UFFICIALE PC The Forest | Open World Survival Horror

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voglio la co op anche perchè da solo è troppo pensate!

 
Ma l'hotfix di oggi è taroccato, il save mi cancella comunque gli oggetti //content.invisioncic.com/a283374/emoticons/dsax.gif

 
Se sei abbastanza convinto di volerci giocare ti consiglio di prenderlo ora magari su kinguin... Lo prendi a un prezzo decisamente più basso e npuoi poi giocarci quando raggiungerà il grado di maturazione che vuoi...
Ma si sa più o meno quando dovrebbero finire il gioco?

 
Ma si sa più o meno quando dovrebbero finire il gioco?
Praticamente impossibile da dire con certezza //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ma si sa più o meno quando dovrebbero finire il gioco?
Questi giochi restano work in progress per sempre o quasi

Inviato con i segnali di fumo dal mio Ascend G700

 
Questi giochi restano work in progress per sempre o quasi
Inviato con i segnali di fumo dal mio Ascend G700
no questo dipende solo dalla serietà di chi sta dietro al gioco...

 
Ma l'hotfix di oggi è taroccato, il save mi cancella comunque gli oggetti //content.invisioncic.com/a283374/emoticons/dsax.gif
Non ha fixato del tutto.. costruzioni incomplete e items nello zaino, al primo load zaaaaaac via tutto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
non sono a casa e non posso provare ma ho letto che è uscito l'hotfix dell'hotfix ed ora il salvataggio dovrebbe funzionare per bene, qualcuno ha provato?

 
non sono a casa e non posso provare ma ho letto che è uscito l'hotfix dell'hotfix ed ora il salvataggio dovrebbe funzionare per bene, qualcuno ha provato?


Per ora ancora non ha scaricato nulla...Ho giocato qualche ora fa e quando salvi l'inventario va ancora a puttane e anzi a me una volta caricata la partita non funzionano più alcuni tasti...c'è ancora molto da lavorare su sto gioco O.o

 
Ciao ragazzi avrei una domanda da farvi... Secondo voi con una scheda grafica AMD Radeon HD 7420G riesco a farlo girare? :morristend:

 
Io con un 7700 mi VA con settaggi alti

Inviato con i segnali di fumo dal mio Ascend G700

 
Io con un 7700 mi VA con settaggi alti
Inviato con i segnali di fumo dal mio Ascend G700
Ed è più o meno potente della mia? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Scusami ma non sono proprio un esperto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ed è più o meno potente della mia? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Scusami ma non sono proprio un esperto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Radeon HD 7420G 128 @ 480 - 655MHz ? Bit

la tua è una scheda da portatile la sua da pc fisso...

della serie 7700 anche la 7730 che è la piu bassa di quella gamma è abbastanza più potente della tua...

 
Scaricato ieri, molto molto carino //content.invisioncic.com/a283374/emoticons/sisi.gif

La notte è veramente un dito in ****, ma ho il dubbio se muovermi e cambiare rifugio spesso oppure provare a costruire qualcosa di più grosso sempre nello stesso posto.

 
Oggi esce l'aggiornamento corposo :docwho:

Piccola curiosità: ho scoperto che le strutture che richiedono il filo, possono essere create anche senza di esso! Ad esempio la trappola.. però la barca e la casa sulla barca no!

 
V0.02 LIVE! :hype:

changelog:

Hey Everyone,

Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.

Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)

New features and gameplay tweaks:

Sharks

Simple raft now buildable via book (No Sail yet!)

Walls can now snap to form floors and roofs (experimental, can defy gravity)

New suprise item added to yacht

When being knocked out for first time you will now wake up in a random cave

Lowered fall damage amount

Birds can be killed with fire

Stamina recharge now takes longer

You can now block attacks with the red plane axe by holding down right mouse button

Timmy taken scene a little more dramatic, better lighting, sparks

Lowered intensity and range of fire light

Lowered health on turtle

Improved fish movement

Increased range of lighter

Enemies will drag downed friends out of danger again

Females will sometimes freak out at dying family members

Performance:

Improved load times

Reduced stutter

Overall performance increases

Big memory optimizations, should help crashing on some pc’s

Improved cave wall memory usage

Dropped sticks and rocks are now pooled and shouldn’t increase memory over time

Optimized hud rendering (10% faster on cpu)

World:

Improved lake water swim zones

Ocean swim zones now correctly rise and fall with tide

Underwater visuals improved

Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain

Fixed super deep ponds that could kill players by falling into them

Small old boat collision added

Plane exterior collision added

Improved balance on some grass textures (less bright)

Lowered top heavy pine tree to be easier to cut

Lots of small material/texture tweaks

Sunset/sunrise made brighter

Beach cave entrances made bigger and easier to enter

Improved world collision in some areas

Improved low resolution mountain textures

Improved terrain rendering and missing specular

improved cave lighting and details (caves 4,5)

Bugs:

Fixed countdown timer not taking different time zones into account

Fixed some spelling mistakes in tutorials and in survival book

Fixed shelter on fire spawning infinite logs

Fixed bug where day count was 1 more than it should be

Fixed issue where sticks,rocks and logs needed could go to -1

Fixed not switching back to default weapon after holding lizard, rabbit or fish

Fixed player not colliding with things tagged ‘Prop’

Fixed light leaking into parts of some caves

Fixed bug where you couldn’t cook multiple times on same campfire

Fixed spear being able to cut down trees

Fixed ponds flickering at certain distances

Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)

Fixed log holder not saving logs on load/save

Fixed twinberries not having eat icon and having wrong leaf texture

Fixed bloody tables in cave not being cut out of nav mesh

Fixed lizard and rabbit skin triggers not being connected to ragdoll body

Removed extra set of teeth and eyes appearing behind Timmy

Chopping dead bodies no longer results in player flying into the air

Animals no longer spawn multiple copies if on fire

Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)

Fixed some bushes missing vertex colors when cut

Fixed birds landing in sky, improved bird a.i. and performance
 
V0.02 LIVE! :hype:changelog:

Hey Everyone,

Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.

Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)

New features and gameplay tweaks:

Sharks

Simple raft now buildable via book (No Sail yet!)

Walls can now snap to form floors and roofs (experimental, can defy gravity)

New suprise item added to yacht

When being knocked out for first time you will now wake up in a random cave

Lowered fall damage amount

Birds can be killed with fire

Stamina recharge now takes longer

You can now block attacks with the red plane axe by holding down right mouse button

Timmy taken scene a little more dramatic, better lighting, sparks

Lowered intensity and range of fire light

Lowered health on turtle

Improved fish movement

Increased range of lighter

Enemies will drag downed friends out of danger again

Females will sometimes freak out at dying family members

Performance:

Improved load times

Reduced stutter

Overall performance increases

Big memory optimizations, should help crashing on some pc’s

Improved cave wall memory usage

Dropped sticks and rocks are now pooled and shouldn’t increase memory over time

Optimized hud rendering (10% faster on cpu)

World:

Improved lake water swim zones

Ocean swim zones now correctly rise and fall with tide

Underwater visuals improved

Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain

Fixed super deep ponds that could kill players by falling into them

Small old boat collision added

Plane exterior collision added

Improved balance on some grass textures (less bright)

Lowered top heavy pine tree to be easier to cut

Lots of small material/texture tweaks

Sunset/sunrise made brighter

Beach cave entrances made bigger and easier to enter

Improved world collision in some areas

Improved low resolution mountain textures

Improved terrain rendering and missing specular

improved cave lighting and details (caves 4,5)

Bugs:

Fixed countdown timer not taking different time zones into account

Fixed some spelling mistakes in tutorials and in survival book

Fixed shelter on fire spawning infinite logs

Fixed bug where day count was 1 more than it should be

Fixed issue where sticks,rocks and logs needed could go to -1

Fixed not switching back to default weapon after holding lizard, rabbit or fish

Fixed player not colliding with things tagged ‘Prop’

Fixed light leaking into parts of some caves

Fixed bug where you couldn’t cook multiple times on same campfire

Fixed spear being able to cut down trees

Fixed ponds flickering at certain distances

Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)

Fixed log holder not saving logs on load/save

Fixed twinberries not having eat icon and having wrong leaf texture

Fixed bloody tables in cave not being cut out of nav mesh

Fixed lizard and rabbit skin triggers not being connected to ragdoll body

Removed extra set of teeth and eyes appearing behind Timmy

Chopping dead bodies no longer results in player flying into the air

Animals no longer spawn multiple copies if on fire

Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)

Fixed some bushes missing vertex colors when cut

Fixed birds landing in sky, improved bird a.i. and performance
Bella //content.invisioncic.com/a283374/emoticons/sisi.gif

Quanto pesa?

Inviato dal mio Nexus 5 utilizzando Tapatalk

 
V0.02 LIVE! :hype:changelog:

Hey Everyone,

Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.

Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)

New features and gameplay tweaks:

Sharks

Simple raft now buildable via book (No Sail yet!)

Walls can now snap to form floors and roofs (experimental, can defy gravity)

New suprise item added to yacht

When being knocked out for first time you will now wake up in a random cave

Lowered fall damage amount

Birds can be killed with fire

Stamina recharge now takes longer

You can now block attacks with the red plane axe by holding down right mouse button

Timmy taken scene a little more dramatic, better lighting, sparks

Lowered intensity and range of fire light

Lowered health on turtle

Improved fish movement

Increased range of lighter

Enemies will drag downed friends out of danger again

Females will sometimes freak out at dying family members

Performance:

Improved load times

Reduced stutter

Overall performance increases

Big memory optimizations, should help crashing on some pc’s

Improved cave wall memory usage

Dropped sticks and rocks are now pooled and shouldn’t increase memory over time

Optimized hud rendering (10% faster on cpu)

World:

Improved lake water swim zones

Ocean swim zones now correctly rise and fall with tide

Underwater visuals improved

Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain

Fixed super deep ponds that could kill players by falling into them

Small old boat collision added

Plane exterior collision added

Improved balance on some grass textures (less bright)

Lowered top heavy pine tree to be easier to cut

Lots of small material/texture tweaks

Sunset/sunrise made brighter

Beach cave entrances made bigger and easier to enter

Improved world collision in some areas

Improved low resolution mountain textures

Improved terrain rendering and missing specular

improved cave lighting and details (caves 4,5)

Bugs:

Fixed countdown timer not taking different time zones into account

Fixed some spelling mistakes in tutorials and in survival book

Fixed shelter on fire spawning infinite logs

Fixed bug where day count was 1 more than it should be

Fixed issue where sticks,rocks and logs needed could go to -1

Fixed not switching back to default weapon after holding lizard, rabbit or fish

Fixed player not colliding with things tagged ‘Prop’

Fixed light leaking into parts of some caves

Fixed bug where you couldn’t cook multiple times on same campfire

Fixed spear being able to cut down trees

Fixed ponds flickering at certain distances

Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)

Fixed log holder not saving logs on load/save

Fixed twinberries not having eat icon and having wrong leaf texture

Fixed bloody tables in cave not being cut out of nav mesh

Fixed lizard and rabbit skin triggers not being connected to ragdoll body

Removed extra set of teeth and eyes appearing behind Timmy

Chopping dead bodies no longer results in player flying into the air

Animals no longer spawn multiple copies if on fire

Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)

Fixed some bushes missing vertex colors when cut

Fixed birds landing in sky, improved bird a.i. and performance
Il mondo in una patch o.o

Quindi per co-op e storia dovremo aspettare un bel po' però...

Non ho modo di vederlo ora ma c'è un nuovo countdown?

 
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