"Unlike the first part, the game will be linear at the beginning. Canonically, Link already knows Hyrule, so there is no point in climbing the towers again
Instead, the developers have filled the world with a miasmic version of Ganon, and until the infection is cleared from location to location, it will be impossible to move around the entire Hyrule
In this regard, the locations are worked out much deeper than in the original. At the very least, McVicker hints at the appearance of dungeons, strongly inspired by one game that knows a lot about spreading dungeons around the open world
In general, while designing the world of Breath of the Wild 2, developers was inspired by Red Dead Redemption 2 (officially known) and another unknown game"