PS4 Tom Clancy's The Division

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Se confermano anche Destiny per fine 2014 mi sa che la PS4 può anche aspettare...
Tieni presente che non è ancora stato confermato per PS3 questo titolo, e qualora uscisse (così come destiny) probabilmente subirà pesanti castrazioni //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Lo so, infatti mi riferivo al fatto che la PS4 si può anche non prendere adesso visto che giochi importanti non escono per ora

 
Tieni presente che non è ancora stato confermato per PS3 questo titolo, e qualora uscisse (così come destiny) probabilmente subirà pesanti castrazioni //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
direi anche abnormi castrazioni:asd:

 
The Division's multiplayer is "meaningful" because "you have something to lose"

OXM UK: "Game director Ryan Bernard feels that developer Massive Entertainment's handling of Player versus Player is The Division's key 'differentiator'. "The players want big, open worlds, they want online," he told us. "You know, everyone's like, hitting these buttons with the different games that are coming out now - I'm sure you're talking to those guys as well. And so, you've got to have a hook for your game, and how we're handling PvP is ours."
http://n4g.com/news/1330089/the-divisions-multiplayer-is-meaningful-because-you-have-something-to-lose

 
questo titolo sembra davero bello..

 
ho letto solo ora fine 2014 //content.invisioncic.com/a283374/emoticons/1.gif
purtoppo la maggioranza dei titoli belli per la next gen arriveranno a fine 2014 ma mi sembra comunque una cosa normale:sisi:

 
The Division: no unique features planned for PS4 or Xbox One currently, says dev

Speaking with OXM, game director Ryan Bernard said, “Currently, right now, because we’re releasing for both platforms, we want the best game experience for both. We’re not planning specific content or specific unique, I guess, elements for either platform.
“We have a long development cycle, and who knows what will happen by the time the game’s released? But at the time, currently we’re not planning anything unique.”

Given Ubisoft’s long history of pushing out format-exclusive DLC and bonuses in its games there’s every possibility that The Division will have some sort of unique content on a particular format. But that said, maybe this game will be different?
http://www.vg247.com/2013/08/12/the-division-no-unique-features-planned-for-ps4-or-xbox-one-currently-says-dev/

 
The Division may contain Ghost Recon, Splinter Cell Easter eggs

OXM UK: "Tom Clancy's The Division was already shaping up nicely, and now I have this appealing image in my head, an image of Sam Fisher clambering all over disease-shot New York like some sort of really understated Tarzan. The MMO shooter isn't necessarily set in the same universe as other Tom Clancy titles, game director Ryan Bernard has told OXM, but the developer aims to reference them nonetheless."
http://n4g.com/news/1331829/the-division-may-contain-ghost-recon-splinter-cell-easter-eggs

 
Players “have something to lose”: PvP is The Division’s hook, says Massive

While not detailing exactly what this means — although it’s pretty easy to guess — Ubisoft Massive’s Ryan Bernard told OXMUK that what differentiates The Division from other MMOs is its player-versus-player action.

“You know, everyone’s like, hitting these [big open-world] buttons with the different games that are coming out now,” Bernard said. “And, so, you’ve got to have a hook for your game, and how we’re handling PvP is ours.

“We want player versus player to be meaningful, and the way player versus player gets meaningful is you need to have something to lose – it’s not just a scorecard in a multiplayer map.”

Since we’re all probably familiar with Day Z by now we know that means player death is accompanied by gear loss, though OXM says there is a way of recovering said gear.
http://www.vg247.com/2013/08/17/399164/

 
Tom Clancy's The Division - 60FPS Gameplay.

[video=youtube;tABLh1vO-ug]


 
Ultima modifica:
Q: The Division is based upon Operation Dark Winter. Will we see the five days leading up to the collapse of the US, or will we only be playing through the aftermath?

A: There is a reason why we picked 22 days later. We wanted some time to have passed for a few reasons. Firstly we wanted to give enough time for factions to form and people to start to group together. We also wanted to ensure that there is a rich world for players to enter into. A world that is already full of content and context, so when they start playing the game they don’t quite have the full story – they have to explore, uncover and get immersed in the world in order to really progress.

Q: In what year will The Division be set?

A: We don’t specify a year; the setting is the “near future.” It’s a Clancy game so it’s definitely grounded in reality, but we’re using all the wiggle room we can in order to try to create the world we want.

Q: We know it’s set in Manhattan, but will we have to chance to explore some territories outside of the New York area?

A: Absolutely. Exploration is key to the game. The majority does take place in Manhattan – but, yes, you will be able to explore other areas in the game.

Q: Will there be serious decisions that will change the overall storyline? And will there be side quests?

A: The content is emergent and at the heart of the game it is about the player’s choice. The stories behind how each player develops and grows will always be different, which makes this quite unique. The storyline is the storyline, but how you unravel it and how you get there is really up to you. A lot of what we were trying to do with the demo was hint at the idea of discovery; it’s hugely important to the game. We will probably never reveal in full how the game works before we release it because really at the core of the game is the idea of discovery and exploration.

Q: Will PvP be included in the storyline?

A: Yes! Unfortunately we can’t get into too many details yet, other than to say PvP is incredibly important to the game. We were asked how we wanted to do it and we realized that separating it out as a multiplayer wouldn’t make sense. We looked at a range of different games and then decided we wanted to keep it ambiguous. We wanted to integrate it into the storyline and add an element of mystery, so you don’t know who is a friend and who is an enemy. To be honest, it’s the thing I’m most excited about for the game!

Q: Will the shooting/combat system be focused on RPG features like skills, damage, statistics, and critical hits? Or will it be more a more traditional skill-based shooter?

A: We are an RPG first and foremost. So the emphasis for the game is definitely on skill/talent synergies along with your weapon characteristics. We are a Clancy game, we are also an open-world game but really we’re an RPG first. Gear will be important, levels will be important, modifications to weapons will be important… everything that makes a fantastic RPG will be important to the game.

Q: What impact will the actions of the players will have on the game? For example: During the gameplay video you showed us at E3 the players cleared the police station from hostile NPCs. What will happen to this station afterward? Will there be new mission opportunities that unfold from there?

A: To answer it simply: Yes, your actions as a player are very important; the game world will change depending on your actions or inactions. I’ll try to give you a little more than I did at E3. We’re fixing New York, the whole quest or overarching objective of The Division is to get the “grid” back online and functioning; by grid, we mean water, power, sewerage, sanitation, etc. Your actions will change the face of your New York.

Q: What kind of loot can we expect to see and how does it affect the skills of the player character?

A: The short answer is that I believe in loot-based RPGs; I think they’re fantastic and loot will be hugely important in The Division. You’ll have a range of items from gear to weapons, each of which will have various mods and things that we’ll get into later on. However, we don’t want this to become one of those loot-based RPGs where it’s all about gear and there is a ridiculous gap between old and new players; if I’ve just started playing the game but my friend has been playing for a few months, we want those guys to be able to play together. It’s a tricky balance and one that we want to try to solve.

Q: Will we see content in the game that will require you to group up with more than four players?

A: For retention and the end game, “group-plus” content will be really important. I can tell you that there will be multi-group content. I can’t get into it too much, but I can say there will be at least eight-player content.

Q: Can we customize our weapons?

A: Yes, absolutely, weapons are very important to the game and depending on the type there will be a range of different customizations and modifications that you can do. We’ll get into that a little more soon.

Q: Will the companion app be exclusive to tablets, or will it work on smartphones as well?

A: We’re shooting for all the major mobile OS for release, including both phones and tablets, so Android, iOS and Windows. In terms of tablets compared to smartphones, there may be a slight difference between screen type and quality but overall it will be the exact same experience.

Q: Are we able to customize or upgrade the drone?

A: Absolutely! At the moment we only have one in development, but this is going to increase as we continue to develop the game, it will also depend on what type of drone you want to be. Customization and socialization of the drone are really the key elements of the companion app so yes these will definitely be available.

Q: Do dogs have any significance in the game?

A: Well, it’s a next-gen game so obviously it’s got to have dogs! No, dogs won’t have any special significance other than the fact that New York has over 300,000 dogs living in the city, so imagine if they are all let loose at once… You may encounter some particularly nasty ones, but no they don’t play a significant role.

Q: What are the primary challenges faced in developing for next-gen consoles?

A: For me I would say making sure you set the scope of the game correctly: It has to be big but also possible, and that’s a fine line to walk. Recently we announced the game for PC, so really the way we look at it now is that we have three games. We have an Xbox One, PS4 and PC game, each of which we are developing for. We can’t just port to PC; we are building all of these games simultaneously and it’s a huge undertaking. But having said that, we have a fantastic team at Massive and we’ll be working with some other studios at Ubisoft to get the job done.
http://blog.ubi.com/the-division-community-interview-loot-combat/

 
The Division: Ubisoft wants gameplay to be “potentially limitless”, endgame discussed

Discussing the game’s latest footage and dynamic content with OXM, Ubisoft Massive’s Ryan Bernard said, “OK. Well, a couple of things. If you saw the video, you do see that finding dynamic content, group content is a big part of the game. So we definitely want a challenge-ramping out in the world to encourage players to play together for better rewards as well.
“The endgame is very important to us. Player retention is very important. We want the Division to be potentially limitless, unlimited gameplay, but the specifics of how we’re doing that, we’re saving [for another time] – we have a long time to talk about that stuff. But yes, it is important for us.”

Although it’s an RPG, Bernard has previously stressed that The Division won’t be a grind-fest and said that emergent story-telling will break up any threat of monotony in the shooter. “We are an RPG and the story is very important,” he continued, “and we want our story to be a little bit different. There will be an overall story arc, but we want the story-telling to be a little bit different in this game.

“We want more emergent story-telling, so as you’re out in the world and fighting these events, there’ll be stories attached to that, which may lead you in to the greater story. And it’s more your story, it’s more personalised, that can feed in to a greater storyline.”
http://www.vg247.com/2013/09/03/the-division-ubisoft-wants-gameplay-to-be-potentially-limitless-endgame-discussed/

 
'The Division' may have a bad guy & has a huge open-world due to PS4 & Xbox One

Ubisoft is pushing what people think about when it comes to the open-world, even though Rockstar Games just had a pretty good one debut, but Ubisoft discussed how the Xbox One and PS4 are both opening up the possibilities for what The Division's open-world experience can be.
The Division's game director Ryan Barnard discussed what is unique about The Division's setting as well as how the Xbox One and PS4 really allow for the premise of this game to be properly executed.
http://n4g.com/news/1356421/the-division-may-have-a-bad-guy-and-has-a-huge-open-world-due-to-ps4-and-xbox-one

 
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