderei solo la struttura del mondo di gioco e l'OST. Fine.

 
Io come ispirazione da Xenoblade prenderei solo la struttura del mondo di gioco e l'OST. Fine.
Neanche quello, in verità (parlo per me).

Sì, il mondo di Xenoblade è bellissimo, eccitante da esplorare, e bla bla, ma:

1) è tutta una linea retta in realtà. Nel senso che da A a E devi per forza arrivare facendo A=>B=>C=>D=>E, tranne rari casi (forse!). Già FFXII, invece, intrecciava meglio le location. Persino Xillia lo fa.

2) bello fino ad un certo punto. Poi manca un po' di spazi stretti. Va bene un jrpg ogni tanto così, magari appunto dai Monolith e stop. Ma se pure altre saghe prendessero quella strada... saghe con un'esplorazione quasi opposta (appunto: Tales), allora non mi andrebbe per niente bene

 
Per la gioia di tutto il mondo (escluso Name), Go Shiina ritorna sulla saga, con Zestiria.

Colgo l'occasione anche per segnalarvi anche qui, sotto sconto natalizio, Graces F a soli 15€ su PSN.

 
Che bello trovarsi notizie simili ogni tanto, ti mettono davvero di buon umore.

Spero però che faccia MOLTO della OST e non solo qualche pezzo, il tema del trailer era palesemente Sakuraba.

 
Per la gioia di tutto il mondo (escluso Name), Go Shiina ritorna sulla saga, con Zestiria.
Ottimo //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Famitsu this week has the first full preview of Tales of Zestiria, Namco Bandai’s 20th anniversary title in the Tales series, coming worldwide to PlayStation 3.

Find the full set of new details below.

World Outlook

The continent of Glynnwood, which is the setting of the story, is a land fought over by the Highland Kingdom and Laurence Empire. There are several faiths in this land, but oddly, beings known as the “Family of Heaven” commonly exist. The reason this Family of Heaven, which no one has seen, commonly exists in all faiths is because there are people who can communicate with the extremely rare group and who appeal to them. These people who borrow the power of the Family of Heaven and manifest extraordinary power are called Doshi by the people, and come to be considered messiahs bestowed with the power of gods.

After a long time passed, from the depths of a forest no one can enter, there is a “Shrine Grove” made to resemble a utopia where people and the Family of Heaven live. And for a long era, “impurity” spread throughout the continent. But main character Slay is unaffected by this. It is here that he lives isolated from the physical world, and therefore grows to become a pure-hearted young man.

Scenery projected as orange colored buildings were once “Streets of Scholarship,” and the large tree in the plaza is sacred. However, there is gossip about ghosts who appear in streets.

The ruins on the hillside were made in the distant past. Apparently, they are ruins originating from some religion.

You can see rare plants and animals in the wetland area, and what was once a bridge and a wooden road has been left to rot.

In the continent of Glynnwood, there are big marshes and volcanoes, as well. The current civilization has over 1,000 years of history, but is dotted with ruins from an even older era.

The Highland Kingdom is a country with large areas of mountains and plateaus. It held a culture that respected faith and form, but now people’s lives have diversified and tradition has faded. The government is separated from the hand of royalty and nobles, and a bureaucratic organization is being molded.

The Laurence Empire governs the biggest area of land on the continent. Fertile plains occupy the most of the country, and is the foundation of a military force. The scale of the capital city and culture is the greatest, but the disparity between areas is large. The emperor used to have absolute power, but now the Laurence Church, with its old traditions, is increasing its influential voice.

Characters

Slay (voiced by Ryouhei Kimura) - 175 centimeters tall. His weapon is a one-handed ceremonial sword. He is a young man raised in the Family of Heaven Shrine Grove, and taking advantage of a book called the Record of Heavenly Bequeathments, he is interested in the ancient ruins. His current dream is to pursue the Romantic ancient times. Kind and relaxed, he honestly expresses his emotions. He has an overly optimistic side as well, but his pure and positive character fascinates those around him. As said in the prologue, Slay, who holds a high stress on his spirit, is easily aimed at by the “Haunting Demons” born of impurity, and has been prohibited from going outside the village. As for what he can do, he was able to read the Record and explore the ancient ruins nearby, but in the middle of his exploration, he was trapped in their collapse when he meets Alicia.

Alicia (voiced by Ai Kayano) - 161 centimeters tall. Her weapon is a long spear. A princess at the lowest rung of the heirs to the throne of Highland, she has a bright and feminine character by nature, but as a matter of course is treated as a mere knight and speaks in strict masculine words. Her mother’s social position is low and she is treated poorly as royalty, and her company is disliked by the cabinet ministers. From future kindness, she tries to do something about a world that cannot stop disasters and wars. But these actions are difficult from her position in the kingdom.

Interview (tidbits from Tales series producer Hideo Baba)

This time, the game delves into the “abundance of the heart,” but from the approach of Tales the keyword that is drawn is “Zest” (passion, zeal).

At a glance, Slay may not look like the zealous type, but his actions and way of life hide a zeal that accumulates in his heart.

The Tales series has focused on themes of justice and faith until now, but Zestiria furthermore draws the rooted ‘zeal’ from the front.

Up until now, the fields were basically running along a highway, but Zestiria is not like this.

A camera for a pleasant searching system is being prepared.

Alicia is in the lowest rung of the royal hierarchy and is not of high ranking in the nobility.

She chooses the life of a mere knight, but also enjoys it.

Slay’s positive words and actions neatly correspond with his serious type, but as the story progresses an unexpected side will also be seen.

The battle system is based on sword and magic fantasy, and the epitome of gameplay is consistently changing (the Japanese here is a bit unclear).

The evolution of Linear Motion battle System and further surprises are being prepared.

A focus on dragons is a first for the series, but as seen in the logo it is closely related to the story.

The game development state of affairs: we’re in the middle of developing the systems and graphics, while we’ve solidified the scenarios and character design.

The manufacturing process of games and anime is going to become tough, but I’m hoping to keep up a befitting fighting spirit.

As we turn toward the release date, we’ll plan events and information releases.
Read more at http://gematsu.com/2013/12/tales-zestiria-detailed-famitsu#MekgCqurJoy3mbDM.99

Prime info su Zestiria e descrizione dei protagonisti..:morristend:

 
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