Saga Xenoblade

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mmm li prenderei entrambi al volo e mi giocherei prima Xenoblade forse, comunque a me piaceva proprio perchè essenziale //content.invisioncic.com/a283374/emoticons/tongue.png
Ma pure a me in genere le cose essenziali piacciono molto, ma questa di XB più che essenziale la trovo proprio scarna >_<

Manca quasi completamente di colori caldi (ci sono solo verde, blu, grigio, nero e un pochino di rosso per la spada), e soprattutto non c'è "vita"... la trovo un po' deprimente, ecco... ._.

Però non so, può essere che dal vivo mi faccia un effetti diverso...! XD

Anch'io li comprerei entrambi al volo, il problema sono i fondi per farlo... T.T''

EDIT: ah ,ecco! Per esempio, se utilizzassero una cosa del genere, come cover, non sarebbe ancora più epica?!

xenoblade_artwork_02.jpg


Anzi, quasi quasi spero sia proprio questa, la cover europea... *__*

 
magari è più epica ma ne vedi tantissime di queste, invece boh quella mi sapeva più in Xenostyle //content.invisioncic.com/a283374/emoticons/tongue.png comunque lo compro uguale il gioco eh ghghg

 
Ma pure a me in genere le cose essenziali piacciono molto, ma questa di XB più che essenziale la trovo proprio scarna >_<Manca quasi completamente di colori caldi (ci sono solo verde, blu, grigio, nero e un pochino di rosso per la spada), e soprattutto non c'è "vita"... la trovo un po' deprimente, ecco... ._.

Però non so, può essere che dal vivo mi faccia un effetti diverso...! XD

Anch'io li comprerei entrambi al volo, il problema sono i fondi per farlo... T.T''

EDIT: ah ,ecco! Per esempio, se utilizzassero una cosa del genere, come cover, non sarebbe ancora più epica?!

xenoblade_artwork_02.jpg


Anzi, quasi quasi spero sia proprio questa, la cover europea... *__*
Ma questa è la solita generic cover da jrpg con tutto il cast a centro immagine in posizione epica, continuo a prefeerire quella jpn. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Anchio dico meglio quella Jap. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Come volete! //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Io rispetto i vostri gusti! //content.invisioncic.com/a283374/emoticons/sisi.gif

Io intanto ho preparato in due minuti una mock cover con quell'immagine lì, apposta per vedere come veniva XDDDD

xbcovermock.png


(non ho trovato un'immagine con il "Chronicles" nel titolo in formato PNG, e non mi andava di ritagliarla dal sito ufficiale)

Chissene se è "scontata", a me me piace de più! *.* Ci sta bene, poi, dai... Dà quel tocco di colore assente nella cover ufficiale.

 
Come volete! //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Io rispetto i vostri gusti! //content.invisioncic.com/a283374/emoticons/sisi.gifIo intanto ho preparato in due minuti una mock cover con quell'immagine lì, apposta per vedere come veniva XDDDD

xbcovermock.png


(non ho trovato un'immagine con il "Chronicles" nel titolo in formato PNG, e non mi andava di ritagliarla dal sito ufficiale)

Chissene se è "scontata", a me me piace de più! *.* Ci sta bene, poi, dai... Dà quel tocco di colore assente nella cover ufficiale.
Per il tocco di colore basta il bollino PEGI //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Per il tocco di colore basta il bollino PEGI //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Rotolo! :whawha:

Comunque anche a vederla ora non mi piace.

 
Come volete! //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Io rispetto i vostri gusti! //content.invisioncic.com/a283374/emoticons/sisi.gifIo intanto ho preparato in due minuti una mock cover con quell'immagine lì, apposta per vedere come veniva XDDDD

xbcovermock.png


(non ho trovato un'immagine con il "Chronicles" nel titolo in formato PNG, e non mi andava di ritagliarla dal sito ufficiale)

Chissene se è "scontata", a me me piace de più! *.* Ci sta bene, poi, dai... Dà quel tocco di colore assente nella cover ufficiale.
E' bella °w°

 
Come volete! //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Io rispetto i vostri gusti! //content.invisioncic.com/a283374/emoticons/sisi.gifIo intanto ho preparato in due minuti una mock cover con quell'immagine lì, apposta per vedere come veniva XDDDD

xbcovermock.png


(non ho trovato un'immagine con il "Chronicles" nel titolo in formato PNG, e non mi andava di ritagliarla dal sito ufficiale)

Chissene se è "scontata", a me me piace de più! *.* Ci sta bene, poi, dai... Dà quel tocco di colore assente nella cover ufficiale.
Molto bella! //content.invisioncic.com/a283374/emoticons/bzv7yXY.png

Potresti proporla per la versione PAL. ;p

 
bella se non fosse per il titolo in basso, atroce XD
Ma poi coprirebbe le facce D:
Ecco, appunto... XDDD Con quell'immagine lì non c'è poi molta scelta su dove disporre il logo, purtroppo.

Molto bella! //content.invisioncic.com/a283374/emoticons/bzv7yXY.pngPotresti proporla per la versione PAL. ;p
Se sapessi come si fa, magari... XDDDD

Ma figurati se stanno a sentire proprio a me... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ecco, appunto... XDDD Con quell'immagine lì non c'è poi molta scelta su dove disporre il logo, purtroppo.
Se sapessi come si fa, magari... XDDDD

Ma figurati se stanno a sentire proprio a me... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Le piccole case si, la cover PAL della standard edition di Agarest è stata proposta da un utente su neogaf se non ricordo male. //content.invisioncic.com/a283374/emoticons/sisi.gif

Ovviamente nel caso di Nintendo no, cestinerebbo la mail senza neanche aprirla. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ecco, appunto... XDDD Con quell'immagine lì non c'è poi molta scelta su dove disporre il logo, purtroppo.
Se sapessi come si fa, magari... XDDDD

Ma figurati se stanno a sentire proprio a me... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Semplice, devi farti assumere da Nintendo...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Le piccole case si, la cover PAL della standard edition di Agarest è stata proposta da un utente su neogaf se non ricordo male. //content.invisioncic.com/a283374/emoticons/sisi.gifOvviamente nel caso di Nintendo no, cestinerebbo la mail senza neanche aprirla. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Sì, infatti... XDDD Non ci provo neppure! Al limite, sarebbe un'idea fare in modo che la notino e che rimangano colpiti loro stessi dalla resa dell'immagine... però come si può fare?! Non hanno neppure uno schifo di forum ufficiale o di community! >.< Ormai perfino la Namco ce ne ha una (che fa abbastanza schifo, ma almeno ce l'ha), solo Nintendo è rimasta a non avere uno straccio di contatto diretto con i fan.

Semplice, devi farti assumere da Nintendo...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Ooooh... ma sei un genio!!! Come ho fatto a non pensarci??!?! X°°°°°°D

 
Da Neogaf:

Battle system
+Fast



+In addition to the normal choosing of commands, positioning and party member interaction make it more interactive than FFXII and thus more fun.



+Chain attack system is great. Connecting the same color attack increases damage exponentially, while tumbling an enemy opens up opportunity. Interesting decision choices.



+Tumble, paralyze, aura systems are great and lead to a lot of interesting battles.



+Every character is totally unique. Exact opposite of FFXII. By endgame no character is even remotely alike. All have their uses. All are fun to main as.



+Over 100 optional boss battles. Some are quite challenging and require good strategies, others are pushovers. Some just depend on what level you are when you fight them. But there's enough of them throughout, that you'll always have exciting fights with good rewards.



+No punishment for death gives an incentive to push yourself and try to fight anything you think you can. If you die, you simply start at last warp point and don't lose anything.



-3 party feels too limiting. Especially since so few spell types crossover. Someone is hit with poison? If you don't have the 1 character with cure status, you just gotta wait it out which is annoying. At times you are basically required to keep Shulk in your party and then you're limited even further to only 2 open slots. 4 person party would've gone a long way.



-AI is not terrible and you do have some control over it, but at the end of the day your AI partners will not play their characters as efficiently as you would have, which can be a bit annoying.



-Always auto-attacking while in battle. This is built into the system and so defenses are built around it occasionally. But sometimes you just want to NOT ATTACK so you don't trigger the counters, but you can't. >_<


 


Field/Questing



+Great dungeon/field designs. Really intricate places with tons of secrets to reward those who explore. Lots of variety.



+Awesome weather effects. Every area has unique weather at random parts of the day.



+Gorgeous day/night cycle with music that fades nicely between night and day. Some areas become completely different during the night than they are during the day.



+One of the best endgames ever. As you go through your adventure you come across many monsters or places you can't fight or access. Endgame is going back and doing everything you couldn't during the main game. Very rewarding and pretty long.



+Quick travel and the ability to adjust time is awesome



+Save anywhere is fantastic and needs to be in more jrpgs



+400 optional quests. Some with neat stories. Some with great rewards



+Hundreds of unique named NPCs with their own stories that play out as you become more involved in the towns/cities by doing their quests



+Skill trees and borrowing skills from other trees is a good dynamic that provides lots and lots of passive skills. Some very good.



+Good amount of hidden things. Hidden skill trees, hidden attacks, hidden extensions of normal attacks, Ultimate weapons, Hidden areas, hidden npcs, etc...



+Gem crafting is neat and gems are very useful.



+Loot is alright. You get lots of it, but 75% of things in the game are useless



+Almost nothing important is missable. The few quests that are give you fair warning although they don't tell you when they expire.



+Character relation system is neat. Good rewards for building it up between characters.



-Some quests with rare drop grinds which are the worst thing ever invented. The only times I truly hated playing XB was spending 20-30 mins grinding an enemy for drops.



-Towns are sometimes too big with not enough quick travel landmarks. So when you're running quests there's a ton of in-town running back and forth to talk to people.



-Running speed is a bit slow for the size of the areas. Even with gems that boost running speed, it's capped at 125% for no reason. Should have at least uncapped it to 200% on new game+



-NPCs can be a pain to find without a guide of where everyone is at what time. Since every town has a day/night cycle you have to check the entire towns (which are huge) twice when looking for quests.



-Limited inventory SUCKS. Especially because you're constantly bombarded with items. Almost every time you kill an enemy (95%?) they leave a treasure with like 3-4 items each. Most of it junk. But just because it's fast (and because you can't compare it to your current equip) you click "take all" and move on. This means you fill up your inventories quick and often have to sell stuff to make room.



-Comparing equipment is really tedious. Especially if you ever think about buying from a shop.



-Character relation system between characters grows way to slowly. After 120 hours with everything done, you'll still only have about 50% of the relations maxed out. Growth needed to be at least twice as fast.



-Wish the game had field treasure chests as another way to reward players for exploring



-No beastiary. Inexcusable for a game like this that requires drops all the time.



-Because of no beastiary and the amount of named npcs you often have to find (and sometimes the unclear quest intructions), XB is a "wiki or die" game when trying to 100% it. Without some sort of a guide it'd be near impossible to do everything on the first run.


 


Story:



+Very interesting plot set in a very unique world.



+Great pacing, exciting cutscenes, mysteries, foreshadowing, twists



+Smart writing. You will not find a more intelligently written rpg this gen. The game avoids most cliches and stereotypes and at no point will you roll your eyes or have to deal with stupid characters acting idiotically. The characters (even the lead) are all intelligent people and act accordingly.



+Good length. Story size is probably about the size of two of the Xenosaga games combined. Smaller in scope and length than Xenogears though.



+Satisfying tale from start to finish. The story is great from the start and never dips even once before the end credits roll. A grand adventure.



+Good cast. Everyone is likeable, no one is generic game/anime stereotype. Character depth doesn't go as deep as something like Xenosaga.



+ or - depending on what you want. XB's story is great and cinematic, but it's not melodramatic like XG/XS/FF/KH. You will not get white room speeches with piano green grass playing. I think this is the biggest change from Takahashi's previous works. XB is not any more mainstream or less ambitious than XG/XS. The story is just as original and creative and well told, it's just that Takahashi has moved away from trying to pull the emotional strings of his audience and make melodrama. Instead it's simply a story where things happen and you enjoy them and watch the story unfold.


 


Graphics/Audio



+Gorgeous environments



+Good character design



+Visibile equipment is pretty varied and has some real cool designs



+Nice range of tunes that are incorporated very well into the gameplay and cutscene



+Great voice acting



-Wii image quality drags things down a bit


 


Other



+Large game; takes at least 60-70 hours first time. If you plan to do everything, you're looking at ~120 hours first time.



+New game+ is great. Almost everything carries over.



-Game clock stops at 99:59. Really dumb for a huge game like this


 


 
Limited inventory SUCKS. Especially because you're constantly bombarded with items. Almost every time you kill an enemy (95%?) they leave a treasure with like 3-4 items each. Most of it junk. But just because it's fast (and because you can't compare it to your current equip) you click "take all" and move on. This means you fill up your inventories quick and often have to sell stuff to make room.-Comparing equipment is really tedious. Especially if you ever think about buying from a shop.

-Character relation system between characters grows way to slowly. After 120 hours with everything done, you'll still only have about 50% of the relations maxed out. Growth needed to be at least twice as fast.

-Wish the game had field treasure chests as another way to reward players for exploring

-No beastiary. Inexcusable for a game like this that requires drops all the time.

-Because of no beastiary and the amount of named npcs you often have to find (and sometimes the unclear quest intructions), XB is a "wiki or die" game when trying to 100% it. Without some sort of a guide it'd be near impossible to do everything on the first run.

-Always auto-attacking while in battle. This is built into the system and so defenses are built around it occasionally. But sometimes you just want to NOT ATTACK so you don't trigger the counters, but you can't. >_<
Mi preoccupano un pò questi aspetti..sulla trama ovviamente non mi fido e valuterò di persona.//content.invisioncic.com/a283374/emoticons/sisi.gif

 
Interessante °w°(ma chi se ne frega del contatore di ore di gioco D: ?) credo sia il titolo che attendo più di tutti *__*

Lo amo già solo per le ambientazioni e la musica (ed è così che il gameplay mi fece schifo XD)

 
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