Familiar gadgets are featured in the game; Galahad is shown speaking into a "bulky but functional" communicatorCombat follows the third-person shooter formula
Galahad moves from cover to cover, firing shots from his semi-automatic pistol
Galahad pistol whips an enemy, showing off a simple close-quarters melee attack
When a surprise enemy attacks, a more complicated melee system described as a "unique variation on the familiar quick-time event" is shown
Galahad's experience allows him to predict how different actions play out, so players can move the camera to different objects and interaction points to dictate how the character engages his enemy
Weapons are "unusual and surprising"
The feature mentions a "multi-purpose combo gun" and a "lightning-spewing arc gun"
Many of the weapons are prototypes, so feel a bit of "wild and dangerous"
The Thermite Rifle fires condensed aluminium iron oxide that scatters into shards, making enemies cough. After several shots a super-hot flare is fired into the clouds igniting them
During an escape sequence, Galahad and Percival come across an injured man and drags him into a building, the camera zooms in close and the player is still fighting off rebels while the sequence of saving the man continues to play out, this is one of the game's "interactive cinematic moments"
During battles Black Water is used when the odds are stacked against them, although it can be used to regenerate health, "anything that would mortally wound and kill a person" will still kill one of the knights
Ready At Dawn wasn't willing to speak about multiplayer, or if the game will feature it. It said: "We love multiplayer games, and when we took on this project it's definitely something we kept in mind... We want to do right by the IP first; build this right"