LoneWolf
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The Callisto Protocol's mutants will stalk you through vents like a xenomorph
'One of the things we really focused on early on was the idea of intelligent opponents and adaptable opponents.'
"Things track you in our game, the grunts sometimes find a way," chief technical officer Mark James tells me. "They don't always attack you, they'll move into a grate and you'll hear them around you and they'll pop up in another grate somewhere else: there's a better attack spot for them. So they're looking for spaces in which they can actually make the jump happen, rather than just attacking straightaway."
Da Alien: Isolation

Che hype, madonna santa.