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Sarà sicuramente il 6, non lo faranno mai il remake del primo purtroppo. Spero solo riprendano qualche atmosfera proprio dal primo capitolo però.
Haunting Ground non direi di no almeno ad un port/classic release sul PSN :OVecchie IP, quindi anche Haunting Ground e Clock Tower![]()
Haunting Ground non direi di no almeno ad un port/classic release sul PSN :O
Sul ps3 psn jap ci stavaVecchie IP, quindi anche Haunting Ground e Clock Tower![]()
Mi accontentereiHaunting Ground non direi di no almeno ad un port/classic release sul PSN :O
Ecco, JAPSul ps3 psn jap ci stava
Basta che poi la smettiate di rompere le palle e si possa tornare a martellare come degli ossessionati con Dino crisisCon la scusa di DMC 5 su switch 2 anche l'account ufficiale è tornato più attivo. Dai che ai TGA droppano quello nuovo![]()
Early Adoption of Digital Sales Created the Flexibility Capcom Has Today
Famitsu:
In recent years, Capcom has been actively working on revivals of older properties such as Onimusha, Okami, and Mega Man. Could you tell us about the thinking behind this and your future plans?
Tsujimoto:
First, I'd like to explain why we're able to pursue these initiatives now.
We had wanted to revive these dormant IPs for quite some time, but our development resources were limited. Simply put, we didn't have enough people.
What changed was that around 2017, Capcom began making a serious shift toward digital sales.
When the PS4 was being introduced, Sony Interactive Entertainment told us that: "The PS4 will be a machine that is constantly connected to the internet."
They explained that if this vision took hold, services such as the PlayStation Store would become much more comprehensive and important than before.
From the moment I heard that, I became convinced that: "The way video games are sold is going to change completely."
Famitsu:
What exactly did you mean by that?
Tsujimoto:
Up until then, the dominant business model was to sell games to retailers, who would then sell them to customers. If a store decided, "We're not carrying this anymore," then the game would effectively disappear from store shelves. That was the standard way of selling games.
With digital distribution, however, we can deliver games directly to customers ourselves.
Starting with Resident Evil 7 in January 2017, we began seriously pursuing this strategy. Even now, in its ninth year on the market, Resident Evil 7 continues to sell. In 2025 alone, it sold 2.6 million copies.
The game's development costs were amortized within its first two years. Since the third year onward, its sales have largely accumulated as profit.
This has become one of the major sources of Capcom's profits today.
Famitsu:
So the stability of that cash flow made it possible to invest in new projects?
Tsujimoto:
Exactly.
Both the Resident Evil and Monster Hunter series continue generating profits because older titles keep selling year after year.
As those profits accumulate, we gain more flexibility in development.
That flexibility allows us to spend years creating entirely new IPs like Pragmata. It also lets us dedicate staff to dormant franchises and establish a cycle where those projects can be revived.
In addition, we hire more than 150 new graduates every year. After two or three years, those employees grow into core contributors on our various projects.
Right now, our workforce has expanded significantly, and we've built what is arguably our ideal development structure, one that allows multiple development teams and projects to proceed simultaneously.
Credo sia lo stesso disegnatore delle cover di Phoenix Wright.Pazzesco come ogni personaggio di capcom diventi iconico.
È del 2023, quella del 40° anniversario
(ho una t-shirt così, davvero bella!)Yes, Kazuya Nuri!Credo sia lo stesso disegnatore delle cover di Phoenix Wright.
)
Infatti avevo cercato i personaggi di Pragmata e non li trovavo (pensavo fosse quello alle spalle di Morrigan)Ha detto che era incluso anche Pragmata (Diana), ma che alla fine è stata scartata (e che se l'immagine fosse uscita quest'anno...)
Anyway, buon 43° mamma Capcom![]()

I suoi due brand per me nettamente migliori... sono i due praticamente più invisibili nell'artwork.



Il curioso tempismo di questa dichiarazione dopo il recente addio di Itsuno![]()
Capcom president says its recent success is thanks to a move from individual-led to team-led development | VGC
Haruhiro Tsujimoto says Capcom’s series are no longer tied to a single creator’s ideas…www.videogameschronicle.com
il segreto di Capcom![]()
