A few days back, we had a second-hand translation of Miyamoto's comments on Zelda Wii, but now we have the official translation put together by Nintendo.
And on a more tangible note, we are utilizing Wii MotionPlus. What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system. - Shigeru Miyamoto
So it sounds like the same pointing system is being used, but it's being tweaked this time around to make it a bit easier to use. I'm not sure how you get easier than point-and-shoot, but I'm game to find out!
Fonte: Gonintendo
Tradotto, nessuna novità scottante //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Stanno utilizzando il Wii Motion Plus per lo sviluppo, e stanno cercando il modo migliore per utilizzare al meglio il Wii Motion Plus per "emulare" il combattimento con la spada.
Si è parlato poi che stanno utilizzando ancora il sistema di puntamento del Wiiremote, ma che ora sarà più adatto ed adeguato.
Altra intervista, a Myiamoto:
On developing the recent Zelda for DS, I found out that one of Zelda's core appeals is its uniqueness. Of course we are preparing gorgeous graphics for the sake of users' anticipation for a grand role-playing adventure. But what I believe is very important is the realistic, actual feeling players have experienced themselves; the feeling to have really been on an adventure, to have explored the unknown terrains, to have solved the puzzle through trial and errors, to have themselves grown through various experiences! In that sense, a personal sense of creativity is becoming important among us. We have assembled one of the most creative team for the recent Zelda for DS, and we want to be as creative as possible for upcoming Wii Zelda. - Shigeru Miyamoto
Si parla di uno splendido comparto grafico (e finalmente direi), e Myiamoto parla sopratutto dell'importanza del realismo, e della creatività nel gioco.
Speriamo.