overkill08
Master of forum
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- 2 Mag 2010
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voglio la co op anche perchè da solo è troppo pensate!
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Ma si sa più o meno quando dovrebbero finire il gioco?Se sei abbastanza convinto di volerci giocare ti consiglio di prenderlo ora magari su kinguin... Lo prendi a un prezzo decisamente più basso e npuoi poi giocarci quando raggiungerà il grado di maturazione che vuoi...
Praticamente impossibile da dire con certezza //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifMa si sa più o meno quando dovrebbero finire il gioco?
Questi giochi restano work in progress per sempre o quasiMa si sa più o meno quando dovrebbero finire il gioco?
no questo dipende solo dalla serietà di chi sta dietro al gioco...Questi giochi restano work in progress per sempre o quasi
Inviato con i segnali di fumo dal mio Ascend G700
Non ha fixato del tutto.. costruzioni incomplete e items nello zaino, al primo load zaaaaaac via tutto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifMa l'hotfix di oggi è taroccato, il save mi cancella comunque gli oggetti //content.invisioncic.com/a283374/emoticons/dsax.gif
Speriamo bene o.ono questo dipende solo dalla serietà di chi sta dietro al gioco...
non sono a casa e non posso provare ma ho letto che è uscito l'hotfix dell'hotfix ed ora il salvataggio dovrebbe funzionare per bene, qualcuno ha provato?
Ed è più o meno potente della mia? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Scusami ma non sono proprio un esperto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifIo con un 7700 mi VA con settaggi alti
Inviato con i segnali di fumo dal mio Ascend G700
Radeon HD 7420G 128 @ 480 - 655MHz ? BitEd è più o meno potente della mia? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Scusami ma non sono proprio un esperto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Bella //content.invisioncic.com/a283374/emoticons/sisi.gifV0.02 LIVE!changelog:
Hey Everyone,
Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.
Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)
New features and gameplay tweaks:
Sharks
Simple raft now buildable via book (No Sail yet!)
Walls can now snap to form floors and roofs (experimental, can defy gravity)
New suprise item added to yacht
When being knocked out for first time you will now wake up in a random cave
Lowered fall damage amount
Birds can be killed with fire
Stamina recharge now takes longer
You can now block attacks with the red plane axe by holding down right mouse button
Timmy taken scene a little more dramatic, better lighting, sparks
Lowered intensity and range of fire light
Lowered health on turtle
Improved fish movement
Increased range of lighter
Enemies will drag downed friends out of danger again
Females will sometimes freak out at dying family members
Performance:
Improved load times
Reduced stutter
Overall performance increases
Big memory optimizations, should help crashing on some pc’s
Improved cave wall memory usage
Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
Optimized hud rendering (10% faster on cpu)
World:
Improved lake water swim zones
Ocean swim zones now correctly rise and fall with tide
Underwater visuals improved
Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
Fixed super deep ponds that could kill players by falling into them
Small old boat collision added
Plane exterior collision added
Improved balance on some grass textures (less bright)
Lowered top heavy pine tree to be easier to cut
Lots of small material/texture tweaks
Sunset/sunrise made brighter
Beach cave entrances made bigger and easier to enter
Improved world collision in some areas
Improved low resolution mountain textures
Improved terrain rendering and missing specular
improved cave lighting and details (caves 4,5)
Bugs:
Fixed countdown timer not taking different time zones into account
Fixed some spelling mistakes in tutorials and in survival book
Fixed shelter on fire spawning infinite logs
Fixed bug where day count was 1 more than it should be
Fixed issue where sticks,rocks and logs needed could go to -1
Fixed not switching back to default weapon after holding lizard, rabbit or fish
Fixed player not colliding with things tagged ‘Prop’
Fixed light leaking into parts of some caves
Fixed bug where you couldn’t cook multiple times on same campfire
Fixed spear being able to cut down trees
Fixed ponds flickering at certain distances
Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
Fixed log holder not saving logs on load/save
Fixed twinberries not having eat icon and having wrong leaf texture
Fixed bloody tables in cave not being cut out of nav mesh
Fixed lizard and rabbit skin triggers not being connected to ragdoll body
Removed extra set of teeth and eyes appearing behind Timmy
Chopping dead bodies no longer results in player flying into the air
Animals no longer spawn multiple copies if on fire
Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
Fixed some bushes missing vertex colors when cut
Fixed birds landing in sky, improved bird a.i. and performance
250 mb e spicci //content.invisioncic.com/a283374/emoticons/sisi.gifBella //content.invisioncic.com/a283374/emoticons/sisi.gifQuanto pesa?
Inviato dal mio Nexus 5 utilizzando Tapatalk
Il mondo in una patch o.oV0.02 LIVE!changelog:
Hey Everyone,
Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.
Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)
New features and gameplay tweaks:
Sharks
Simple raft now buildable via book (No Sail yet!)
Walls can now snap to form floors and roofs (experimental, can defy gravity)
New suprise item added to yacht
When being knocked out for first time you will now wake up in a random cave
Lowered fall damage amount
Birds can be killed with fire
Stamina recharge now takes longer
You can now block attacks with the red plane axe by holding down right mouse button
Timmy taken scene a little more dramatic, better lighting, sparks
Lowered intensity and range of fire light
Lowered health on turtle
Improved fish movement
Increased range of lighter
Enemies will drag downed friends out of danger again
Females will sometimes freak out at dying family members
Performance:
Improved load times
Reduced stutter
Overall performance increases
Big memory optimizations, should help crashing on some pc’s
Improved cave wall memory usage
Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
Optimized hud rendering (10% faster on cpu)
World:
Improved lake water swim zones
Ocean swim zones now correctly rise and fall with tide
Underwater visuals improved
Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
Fixed super deep ponds that could kill players by falling into them
Small old boat collision added
Plane exterior collision added
Improved balance on some grass textures (less bright)
Lowered top heavy pine tree to be easier to cut
Lots of small material/texture tweaks
Sunset/sunrise made brighter
Beach cave entrances made bigger and easier to enter
Improved world collision in some areas
Improved low resolution mountain textures
Improved terrain rendering and missing specular
improved cave lighting and details (caves 4,5)
Bugs:
Fixed countdown timer not taking different time zones into account
Fixed some spelling mistakes in tutorials and in survival book
Fixed shelter on fire spawning infinite logs
Fixed bug where day count was 1 more than it should be
Fixed issue where sticks,rocks and logs needed could go to -1
Fixed not switching back to default weapon after holding lizard, rabbit or fish
Fixed player not colliding with things tagged ‘Prop’
Fixed light leaking into parts of some caves
Fixed bug where you couldn’t cook multiple times on same campfire
Fixed spear being able to cut down trees
Fixed ponds flickering at certain distances
Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
Fixed log holder not saving logs on load/save
Fixed twinberries not having eat icon and having wrong leaf texture
Fixed bloody tables in cave not being cut out of nav mesh
Fixed lizard and rabbit skin triggers not being connected to ragdoll body
Removed extra set of teeth and eyes appearing behind Timmy
Chopping dead bodies no longer results in player flying into the air
Animals no longer spawn multiple copies if on fire
Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
Fixed some bushes missing vertex colors when cut
Fixed birds landing in sky, improved bird a.i. and performance