PS4 Yakuza 6: The Song of Life

  • Autore discussione Autore discussione Jack 95
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Secondo me intendeva 45 :sisi:

 
Me lo vado a vedere assolutamente visto che, aime’, ho saltato Yakuza 5.Grazie per la segnalazione :nakata:
é un piacere:kappe:

Boh, l'ho perso di vista da qualche anno :asd:Sono quasi del tutto sicuro che sia un impiegato Team Ninja in incognita, troppo skillato quel tizio :hmm:

Cmq non vorrei dire niente ma....sembra piu' vecchio al Kiwami che nel 6 :asd:
Allora la mia affermazione è valida comunque:pffs: Per cambiare è cambiato.

PS Parlando seriamente...Ma quanti anni dovrebbe avere Kiryu in Yakuza6?

Belli loro :ivan:Come la tizia 75?' :morris82::morris82::morris82: sei serio?
Se è una contro-trollata non ci casco:rickds:

Ovvio che era ironia.

Forse mal riuscita a stò punto...:rickds:

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:sard: beh oddio, non mi sorprender(e)i. :asd:
Inviato dal mio SONY XPERIA Z3 utilizzando Tapatalk
Hey, come sarebbe a dire?:l4gann:

PS la 'E' finale l'ho aggiunta io, per farti un favore.

 
Ultima modifica da un moderatore:
é un piacere:kappe:


Allora la mia affermazione è valida comunque:pffs: Per cambiare è cambiato.

PS Parlando seriamente...Ma quanti anni dovrebbe avere Kiryu in Yakuza6?

Se è una contro-trollata non ci casco:rickds:

Ovvio che era ironia.

Forse mal riuscita a stò punto...:rickds:

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Hey, come sarebbe a dire?:l4gann:

PS la 'E' finale l'ho aggiunta io, per farti un favore.
Quanti anni ha la "ragazza" che hai messo in foto? Troppo curioso

 
Quanti anni ha la "ragazza" che hai messo in foto? Troppo curioso
Boh, non la conosco.:asd: (Ma essendoa siatica sicuramente più di quelli che dimostra.)

Mentre Hideo e Nagoshi si. Ci ho passato alcuni week-end insieme,un pò matti ma persone simpatiche.

Di questo mini-game vogliamo parlarne (oltre a tutti gli altri...)?

Sega has released information on the Clan Creator minigame found in Yakuza 6: The Song of Life. Jacob Nahin of Sega went to PlayStation Blog to provide some insight on these RTS-like street brawls.


The minigame plays like a real-time strategy game, where characters from the Yakuza series lead armies against each other. "Imagine a top-down Kiryu vs. Majima in an open street brawl as each leads an army of fighters and you get the idea." After players create and train their armies, they can upload them and take on their friends in online matches.

While it looks like an RTS game, the action is largely AI controlled. Player input comes in the form of selecting team participants and using EXP to train up various "leader" characters. Players can activate special leader skills that have a variety of effects, such as healing their team or providing a power boost. These leaders include the likes of Kiryu, Daigo, Akiyama and Date. There will even be some cameos from Japanese Pro Wrestling available in the minigame.


Characters will come in Common, Rare, and Super Rare varieties, much like a trading card game or a mobile game.

Sega is also sharing in-game codes that can unlock special characters to use in the Clan Creator minigame. The PSBlog post seems to contain both the codes T2OMQ7FM5KBJPOUR and S66X7BAQN4ECAEE9.

Yakuza 6: The Song of Life will release in the west on March 20, 2018 for PlayStation 4. You can find the release date announcement and Limited Edition information here.








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Chi è che diceva che in Y6 i minigiochi erano pochi? (a parte che a me Virtua Fighter 5 bastava e avanzava)

 
Boh, non la conosco.:asd: (Ma essendoa siatica sicuramente più di quelli che dimostra.)
Mentre Hideo e Nagoshi si. Ci ho passato alcuni week-end insieme,un pò matti ma persone simpatiche.

Di questo mini-game vogliamo parlarne (oltre a tutti gli altri...)?

Sega has released information on the Clan Creator minigame found in Yakuza 6: The Song of Life. Jacob Nahin of Sega went to PlayStation Blog to provide some insight on these RTS-like street brawls.


The minigame plays like a real-time strategy game, where characters from the Yakuza series lead armies against each other. "Imagine a top-down Kiryu vs. Majima in an open street brawl as each leads an army of fighters and you get the idea." After players create and train their armies, they can upload them and take on their friends in online matches.

While it looks like an RTS game, the action is largely AI controlled. Player input comes in the form of selecting team participants and using EXP to train up various "leader" characters. Players can activate special leader skills that have a variety of effects, such as healing their team or providing a power boost. These leaders include the likes of Kiryu, Daigo, Akiyama and Date. There will even be some cameos from Japanese Pro Wrestling available in the minigame.


Characters will come in Common, Rare, and Super Rare varieties, much like a trading card game or a mobile game.

Sega is also sharing in-game codes that can unlock special characters to use in the Clan Creator minigame. The PSBlog post seems to contain both the codes T2OMQ7FM5KBJPOUR and S66X7BAQN4ECAEE9.

Yakuza 6: The Song of Life will release in the west on March 20, 2018 for PlayStation 4. You can find the release date announcement and Limited Edition information here.








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Chi è che diceva che in Y6 i minigiochi erano pochi? (a parte che a me Virtua Fighter 5 bastava e avanzava)
C'era un utente che lo diceva. Praticamente entrava nel forum solo per parlare di Yakuza 0, spalando mmerda su questo. Non so se ancora frequenta, ma se ripescate quel topic lo potete leggere. A mente fredda, andando a rovistare tra le pagine, escono fuori le baggianate migliori :asd:

 
Ultima modifica da un moderatore:
[video=youtube_share;5azKeu7o5rY]

Poca. :yakuza:(e ne hanno pure saltato alcuni, tipo l'rts, quello dove s'intrattengono i clienti di un bar, la sexy chat...)

 
Han fatto un trailer per i minigames . Manco a farlo apposta :asd:

Sexy chat is the way:axfrog: (non si vede nel trailer, ma c'è...probabilmente perchè è 'Not safe for work'. Oppure l'hanno eliminato dalla versione occidentale...:l4gann:)

Poca. :yakuza:(e ne hanno pure saltato alcuni, tipo l'rts, quello dove s'intrattengono i clienti di un bar, la sexy chat...)
Uno meglio dell'altro :asd: ,a sto giro il Baseball per davvero e non solo la batting cage. :ivan:

 
[h=4]Rating Information[/h]

Yakuza 6: The Song of Life

Platform: PlayStation 4

Rating Category:

Content Descriptors: Blood, Intense Violence, Partial Nudity, Sexual Content, Strong Language, Use of Alcohol

Rating Summary: This is an open-world action game in which players assume the role of a Japanese gangster (Kazuma Kiryu) as he searches for a lost girl. As players explore areas in Tokyo and other cities, they engage in missions that involve fistfights with thugs or rival yakuza members; some fights depict characters using weapons such as pistols, bats, sledgehammers, and pipes. Combat is frenetic, highlighted by screams of pain, gunfire and/or impact sounds, blood-splatter effects, and slow-motion special moves. Players can perform scripted moves after building up a meter; these actions include breaking necks or limbs and using the environment to cause damage (e.g., slamming heads into a wall, beating an enemy with a nearby bicycle). Cutscenes depict more intense acts of violence: characters shot in the head; a gangster shoving a man's face onto hot coals; a character stabbing himself in the belly. The game includes sexual/suggestive material: a man briefly groping a woman's breasts in a nightclub; online chat rooms in which players' character flirts with webcam girls; characters removing their shirts/tops while in provocative poses (e.g., “Mm, so warm…It feels incredible”; “Ah…You're so big”). One area depicts a character dressed in an outfit with a cutout that exposes his buttocks. During the course of the game, Kazuma can order and drink whiskey at a bar; a status icon denotes character's level of intoxication, while his movement becomes harder to control. The words “f**k,” “sh*t,” and “a*shole” appear in the dialogue.

Tanta bella roba.:.bip:

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A 00:58 ho intravisto il maledetto Mahjong che anche stavolta mi impedirà di arrivare al 100% :rickds::rickds::rickds:
Allora siamo in due. :sisi:

 
[h=1]Watch Tons of Yakuza 6 Gameplay in English; The Adult “Live Chat” Minigame Won’t Be Cut[/h] [h=2]Sega shows a ton of English gameplay of Yakuza 6, also talking about localization and confirming that the adult-oriented "live chat" minigame is still in.[/h]

Sega released an extensive video featuring a lot of gameplay of the upcoming adventure game Yakuza 6: The Song of Life.

Following about an hour of Yakuza Kiwami, Localization Producer Sam Mullen and Scott Strichart go on to introduce just south of another hour of Yakuza 6.

The first thing they mention is a confirmation that the sexy live-chat minigame was not cut from the game. Many apparently suspected the potentially controversial feature could have been removed because it did not appear in the latest minigame-focused trailer, but it simply wasn’t considered suitable for the trailer itself. Luckily it’s “100% in the game.”

If you’re wondering what it’s all about, you can see it in action in one of my videos (starring popular Japanese porn-star and model Anri Okita) of the Japanese version of the game, and in a second clip featuring Yua Mikami. Just keep in mind that while no actual nudity is shown, they’re quite unsafe for work.

There is one thing that was actually changed in the western version of the game, but this one is entirely understandable: Sega did not manage to get the license for the branding of a character’s shoes for the west, so they had to make a slight visual change to the shoes themselves. Apparently, a stripe was removed. That’s the only element that was altered.

After that we get to see the in-game port of Virtua Fighter 5: Final Showdown, that is fully playable in Kamurocho’s arcades. It’s probably the best bonus I ever found in a game. The second minigame showcased is Puyo Puyo, which is also completely playable. Both games come with couch co-op.

We also get to see some more classic Yakuza gameplay, with Kazuma Kiryu having some fun in Kamurocho.

Interestingly we also hear that the team at Sega actually added a little feature to the western version of the game. We’ll get text within the loading screens that explains vocabulary and background, including things that may be obvious to Japanese gamers but unknown to western players. There are about sixty of these tooltips in the whole localization, even if they appear just during loading screens, so they’re unobtrusive.

And this, ladies and gentlemen, is how you do a localization right.

Speaking of localization, Mullen and Strichart explain quite a few of the choices they make, and it’s rather interesting. While I’ve been vocal in my reviews of Yakuza 0 and Yakuza Kiwami about the fact that I do not agree with all the decision they make (which is quite normal, I’d say), It’s difficult to think about many better localization teams in today’s industry, where so many appear to think themselves more co-authors that can somehow “improve” the original instead of making an effort to relay what the actual authors wished to convey.

[video=youtube;QyJ_P-b5vrU]


 
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